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Blue Prince on AnyPS5
Linux is at menus — Blue Prince (the PS5 title PPSA25009, content 02.001.000), the studio logo, the credits text and the 3D desk scene at 248 presents in 30 s (frame p50 119.7 ms) — on main 2abfb1beb4 plus #8847 (Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT), with per-draw shader resolution limiting the frame rate on that scene and input past the desk scene was not checked; Windows and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit 2abfb1beb4 (21 Oct, 10:07 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). The cited furthest menus used main 2abfb1beb4 plus #8847. #8847 merged as 8b3e39832a (22 Oct, 13:28 UTC) and is not in v0.1.3. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Those flags are relinker flags, not a game patch. Trace environment on that cited run: APS5_TRACE_SECONDS=120:30, APS5_TRACE_EVENTS=4194304, dropped: no. Those are host environment variables, not a game patch. No extra title patch file is named as required. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest menus used main 2abfb1beb4 plus one pull request, #8847, which is already merged and is not in v0.1.3, not a release zip. The form furthest point is Menu. What is shown: the studio logo; the credits text; the 3D desk scene. Two runs, 180 s and 160 s, had no stop. Frame rate on the desk scene with a warm shader cache: 248 presents in 30 s, frame p50 119.7 ms / p90 133.5 ms, GPU busy 58.1 ms per present. The queue worker is busy 78 ms per frame. 51 ms of that is Driver.Draw.shader_compile_and_link: about 1655 calls per present at about 31 µs each, once per draw, with Shader.DrawStage at about 677 per present. With a warm cache this is per-draw shader resolution, not compilation, the same pattern as the Castlevania and Pumpkin Jack reports in #5832 and #8421. Those FPS values are a report, not a benchmark. The report says the frame times were captured with the game's stdout and stderr redirected to a file by the harness, so they are diagnostic, not form-compliant captures. Menus on that cited main is not an In game claim. A single self-report is not an official-table row. Current blocker: none (no stop); per-draw shader resolution limits the frame rate on this scene. Input and progress past the desk scene were not checked. Later same-author comments on the same thread used clean Release 7ab4b2e561 (21 Oct, 03:41 UTC), which is older than the cited 2abfb1beb4 and does not include #8847, with APS5_DRAW_CACHE_ENTRIES comparisons and GPU profiling; those comments are not the cited furthest. Conversion and the report were prepared with AI assistance (Claude Code). Audio was not named. Gameplay past the desk scene was not checked.
PPSA25009

Snapshot
| Stage | |
|---|---|
| Platforms in this snapshot | Linux |
| Build source | main · 2abfb1beb4 |
| Last verified in snapshot | 23 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 / GCC / Release (discussion #9189, 21 Oct 2026): Blue Prince PPSA25009 content 02.001.000 on main 2abfb1beb4 plus #8847. Linux at menus — the studio logo, the credits text and the 3D desk scene, with no stop in 180 s and 160 s runs, at 248 presents in 30 s (frame p50 119.7 ms / p90 133.5 ms, GPU busy 58.1 ms per present) on the desk scene with a warm shader cache. 2abfb1beb4 is unreleased main, newer than v0.1.3. #8847 merged as 8b3e39832a and is not in v0.1.3. Single community self-report. Menus ≠ In game.
- Same Linux host and thread: Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Those flags are relinker flags, not a game patch. Trace environment: APS5_TRACE_SECONDS=120:30, APS5_TRACE_EVENTS=4194304, dropped: no. Those are host environment variables, not a game patch. No extra title patch file is named as required.
Blocked
- Current limit in discussion #9189: none (no stop). Per-draw shader resolution limits the frame rate on the 3D desk scene. The queue worker is busy 78 ms per frame; 51 ms of that is Driver.Draw.shader_compile_and_link (about 1655 calls per present).
- The form furthest point is Menu. What is shown is the studio logo, the credits text and the 3D desk scene. Input and progress past the desk scene were not checked. Menus on that cited main is not an In game claim.
- A later same-author comment on clean Release 7ab4b2e561 (older than the cited 2abfb1beb4, and without #8847) recorded an intermittent stop AGC graphics: storage texture has no committed guest pages at 148 s on one default-cache run. That comment is not the cited furthest.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. The cited furthest menus used main 2abfb1beb4 plus #8847, not a release zip. 2abfb1beb4 is unreleased main newer than v0.1.3; #8847 is not in v0.1.3.
- Windows. No cited Windows session of this title in discussion #9189.
- macOS. No cited macOS session of this title in discussion #9189.
- Audio. Discussion #9189 does not name audio.
- A save write path, a save file, and a reload across restarts. Later comments mention cleared saves as a test protocol and do not name a write or a reload in play.
- Network or online play. Discussion #9189 does not check them.
- Input and progress past the desk scene. Discussion #9189 lists those among items that were not checked.
- GCC version. Discussion #9189 names GCC, Release, and does not name a version.
- NVIDIA or Intel GPU reports. The cited Linux host is Radeon RX 6650 XT / RADV only.
- Form-compliant frame times. The report says the cited captures redirected stdout and stderr, so they are diagnostic, not form-compliant.
Saves, patch, and network
Saves
Status: Unknown
Unknown. Discussion #9189 does not name a save write or a reload across restarts. Later comments mention cleared saves as a test protocol only.
Game patch
Status: Known
Known. The cited report names Blue Prince PPSA25009 content 02.001.000. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Those flags are relinker flags, not a game patch. Trace environment: APS5_TRACE_SECONDS=120:30, APS5_TRACE_EVENTS=4194304. Those are host environment variables, not a game patch. No extra title patch file is named as required. Furthest cited menus used main 2abfb1beb4 plus #8847. #8847 merged as 8b3e39832a and is not in v0.1.3.
Network
Status: Unknown
Unknown. Discussion #9189 does not check network or online play.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
Driver.Draw.shader_compile_and_link
github.com/boykopovar/AnyPS5/discussions/9189AGC graphics: storage texture has no committed guest pages
github.com/boykopovar/AnyPS5/discussions/9189
Windows
No report in the cited thread. Windows was not checked.
Linux
Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 / GCC / Release (discussion #9189, 21 Oct 2026): Blue Prince PPSA25009 content 02.001.000 on main 2abfb1beb4 plus #8847. Linux at menus — the studio logo, the credits text and the 3D desk scene, with no stop in 180 s and 160 s runs, at 248 presents in 30 s (frame p50 119.7 ms / p90 133.5 ms, GPU busy 58.1 ms per present) on the desk scene with a warm shader cache. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Those flags are relinker flags, not a game patch. Trace environment: APS5_TRACE_SECONDS=120:30, APS5_TRACE_EVENTS=4194304, dropped: no. Those are host environment variables, not a game patch. No extra title patch file is named as required. Current blocker: none (no stop); per-draw shader resolution limits the frame rate on this scene. 2abfb1beb4 (21 Oct, 10:07 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). #8847 merged as 8b3e39832a (22 Oct, 13:28 UTC) and is not in v0.1.3. The cited furthest menus used main 2abfb1beb4 plus #8847. Later same-author comments used clean Release 7ab4b2e561 (older, without #8847) and are not the cited furthest. No cited run checked the official release zip. Windows and macOS were not checked. Single community self-report. Menus ≠ In game.
Sources
Live threads beat this snapshot: Game bring-up discussions.
Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.