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Bendy and the Ink Machine on AnyPS5
Linux is in game — Bendy and the Ink Machine (the PS5 title PPSA27616, content 01.000.002, not Bendy and the Dark Revival), first corridor at about 8.5 to 9 FPS — on unmodified main 6a6a35fdf5 (Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT), with about 8.5 to 9 FPS in the first corridor as the current blocker; Windows and macOS were not checked. Cited commit 6a6a35fdf5 (22 Oct) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct). 6a6a35fdf5 is the merge of #7965 and is not in v0.1.3. The cited furthest in-game used plain main, with no pull requests on top. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Those flags are relinker flags, not a game patch. Modules in sce_module are converted with the title. The dump has no PlayGo files, so the run used APS5_PLAYGO_UNLISTED_CHUNKS=installed. No cited run tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main 6a6a35fdf5, not a release zip. The 180 s run started from a fresh save with Cross pressed every 15 s and a held stick input. It reaches the first playable corridor (the workshop, with the "New Objective: Discover Joey's Secret" card). The 30 s and 60 s captures are almost entirely white with yellow edges; the report cannot tell from this run whether that is the intended look of that screen. The window title reports about 14 FPS early, 49 FPS once, then 8.5 to 9 FPS in the corridor to the end, with no driver stop. Only Cross and one held stick input were scripted, so movement, saving and audio were not checked, and the low FPS was not investigated. Those FPS values are a window counter, not a benchmark. The form furthest point is In game. In game on that cited main commit is not a Playable claim. A single self-report is not an official-table row.
PPSA27616

Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Linux |
| Build source | main · 6a6a35fdf5 |
| Last verified in snapshot | 22 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT, RADV Mesa 26.2.4, GCC, Release (discussion #9901, 22 Oct 2026): Bendy and the Ink Machine PPSA27616 content 01.000.002 on unmodified main 6a6a35fdf5, with no pull requests on top. Linux in game — a 180 s run from a fresh save with Cross pressed every 15 s and a held stick input reaches the first playable corridor (the workshop, with the "New Objective: Discover Joey's Secret" card). The 30 s and 60 s captures are almost entirely white with yellow edges; the report cannot tell from this run whether that is the intended look of that screen. The window title reports about 14 FPS early, 49 FPS once, then 8.5 to 9 FPS in the corridor to the end, with no driver stop. 6a6a35fdf5 is unreleased main, newer than v0.1.3, and is the merge of #7965, which is not in v0.1.3. Single community self-report. In game ≠ Playable.
- Same Linux host and thread: Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Those flags are relinker flags, not a game patch. Modules in sce_module are converted with the title. The dump has no PlayGo files, so the run used APS5_PLAYGO_UNLISTED_CHUNKS=installed. No extra title patch file is named as required.
Blocked
- Current blocker named in discussion #9901: none seen in this run (low FPS in the first corridor). The 180 s scripted run had no driver stop. The window title reports about 14 FPS early, 49 FPS once, then 8.5 to 9 FPS in the corridor to the end. Those FPS values are a window counter, not a benchmark, and the low FPS was not investigated.
- Only Cross and one held stick input were scripted, so movement, saving and audio were not checked. The form furthest point is In game. In game on that cited main is not a Playable claim.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. The cited play used unmodified main 6a6a35fdf5, which is unreleased main newer than v0.1.3 and is the merge of #7965 (not in v0.1.3), not a release zip.
- Windows. No cited Windows session of this title in discussion #9901.
- macOS. No cited macOS session of this title in discussion #9901.
- Movement, saving, audio and extended manual play. Discussion #9901 says only Cross and one held stick input were scripted, so those were not checked.
- Network or online play. No cited report checks it.
- NVIDIA or Intel GPU in-game reports. The cited Linux host is Radeon RX 6650 XT RADV only.
- How far play went past the first corridor, or completion. The cited session names the first playable corridor (the workshop) and the "New Objective: Discover Joey's Secret" card only.
- Whether the almost entirely white 30 s and 60 s captures with yellow edges are the intended look of that screen. Discussion #9901 cannot tell from this run.
- Long sessions. The cited run was a scripted 180 s sample.
Saves, patch, and network
Saves
Status: Unknown
Unknown. Discussion #9901 started from a fresh save and lists saving as not checked.
Game patch
Status: Known
Known. The cited report names Bendy and the Ink Machine PPSA27616 content 01.000.002. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Those flags are relinker flags, not a game patch. Modules in sce_module are converted with the title. The dump has no PlayGo files, so the run used APS5_PLAYGO_UNLISTED_CHUNKS=installed. No extra title patch file is named as required. Furthest cited in-game used unmodified main 6a6a35fdf5 (the merge of #7965) with no pull requests on top. #7965 is not in v0.1.3.
Network
Status: Unknown
Unknown. No cited report checks online or networked play.
Windows
No report in the cited thread. Windows was not checked.
Linux
Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT, RADV Mesa 26.2.4, GCC, Release (discussion #9901, 22 Oct 2026): Bendy and the Ink Machine PPSA27616 content 01.000.002 on unmodified main 6a6a35fdf5, with no pull requests on top. Linux in game — a 180 s run from a fresh save with Cross pressed every 15 s and a held stick input reaches the first playable corridor (the workshop, with the "New Objective: Discover Joey's Secret" card). The 30 s and 60 s captures are almost entirely white with yellow edges; the report cannot tell from this run whether that is the intended look of that screen. The window title reports about 14 FPS early, 49 FPS once, then 8.5 to 9 FPS in the corridor to the end, with no driver stop. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Those flags are relinker flags, not a game patch. Modules in sce_module are converted with the title. The dump has no PlayGo files, so the run used APS5_PLAYGO_UNLISTED_CHUNKS=installed. No extra title patch file is named as required. Current blocker: none seen in this run (low FPS in the first corridor). Only Cross and one held stick input were scripted, so movement, saving and audio were not checked, and the low FPS was not investigated. 6a6a35fdf5 (22 Oct, 17:18 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 6a6a35fdf5 is the merge of #7965 and is not in v0.1.3. The cited furthest in-game used plain main. No cited run tested the official release zip. Windows and macOS were not checked. Single community self-report. In game ≠ Playable.
Sources
Live threads beat this snapshot: Game bring-up discussions.
Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.