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Red Dead Redemption official key art — identification only
Official key art. Used for identification only.

Red Dead Redemption on AnyPS5

Windows is in game — Red Dead Redemption (the retail PS5 title PPSA30528, content 01.002.000), the opening cutscene through Armadillo station ("Go to the saloon") at about 6.7 FPS, with open #9913 required to pass stencil XOR as the current blocker — on main plus #5965 plus #9913 (Windows 11 Pro / RTX 5090); Linux and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). The cited furthest is the opening report on discussion #9914 (22 Oct): main 29b25aaf4 plus #5965 (abd3af907) plus #9913 (9da4a9607). 29b25aaf4 is after v0.1.3 (3fd1cc393b, 20 Oct). #9913 is open and is not in v0.1.3. #5965 (sceAudioOutGetSystemState) merged on 23 Oct 2026, so the live need is main plus #9913. The cited furthest in-game used a patched stack (unpublished main plus two PRs at report time). Later #9914 comments on main 4883171f9f plus #5965 plus #9913 still name in-game at Armadillo (about 2 FPS on an RTX 3070; about 3.6 FPS at the main menu). A 24 Oct comment stacked #9712 plus #9875 on that tree (e427d74f06); that stack is not the cited furthest — same in-game stage, more open PRs. #9913 is an AnyPS5 AGC change that draws stencil AND, OR, XOR and XNOR on the bits they change, not a title pull request. No extra title patch file is named as required. Conversion used relinker --windows from the title's eboot.bin and sce_module. --windows is a relinker flag, not a game patch. APS5_PAD_INPUT_FILE drove pad input on the cited furthest. That is a host environment variable, not a game patch. Walking with the left stick works. Keyboard and mouse were not checked on the cited furthest. Picture: yes. Audio was not checked on the cited furthest. Later #9914 comments on 4883171f9f name working audio (music and effects). No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is patched — the cited furthest in-game used main plus #5965 plus #9913, not a release zip and not unmodified main. What is shown on the cited opening report: the opening cutscene plays through; after about 7 minutes the game reaches Armadillo station ("Go to the saloon") at about 6.7 FPS. The log has no FATAL, unsupported or NotImplemented line. Those FPS values are a report, not a benchmark. In game on that cited patched stack is not a Playable claim. FPS alone is not a Playable claim. A community report is not an official-table row. Current blocker on the cited furthest: the title needs open #9913 to pass stencil XOR. Without #9913 the opening cutscene stops after about 2.5 minutes with AGC graphics: stencil operation 12 is unsupported (DB_STENCIL_CONTROL logic operation STENCIL_XOR). Save or load of a newly written slot, later areas or an ending, and network play were not checked on the cited furthest. AI-assisted: yes.

In gameCommunity reportWindows

PPSA30528

Snapshot

StageIn game
Platforms in this snapshotWindows
Build sourcepatched · 29b25aaf4
Last verified in snapshot24 Oct 2026
Snapshot assembled24 Oct 2026 · checked 24 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 24 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Windows 11 Pro 26300 / MinGW-w64 GCC 15.2 / Release / NVIDIA GeForce RTX 5090 driver 617.42 (discussion #9914, 22 Oct 2026): Red Dead Redemption PPSA30528 content 01.002.000 on main 29b25aaf4 plus #5965 (abd3af907) plus #9913 (9da4a9607). Windows in game — opening cutscene through Armadillo station ("Go to the saloon") at about 6.7 FPS. Picture: yes. Audio was not checked on the cited furthest. Walking with the left stick works (APS5_PAD_INPUT_FILE). Single community report. In game ≠ Playable.
  • Same thread: later comments on main 4883171f9f plus #5965 plus #9913 still name in-game at Armadillo (Windows / RTX 3070: about 3.6 FPS at the main menu, about 2 FPS in Armadillo; picture yes; audio working; pad input accepted). A 24 Oct comment stacked #9712 plus #9875 (e427d74f06) and is not the cited furthest.
  • Conversion on the cited furthest used relinker --windows from the title's eboot.bin and sce_module. --windows is a relinker flag, not a game patch. APS5_PAD_INPUT_FILE is a host environment variable, not a game patch. No extra title patch file is named as required.

Blocked

  • Current blocker in discussion #9914 on the cited furthest: the title needs open #9913 to pass stencil XOR. #9913 is an AnyPS5 AGC change, not a title pull request. #9913 is open and is not in v0.1.3.
  • Without #9913 the opening cutscene stops after about 2.5 minutes with AGC graphics: stencil operation 12 is unsupported (STENCIL_XOR). #5965 is needed to load; it merged on 23 Oct 2026, so the live need is main plus #9913.
  • About 6.7 FPS at Armadillo on the cited furthest. Those FPS values are a report, not a benchmark. In game on that cited patched stack is not a Playable claim. FPS alone is not a Playable claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. The cited furthest names main 29b25aaf4 plus #5965 plus #9913, 29b25aaf4 is after v0.1.3 (3fd1cc393b, 20 Oct), #9913 is not in v0.1.3, and the cited run used a patched stack, not the official zip.
  • Linux. No cited Linux session of this title in discussion #9914.
  • macOS. No cited macOS session of this title in discussion #9914.
  • Audio on the cited furthest. Discussion #9914 does not check audio on the opening report. Later comments on 4883171f9f name working audio.
  • Keyboard and mouse. The cited furthest drove pad input with APS5_PAD_INPUT_FILE and does not check keyboard or mouse.
  • Save or load of a newly written slot. Discussion #9914 does not name a save write on the cited furthest. A later comment loaded an existing saved game into Armadillo.
  • Later areas or an ending. Discussion #9914 names Armadillo / "Go to the saloon" on the cited furthest and does not name those.
  • Network or online play. Discussion #9914 does not check them on the cited furthest.
  • Unmodified main as the cited furthest. Without #9913 the opening cutscene stops after about 2.5 minutes; that run is not the cited furthest.

Saves, patch, and network

Saves

Status: Unknown

Unknown. Discussion #9914 does not name a save write or a save reload of a newly written slot on the cited furthest. A later comment loaded an existing saved game into Armadillo.

Game patch

Status: Known

Known. The cited report names Red Dead Redemption PPSA30528 content 01.002.000. No extra title patch file is named as required. Furthest cited in-game used a patched stack: main 29b25aaf4 plus #5965 plus #9913. #9913 is an AnyPS5 AGC change that draws stencil AND, OR, XOR and XNOR on the bits they change, not a title pull request. #9913 is open and is not in v0.1.3. #5965 merged on 23 Oct 2026. The opening #9914 report is the cited furthest.

Network

Status: Unknown

Unknown. No cited report checks online or networked play on the cited furthest.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

Windows 11 Pro 26300 / MinGW-w64 GCC 15.2 / Release / NVIDIA GeForce RTX 5090 driver 617.42 (discussion #9914, 22 Oct 2026): Red Dead Redemption PPSA30528 content 01.002.000 on main 29b25aaf4 plus #5965 (abd3af907) plus #9913 (9da4a9607). Windows in game — the opening cutscene plays through; after about 7 minutes the game reaches Armadillo station ("Go to the saloon") at about 6.7 FPS. The log has no FATAL, unsupported or NotImplemented line. Picture: yes. Audio was not checked on the cited furthest. Input: walking with the left stick works (APS5_PAD_INPUT_FILE). Keyboard and mouse were not checked. Conversion used relinker --windows from the title's eboot.bin and sce_module. Those are relinker flags, not a game patch. APS5_PAD_INPUT_FILE is a host environment variable, not a game patch. No extra title patch file is named as required. Current blocker: needs open #9913 to pass stencil XOR. Without #9913 the opening cutscene stops after about 2.5 minutes with AGC graphics: stencil operation 12 is unsupported (STENCIL_XOR). #5965 is needed to load; it merged on 23 Oct 2026, so the live need is main plus #9913. Later #9914 comments on main 4883171f9f plus #5965 plus #9913 still name in-game at Armadillo (Windows / RTX 3070 driver 617.42 / i7-10700: about 3.6 FPS at the main menu, about 2 FPS in Armadillo; picture yes; audio working; pad input accepted; Play > Normal loaded a saved game). A 24 Oct comment stacked #9712 plus #9875 (e427d74f06) and is not the cited furthest. #9913 is open and is not in v0.1.3. 29b25aaf4 is after v0.1.3 (3fd1cc393b). No cited run checked the official release zip. Linux and macOS were not checked. Community report. In game ≠ Playable.

Linux

No report in the cited thread. Linux was not checked.

Sources

Live threads beat this snapshot: Game bring-up discussions.

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