Games · Compatibility · Home

Darkest Dungeon II on AnyPS5
Linux is in game — Darkest Dungeon II (the retail PS5 title PPSA19591, content 01.015.000), the first region on the road at 16 to 19 FPS (47 to 51 FPS on the party screens), with open #6586 required and that road frame rate not investigated as the current blockers — on main 4883171f9f plus #6586 (Linux / Ryzen 9 7950X / Radeon RX 6650 XT); Windows and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit 4883171f9f (23 Oct, 17:16 UTC) is after v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 4883171f9f is the merge of #8283 and is not in v0.1.3. The cited furthest in-game used a patched stack (main 4883171f9f plus one PR, #6586). #6586 is open and is not in v0.1.3. The reporter says this title needs #6586; the cited run is not unmodified main. #6586 (2c98914fe4) is a Linux loader change that defers runtime-directory module starts until the title loads them. That pull request is not a title patch file. The local merge SHA 0bcda5b9e5 is not on upstream GitHub. The opening post is the cited furthest. No extra title patch file is named as required. The cited host is Linux 7.2.9 (Arch), Ryzen 9 7950X, Radeon RX 6650 XT, RADV Mesa 26.2.4, GCC, Release. The cited run does not name a host RAM size, a specific GCC version or a window toolkit. Conversion used relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. --registry, --rpath and --module-dir are relinker flags, not a game patch. That conversion is a relinker step, not a game patch. Modules in sce_module are converted with the title. APS5_HOST_IMPORT_MIB=16384, APS5_DRAW_CACHE_ENTRIES=4096 and APS5_PIPELINED_DRAWS=1 were set, as in earlier runs of this title. Those are host environment variables, not a game patch. No PlayGo setting was used. The scripted party selection and a 2 s hold of Cross at Embark are a host input pattern, not a game patch. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is patched — the cited furthest in-game used main 4883171f9f plus open #6586, not a release zip. The form furthest point is In-game (first region, on the road). What is shown on the cited opening post: the title menu, Confessions and the Crossroads; party selection of the Plague Doctor, Grave Robber, Highwayman and Man-at-Arms; Embark on A Grave Prognosis after holding Cross for 2 s; the Valley region card; then gameplay, the stagecoach on the road with all four heroes in the HUD and Regions 1.1, 30 leagues to Inn. The save is then written with all four heroes in the party. The window title reports 47 to 51 FPS on the party screens and 16 to 19 FPS on the road. The reporter did not drive the coach or reach combat. One of eight runs crashed (segmentation fault, no message) 144 s in, while DLC hero bundles loaded; it did not happen under GDB or in the other seven runs, so its cause is unknown. Those FPS values are a report, not a benchmark. In game on that cited patched stack is not a Playable claim. A newly written save is not a Playable claim. FPS alone is not a Playable claim. A single self-report is not an official-table row. Current blocker on the cited furthest: none seen up to the first road; 16 to 19 FPS there, not investigated. Unmodified main is not the cited furthest: this title needs #6586. Driving the coach, combat, later regions or an ending, audio, and network play were not checked on the cited furthest. AI-assisted: yes.
PPSA19591
Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Linux |
| Build source | patched · 4883171f9f |
| Last verified in snapshot | 23 Oct 2026 |
| Snapshot assembled | 24 Oct 2026 · checked 24 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 / GCC / Release (discussion #10413, 23 Oct 2026): Darkest Dungeon II PPSA19591 content 01.015.000 on main 4883171f9f plus open #6586 (2c98914fe4). Linux in game — the title menu, Confessions and the Crossroads, party selection, Embark on A Grave Prognosis, the Valley region card, then the stagecoach on the road with all four heroes in the HUD and Regions 1.1, 30 leagues to Inn. The save is then written with all four heroes in the party. The window title reports 47 to 51 FPS on the party screens and 16 to 19 FPS on the road. 4883171f9f is after v0.1.3 and is not in v0.1.3. Single community self-report. In game ≠ Playable.
- Same Linux host and thread: conversion used relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. --registry, --rpath and --module-dir are relinker flags, not a game patch. That conversion is a relinker step, not a game patch. APS5_HOST_IMPORT_MIB=16384, APS5_DRAW_CACHE_ENTRIES=4096 and APS5_PIPELINED_DRAWS=1 were set. Those are host environment variables, not a game patch. No PlayGo setting was used. The scripted party selection and a 2 s hold of Cross at Embark are a host input pattern, not a game patch. No extra title patch file is named as required.
Blocked
- Current blocker in discussion #10413 on the cited furthest: none seen up to the first road; 16 to 19 FPS there, not investigated. Unmodified main is not the cited furthest: this title needs #6586. #6586 is open and is not in v0.1.3.
- The opening post does not establish driving the coach or combat. What is shown is party selection, Embark, the Valley region card, and the stagecoach on the road. Those FPS values are a report, not a benchmark. In game on that cited patched stack is not a Playable claim. A newly written save is not a Playable claim. FPS alone is not a Playable claim.
- One of eight runs crashed (segmentation fault, no message) 144 s in, while DLC hero bundles loaded. It did not happen under GDB or in the other seven runs, so its cause is unknown. Audio, later regions or an ending, and network play were not checked.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. Cited commit 4883171f9f (23 Oct, 17:16 UTC) is after v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC), 4883171f9f is not in v0.1.3, and the cited run used a patched stack, not the official zip.
- Windows. No cited Windows session of this title in discussion #10413.
- macOS. No cited macOS session of this title in discussion #10413.
- Host RAM size, a specific GCC version or a window toolkit. The cited host names Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 / GCC / Release and does not name those.
- A later reload of the newly written save. Discussion #10413 names a write of the save with all four heroes and does not name a later reload of that slot.
- Audio. Discussion #10413 does not check audio on the cited furthest.
- Driving the coach, combat, later regions or an ending. Discussion #10413 names the first region on the road on the cited furthest and does not name those.
- Network or online play. Discussion #10413 does not check them on the cited furthest.
- Unmodified main as the cited furthest. The reporter says this title needs #6586; that run is not unmodified main.
Saves, patch, and network
Saves
Status: Known
Known. The cited furthest in discussion #10413 writes the save with all four heroes in the party after Embark. A later reload of that newly written slot is not named.
Game patch
Status: Known
Known. The cited report names Darkest Dungeon II PPSA19591 content 01.015.000. No extra title patch file is named as required. Furthest cited in-game used a patched stack: main 4883171f9f plus open #6586 (2c98914fe4). #6586 is a Linux loader change, not a title patch file. 4883171f9f is the merge of #8283 and is not in v0.1.3. The opening post is the cited furthest.
Network
Status: Unknown
Unknown. No cited report checks online or networked play on the cited furthest.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
Not unmodified main: this title needs #6586.
github.com/boykopovar/AnyPS5/discussions/10413The window title reports 47 to 51 FPS on the party screens and 16 to 19 FPS on the road.
github.com/boykopovar/AnyPS5/discussions/10413One of eight runs crashed (segmentation fault, no message) 144 s in, while DLC hero bundles loaded.
github.com/boykopovar/AnyPS5/discussions/10413
Windows
No report in the cited thread. Windows was not checked.
Linux
Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 / GCC / Release (discussion #10413, 23 Oct 2026): Darkest Dungeon II PPSA19591 content 01.015.000 on main 4883171f9f plus open #6586 (2c98914fe4), local merge 0bcda5b9e5. Linux in game — the title menu, Confessions and the Crossroads, party selection of the Plague Doctor, Grave Robber, Highwayman and Man-at-Arms, Embark on A Grave Prognosis after holding Cross for 2 s, the Valley region card, then the stagecoach on the road with all four heroes in the HUD and Regions 1.1, 30 leagues to Inn. The save is then written with all four heroes in the party. The window title reports 47 to 51 FPS on the party screens and 16 to 19 FPS on the road. The reporter did not drive the coach or reach combat. Conversion used relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. --registry, --rpath and --module-dir are relinker flags, not a game patch. That conversion is a relinker step, not a game patch. APS5_HOST_IMPORT_MIB=16384, APS5_DRAW_CACHE_ENTRIES=4096 and APS5_PIPELINED_DRAWS=1 were set. Those are host environment variables, not a game patch. No PlayGo setting was used. The scripted party selection and a 2 s hold of Cross at Embark are a host input pattern, not a game patch. No extra title patch file is named as required. Current blocker: none seen up to the first road; 16 to 19 FPS there, not investigated. Unmodified main is not the cited furthest: this title needs #6586. One of eight runs crashed (segmentation fault, no message) 144 s in, while DLC hero bundles loaded; it did not happen under GDB or in the other seven runs, so its cause is unknown. 4883171f9f (23 Oct, 17:16 UTC) is after v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 4883171f9f is the merge of #8283 and is not in v0.1.3. #6586 is open and is not in v0.1.3. The cited furthest in-game used a patched stack (main 4883171f9f plus one PR, #6586). The opening post is the cited furthest. No cited run checked the official release zip. Windows and macOS were not checked. Single community self-report. In game ≠ Playable.
Sources
Live threads beat this snapshot: Game bring-up discussions.
Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.