Games · Compatibility · Home

Alex Kidd in Miracle World DX on AnyPS5

Linux is in game on a single community self-report (Alex Kidd in Miracle World DX, PPSA02664, content 01.004.000). The cited run reached the title menu (New Game / Load Game / Options / Credits), started a new game, and reached the first level with Alex, the HUD and an in-game dialog drawn. It ran at 59.94 FPS from 20 s to the end of the 180 s run on Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT RADV Mesa 26.2.4. Only Cross was scripted, so movement, later levels, saving and audio were not checked. This title is not in the official table. Build source is patched — the cited play used main 38d3c0858a with #8847 (12223bf208), not a release zip. An official zip may stop earlier. In game on that cited patched stack is not a Playable claim. A single self-report is not an official-table row. Windows: no report in the cited thread.

In gameCommunity reportLinux

PPSA02664

AnyPS5.io branded placeholder cover for Alex Kidd in Miracle World DX. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotLinux
Build sourcepatched · 38d3c0858a
Last verified in snapshot21 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 / GCC / Release (discussion #9426, 21 Oct 2026): Alex Kidd in Miracle World DX PPSA02664 content 01.004.000. Furthest point named In-game (first level). In a 180 s run with Cross pressed every 15 s, it reached the title menu (New Game / Load Game / Options / Credits), started a new game, and reached the first level with Alex, the HUD and an in-game dialog drawn. Window title 59.94 FPS from 20 s to the end; no driver stop. Only Cross was scripted, so movement was not exercised. Single community self-report. Patched stack, not a release zip. In game ≠ Playable.
  • Same host and thread: relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Modules in sce_module converted with the title. --module-dir is a relinker flag, not a game patch.
  • Cited AnyPS5 commits in that report: main 38d3c0858a with fix(agc): resolve and render a multisampled target through its sRGB twin format #8847 (12223bf208; still open).
  • The reporter marked AI-assisted testing and report: yes, Claude Code. The furthest-point observation (title menu through the first level with HUD and dialog) is the reporter's. Any images in that thread are the reporter's, not captures from this site.

Blocked

  • Current blocker named in the report: none seen in this run (discussion #9426). Movement, later levels, saving and audio were not checked.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this patched in-game report. The cited play used 38d3c0858a+#8847, not a release zip. An official zip may stop earlier.
  • Windows. No cited Windows session of this title in discussion #9426.
  • Audio. The cited report says audio was not checked.
  • Movement. Only Cross was scripted, so movement was not exercised.
  • Later levels. The cited report says they were not checked.
  • Saving. The cited report says saving was not checked.
  • Network or online play. No cited report tests it.
  • Output resolution. Discussion #9426 does not name a resolution for the 59.94 FPS sample.
  • NVIDIA or Intel GPU in-game reports. The cited Linux host is Radeon RX 6650 XT RADV only.
  • Whether #8847 is required for Alex Kidd in Miracle World DX's picture. It is part of the cited play stack; #8847 itself was tested on Curved Space, not claimed as an Alex Kidd screenshot.
  • Play past the 180 s sample, or completion.

Saves, patch, and network

Saves

Status: Unknown

Unknown. The cited report says saving was not checked.

Game patch

Status: Known

Known. The cited report names Alex Kidd in Miracle World DX PPSA02664 content 01.004.000. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Modules in sce_module converted with the title. --module-dir is a relinker flag, not a game patch. No extra title patch file is named as required. Furthest cited in-game used a patched stack (38d3c0858a with #8847), not a release zip.

Network

Status: Unknown

Unknown. No cited report tests online or networked play.

Windows

No report in the cited thread.

Linux

Linux 7.2.9 (Arch) / Ryzen 9 7950X / RX 6650 XT RADV Mesa 26.2.4 / GCC / Release (discussion #9426, 21 Oct 2026): in game — title menu (New Game / Load Game / Options / Credits), new game, and the first level with Alex, the HUD and an in-game dialog, at 59.94 FPS from 20 s to the end of the 180 s run. Only Cross scripted; movement, later levels, saving and audio were not checked. Cited stack: main 38d3c0858a with #8847 (12223bf208). Relinked with --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins. Modules in sce_module converted with the title. Single community self-report. In game ≠ Playable.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.