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Road of Death on AnyPS5

Linux is in game — Road of Death (the PS5 title PPSA07286, content 01.000), through the Liquidator Training Grounds tutorial at 51 to 56 FPS — on unmodified main eb73c168bb (Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT), with no cited play past that tutorial; Windows and macOS were not checked. Cited commit eb73c168bb (20 Oct) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct). eb73c168bb is the merge of #7431 and is not in v0.1.3. The cited furthest in-game used plain main, with no pull requests or environment variables on top. The GameMaker plugin games/rgpluginsgm_ps5.prx is loaded at run time and needs converting too; --module-dir games is a relinker flag, not a game patch. No cited run tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main eb73c168bb, not a release zip. Audio by ear (the Ogg music files are opened), why the frame rate stays below 60, saving, and long sessions were not checked. A scripted 240 s run had no driver stop. In game on that cited main commit is not a Playable claim. A single self-report is not an official-table row.

In gameCommunity reportLinux

PPSA07286

AnyPS5.io branded placeholder cover for Road of Death. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotLinux
Build sourcemain · eb73c168bb
Last verified in snapshot20 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT, RADV Mesa 26.2.4 (discussion #8698, 20 Oct 2026): Road of Death PPSA07286 content 01.000 on plain main eb73c168bb, with no pull requests or environment variables on top. Linux in game — the main menu, the story intro ("There was an explosion at the nuclear station..."), and the Liquidator Training Grounds tutorial: map, HUD, inventory icons and the "Use Left Stick to move" prompt. It runs at 51 to 56 FPS. A scripted 240 s run had no driver stop. GameMaker runtime. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir games eboot.elf app.elf. The GameMaker plugin games/rgpluginsgm_ps5.prx is loaded at run time, so it needs converting too. --module-dir is a relinker flag, not a game patch. eb73c168bb (20 Oct, 20:29 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). eb73c168bb is the merge of #7431 and is not in v0.1.3. Single community self-report. In game ≠ Playable.
  • Same Linux host and thread: GameMaker runtime. The GameMaker plugin games/rgpluginsgm_ps5.prx is loaded at run time, so it needs converting too. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir games eboot.elf app.elf. Those flags are relinker flags, not a game patch. No extra title patch file is named as required. No environment variables were set.

Blocked

  • Current limit named in discussion #8698: no cited play past the Liquidator Training Grounds tutorial. A scripted 240 s run had no driver stop. The frame rate stays at 51 to 56 FPS; why it stays below 60 was not checked.
  • Not checked in the cited report: gameplay past the tutorial, audio by ear (the Ogg music files are opened), why the frame rate stays below 60, saving, long sessions, Windows, or macOS. In game through the tutorial is not a Playable claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. The cited play used unmodified main eb73c168bb, which is newer than v0.1.3 and is the merge of #7431 (not in v0.1.3), not a release zip.
  • Windows. No cited Windows session of this title in discussion #8698.
  • macOS. No cited macOS session of this title in discussion #8698.
  • Audio by ear. Discussion #8698 says the Ogg music files are opened; audio by ear was not checked.
  • Saving. Discussion #8698 lists saving as not checked.
  • Network or online play. No cited report tests it.
  • Gameplay past the Liquidator Training Grounds tutorial, or completion.
  • Why the frame rate stays below 60. Discussion #8698 lists that as not checked.
  • NVIDIA or Intel GPU in-game reports. The cited Linux host is Radeon RX 6650 XT RADV only.
  • Long sessions. The cited run was a scripted 240 s sample.

Saves, patch, and network

Saves

Status: Unknown

Unknown. Discussion #8698 lists saving as not checked.

Game patch

Status: Known

Known. The cited report names Road of Death PPSA07286 content 01.000. GameMaker runtime. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir games eboot.elf app.elf. The GameMaker plugin games/rgpluginsgm_ps5.prx is loaded at run time, so it needs converting too. Those flags are relinker flags, not a game patch. No extra title patch file is named as required. Furthest cited in-game used unmodified main eb73c168bb (the merge of #7431) with no pull requests or environment variables on top. #7431 is not in v0.1.3.

Network

Status: Unknown

Unknown. No cited report tests online or networked play.

Windows

No report in the cited thread. Windows was not checked.

Linux

Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT, RADV Mesa 26.2.4 (discussion #8698, 20 Oct 2026): Road of Death PPSA07286 content 01.000 on plain main eb73c168bb, with no pull requests or environment variables on top. Linux in game — the main menu, the story intro ("There was an explosion at the nuclear station..."), and the Liquidator Training Grounds tutorial: map, HUD, inventory icons and the "Use Left Stick to move" prompt. It runs at 51 to 56 FPS. A scripted 240 s run had no driver stop. GameMaker runtime. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir games eboot.elf app.elf. The GameMaker plugin games/rgpluginsgm_ps5.prx is loaded at run time, so it needs converting too. --module-dir is a relinker flag, not a game patch. eb73c168bb (20 Oct, 20:29 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). eb73c168bb is the merge of #7431 and is not in v0.1.3. The cited furthest in-game used plain main. Gameplay past the tutorial, audio by ear (the Ogg music files are opened), why the frame rate stays below 60, saving, and long sessions were not checked. Windows and macOS were not checked. Single community self-report. In game ≠ Playable.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.