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Super Crazy Rhythm Castle on AnyPS5
Linux is in game — Super Crazy Rhythm Castle (the PS5 title PPSA05986, content 02.002.000), the first level at about 18.9 and 36.4 FPS — on unmodified main 6a6a35fdf5 (Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT), with no driver stop named in this run and rhythm gameplay, saving and audio not checked; Windows and macOS were not checked. Cited commit 6a6a35fdf5 (22 Oct) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct). 6a6a35fdf5 is the merge of #7965 and is not in v0.1.3. The cited furthest in-game used plain main, with no pull requests on top. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Those flags are relinker flags, not a game patch. Modules in sce_module are converted with the title. The dump has no PlayGo files, so the run used APS5_PLAYGO_UNLISTED_CHUNKS=installed. No extra title patch file is named as required. No cited run tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main 6a6a35fdf5, not a release zip. From a fresh save, the 200 s run holds Down repeatedly on two KONAMI documents (a User Agreement and then a Privacy Policy) whose Accept/Confirm stays greyed out until each document is scrolled to the end, then presses Cross. After that come the player-select screen (P1 B. Box, Confirm, Ready?) and the first level. The view shows the B. Box character on a curved piano-key bridge, with "10-4 Good Buddy" as the now-playing track. The window title reports 59.94 FPS through the documents and menus. The two samples in the level read 18.9 and 36.4 FPS. No driver stop. Only scripted Cross/Down inputs were used, so the rhythm gameplay, saving and audio were not checked. Those FPS values are a window title, not a benchmark. The form furthest point is In-game (first level). In game on that cited main commit is not a Playable claim. A single self-report is not an official-table row.
PPSA05986

Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Linux |
| Build source | main · 6a6a35fdf5 |
| Last verified in snapshot | 22 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT, RADV Mesa 26.2.4, GCC, Release (discussion #9917, 22 Oct 2026): Super Crazy Rhythm Castle PPSA05986 content 02.002.000 on unmodified main 6a6a35fdf5, with no pull requests on top. Linux in game — from a fresh save, the 200 s run holds Down repeatedly on two KONAMI documents (a User Agreement and then a Privacy Policy) whose Accept/Confirm stays greyed out until each document is scrolled to the end, then presses Cross. After that come the player-select screen (P1 B. Box, Confirm, Ready?) and the first level. The view shows the B. Box character on a curved piano-key bridge, with "10-4 Good Buddy" as the now-playing track. The window title reports 59.94 FPS through the documents and menus. The two samples in the level read 18.9 and 36.4 FPS, with no driver stop. 6a6a35fdf5 is unreleased main, newer than v0.1.3, and is the merge of #7965, which is not in v0.1.3. Single community self-report. In game ≠ Playable.
- Same Linux host and thread: Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Those flags are relinker flags, not a game patch. Modules in sce_module are converted with the title. The dump has no PlayGo files, so the run used APS5_PLAYGO_UNLISTED_CHUNKS=installed. No extra title patch file is named as required.
Blocked
- Current blocker named in discussion #9917: none seen in this run. The scripted 200 s run had no driver stop. The window title reports 59.94 FPS through the documents and menus. The two samples in the level read 18.9 and 36.4 FPS. Those FPS values are a window title, not a benchmark.
- Only scripted Cross/Down inputs were used, so the rhythm gameplay, saving and audio were not checked. The form furthest point is In-game (first level). In game on that cited main is not a Playable claim.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. The cited play used unmodified main 6a6a35fdf5, which is unreleased main newer than v0.1.3 and is the merge of #7965 (not in v0.1.3), not a release zip.
- Windows. No cited Windows session of this title in discussion #9917.
- macOS. No cited macOS session of this title in discussion #9917.
- Rhythm gameplay, saving, audio and extended manual play. Discussion #9917 says only scripted Cross/Down inputs were used, so those were not checked.
- Network or online play. No cited report checks it.
- NVIDIA or Intel GPU in-game reports. The cited Linux host is Radeon RX 6650 XT RADV only.
- How far play went past the first level and the now-playing track "10-4 Good Buddy", or completion. The cited session names the B. Box character on a curved piano-key bridge only.
- Long sessions. The cited furthest run is the 200 s scripted path to the first level.
Saves, patch, and network
Saves
Status: Unknown
Unknown. Discussion #9917 lists saving as not checked.
Game patch
Status: Known
Known. The cited report names Super Crazy Rhythm Castle PPSA05986 content 02.002.000. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Those flags are relinker flags, not a game patch. Modules in sce_module are converted with the title. The dump has no PlayGo files, so the run used APS5_PLAYGO_UNLISTED_CHUNKS=installed. No extra title patch file is named as required. Furthest cited in-game used unmodified main 6a6a35fdf5 (the merge of #7965) with no pull requests on top. #7965 is not in v0.1.3.
Network
Status: Unknown
Unknown. No cited report checks online or networked play.
Windows
No report in the cited thread. Windows was not checked.
Linux
Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT, RADV Mesa 26.2.4, GCC, Release (discussion #9917, 22 Oct 2026): Super Crazy Rhythm Castle PPSA05986 content 02.002.000 on unmodified main 6a6a35fdf5, with no pull requests on top. Linux in game — from a fresh save, the 200 s run holds Down repeatedly on two KONAMI documents (a User Agreement and then a Privacy Policy) whose Accept/Confirm stays greyed out until each document is scrolled to the end, then presses Cross. After that come the player-select screen (P1 B. Box, Confirm, Ready?) and the first level. The view shows the B. Box character on a curved piano-key bridge, with "10-4 Good Buddy" as the now-playing track. The window title reports 59.94 FPS through the documents and menus. The two samples in the level read 18.9 and 36.4 FPS, with no driver stop. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Those flags are relinker flags, not a game patch. Modules in sce_module are converted with the title. The dump has no PlayGo files, so the run used APS5_PLAYGO_UNLISTED_CHUNKS=installed. No extra title patch file is named as required. Current blocker: none seen in this run. Only scripted Cross/Down inputs were used, so the rhythm gameplay, saving and audio were not checked. 6a6a35fdf5 (22 Oct, 17:18 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 6a6a35fdf5 is the merge of #7965 and is not in v0.1.3. The cited furthest in-game used plain main. No cited run tested the official release zip. Windows and macOS were not checked. Single community self-report. In game ≠ Playable.
Sources
Live threads beat this snapshot: Game bring-up discussions.
Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.