Which titles have public test reports?
Furthest public stage, including testing branches. Prefer the live blocker map and Game bring-up threads.
Checked 11 Oct 2026 · assembled 14 Oct 2026 · v0.1.1 (published 2026-09-28); many reports use later main or testing branches
Playable Can be played, with only minor problems in the cited report.
In game Reaches gameplay, with serious problems, low frame rate, or extra patches.
Reaches a title screen or menus; gameplay is not established.
Boots Starts or draws early frames; no menu yet.
Nothing Conversion only, or stops before game code runs.
Community furthest-stage list
Showing 33 of 33 titles.
| Game | Stage | Windows | Linux | Last report |
|---|---|---|---|---|
| DOOM (homebrew port)PPSA99666 · official table | Playable | Playable on RTX 3060 / 4070 / 4070 SUPER: levels, menus, save/load, about 35 FPS. Uses merged fixes plus some open PRs. | Reached E1M1 with movement and shooting (software Vulkan, no real GPU). Needed extra PRs and a relink workaround; a proper fix was merged 10 Oct 2026 but is not yet re-tested in the snapshot. | 2026-10-10 Source |
| Animal WellPPSA22520 | Playable | In game at about 60 fps on current main, with music, ambience, panning and reverb working. | No report in the snapshot threads. | 2026-10-10 Source |
| BalatroPPSA21402 | Playable | Full gameplay at about 60 fps on current main, audio working, no errors in a 10-minute test. | Used by contributors for tracing; no clear play report in the threads. | 2026-10-10 Source |
| Dreaming SarahPPSA02929 · official table | Playable | Playable at about 58–60 fps on NVIDIA (RTX 3070, GTX 1050 Ti). AMD RX 6700 XT crashes in the AMD driver on main and reaches gameplay at about 60 fps only with an unmerged fix. | Works on Intel Arc after patches that are not merged (about 40–60 fps); release v0.1.1 segfaults on one Ubuntu setup. | 2026-10-11 Source |
| Sonic OriginsPPSA05324 | In game | A Windows tester measured Sonic Origins Plus's heaviest menu page at about 21–23 fps (RTX 2080 Ti) on a speed-fix branch; gameplay not reported. | Main menu and Sonic 1 playable at 51–60 fps (960×540) on a testing branch with workarounds; other games untested. | 2026-10-10 Source |
| Demon's SoulsPPSA01341 · PPSA01342 | In game | Reached the first level on the PR #5 branch. A 10 Oct 2026 report says the startup movie and main menu work at about 5 fps. | Menus run well; tutorial level reached with unmerged PRs at about 2 fps with wrong lighting. Plain main stops after 14 to 88 seconds depending on build options. | 2026-10-10 Source |
| God of War: Sons of SpartaPPSA28997 | In game | One tester (RX 6800 XT) reported logos, title, cutscenes, combat, first boss and a save point. Another player reports about 5 crashes in 2 hours. | Intro plays at normal speed on a forked build, then random heap corruption. Plain main aborts at start-up on a memory-handshake error. | 2026-10-10 Source |
| Grand Theft Auto VPPSA04264 · PPSA04263 | In game | In game (prologue) at about 27–28 fps in Performance mode on a testing branch; plain main stops at boot. | No run reported in the snapshot; one boot fix was prepared on Linux by a contributor. | 2026-10-10 Source |
| Minecraft (including Minecraft Preview)PPSA17221 · PPSA19639 | In game | Preview boots to the title at 60 fps and loads a world on a local patch; about 7 fps in-world on main, about 31 fps with the patch. | No report in the snapshot threads. | 2026-10-11 Source |
| Astro BotPPSA21564 · PPSA21567 | In game | Gameplay on the testing branch at about 2.7 to 19 FPS depending on the PC. An early shader crash at startup was reported on a recent main build (RTX 3060 Ti). | Gameplay on the testing branch (NVIDIA, about 3 FPS in levels, 9 FPS in menus); on plain main the latest runs stop before the first frame or hit GPU hangs (AMD). | 2026-10-10 Source |
| SiltPPSA03306 | In game | Plays through several areas with sound at 44 to 52 fps on main plus four local changes; no anti-aliasing and one rendering artefact. | Crashes after the window appears with an undefined-symbol error in Il2CppUserAssemblies. | 2026-10-10 Source |
| Hades IIPPSA36082 | In game | No report in the snapshot threads. | Plays in the hub at about 24 fps on a testing stack with warm shader caches (RTX 4090); cold start and level loading on plain main still crash. | 2026-10-11 Source |
| Hollow Knight: SilksongPPSA12544 | In game | Opening areas at about 60 fps on AMD and NVIDIA test machines, with unmerged patches; one launch error reported on plain main. | In game on a test branch at 7–19 fps; not yet retested on current main in the snapshot. | 2026-10-10 Source |
| Uncharted: Legacy of Thieves CollectionPPSA05684 | In game | No report in the snapshot threads. | Runs its first level on Arch Linux (RTX 4070 Ti SUPER); stutters while streaming. | 2026-10-10 Source |
| Ghost of YōteiPPSA26344 | Logos, pop-ups, brightness screen and opening cutscene on a patched testing branch; extremely slow and needs far more memory than most PCs have. | Reaches a window and swapchain with a black screen; killed by running out of memory on 32 GB machines. | 2026-10-10 Source | |
| Disney Epic Mickey: RebrushedPPSA15657 | No report in the snapshot threads. | Reaches the main menu and loads the first level; the 3D scene is not rendered. Needs a testing branch and host import turned off. | 2026-10-10 Source | |
| SarosPPSA07631 | Setup screen reached on a private build at about 60 FPS; GPU hang after Continue. | No report in the snapshot threads. | 2026-10-10 Source | |
| 007 First LightPPSA11386 | Boots | Test branch gets through many stops and compiles shaders; window stays black (RTX 5070 Ti). | Window and swapchain are created; 140–168 frames presented on an integration stack, then a GPU wait times out. | 2026-10-10 Source |
| Astro's PlayroomPPSA01325 | Boots | Reaches its first presentation with local patches (RTX 3060 Laptop). With a v0.1.1 setup it fails to load libSceJobManager.prx. | Plain main stops at the missing libSceJobManager library. | 2026-10-10 Source |
| Cyberpunk 2077PPSA04029 | Boots | Reached the ELF entry point and passed an early file probe in early October (older build). No later report in the snapshot. | No report in the snapshot threads. | 2026-10-10 Source |
| DeathloopPPSA01670 | Boots | Loads, reaches the game's entry point and runs through start-up; no menu or video reported. | No report in the snapshot threads. | 2026-10-10 Source |
| LEGO Horizon AdventuresPPSA14632 | Boots | Gets past two start-up stops (module info, hypot) after fixes; nothing further reported. | Starts and renders on Arch Linux with an RX 9070 XT (Mesa RADV). No menu or frame rate reported. | 2026-10-11 Source |
| Marvel's WolverinePPSA03671 | Boots | Plays the intro videos on main plus open pull requests; stops at the first fast-launch (mesh-style) draw after them. | Only the dump and file-format side was checked; no Linux run of the game itself in the snapshot. | 2026-10-11 Source |
| Minecraft Dungeons IIPPSA16064 | Boots | Starts, opens window and swapchain, then crashes on libSceNet select (RTX 4060 Laptop). | One report stopped on a shader call-target error before any display. | 2026-10-10 Source |
| Planet CoasterPPSA01736 | Boots | Boots and draws intro/UI on Windows 11 (MinGW build); fixes merged 9–10 Oct 2026. | No report in the snapshot threads. | 2026-10-10 Source |
| Ratchet & Clank: Rift ApartPPSA01474 | Boots | No report in the snapshot threads. | Presents splash and logo frames on a stack of unmerged PRs, then black; main crashes about 11–40 s in depending on build. | 2026-10-10 Source |
| Resident Evil 4PPSA07411 | Boots | Reaches its own code on local patches; stopped by AGC graphics register checks. No picture shown. | No report in the snapshot threads. | 2026-10-11 Source |
| Rise of the RoninPPSA04540 | Boots | No report in the snapshot threads. | Starts and runs about 30 seconds with placeholders for 8 missing imports, then stops at the audio system flag check; no frame shown. | 2026-10-10 Source |
| STAR WARS: Galactic RacerPPSA28416 | Boots | Boot splash logos drawn on a test branch, at 0.04–0.14 fps; stops after a few minutes on bad indirect dispatch arguments. | No report in the snapshot threads. | 2026-10-10 Source |
| Sackboy: A Big AdventurePPSA01289 | Boots | Reaches the loading screen with merged fixes plus other unmerged changes; the first world load was running out of memory before a 9 Oct 2026 fix. | No report in the snapshot threads. | 2026-10-10 Source |
| StrayPPSA02100 | Boots | Window opens and the FPS counter reads 0.00; 402 shaders fail to prepare, so nothing is drawn. | Reaches the first-boot brightness screen at 57–58 fps with a stack of unmerged PRs; plain main stops at 9 seconds with no window. | 2026-10-10 Source |
| NHL 27PPSA34063 | Nothing | Relinking failed on TLS instructions; four fixes are now merged. No completed run in the 11 Oct compilation. A later 12 Oct Game bring-up thread title reports match loading at about 1.3 FPS — treat that as newer than this snapshot and confirm on the live discussions. | No report in the snapshot threads. | 2026-10-10 Source |
| PalworldPPSA23126 | Nothing | Stops in the loader on unresolved system imports (event functions used by the Discord voice SDK). Never reaches game code. | No report in the snapshot threads. | 2026-10-11 Source |
Official tested-compatibility table
Quoted from the project's tested-compatibility table in discussion #2475.
| Game | Windows | Linux | GTX 1050 Ti | Intel HD 620 |
|---|---|---|---|---|
| Dreaming SarahPPSA02929 | In game, playable | Not tested (?) | 60 FPS | 36 FPS |
| DOOM Shareware (homebrew)PPSA99666 | In game (E1M1 and later maps) | In game (E1M1) | ? | ? |
Sources
- Community blocker map
- Blocker map source
- Game bring-up discussions
- Official tested-compatibility table (quoted in discussion #2475)
Unlisted does not mean incompatible. This page does not invent results.