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Disgaea 6 Complete on AnyPS5
Linux is in game — Disgaea 6 Complete (the retail PS5 title PPSA06228, content 01.001.000), the title menu then the first story scene (a corridor with the character Zed and a dialogue box) at 44 to 54 FPS (60 FPS on the menu), with no blocker seen in this 180 s run — on unmodified main 44a59edc3a (Linux / Ryzen 9 7950X / Radeon RX 6650 XT); Windows and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit 44a59edc3a (23 Oct, 08:34 UTC) is after v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 44a59edc3a is the merge of #6682 and is not in v0.1.3. The cited furthest in-game used unmodified main 44a59edc3a. No extra title pull request is named as required on that cited run. The opening post is the cited furthest. No extra title patch file is named as required. The cited host is Linux 7.2.9 (Arch), Ryzen 9 7950X, Radeon RX 6650 XT, RADV Mesa 26.2.4, GCC, Release. The cited run does not name a host RAM size, a specific GCC version or a window toolkit. APS5_PLAYGO_UNLISTED_CHUNKS=installed was set because the dump has no PlayGo files. That is a host environment variable, not a game patch. Conversion used relinker --registry --rpath <build>/core/libs/libs eboot.elf app.elf. Modules in sce_module are converted with the title. That conversion is a relinker step, not a game patch. From a fresh save with Cross pressed every 15 s, the scripted input is a host input pattern, not a game patch. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main 44a59edc3a, not a release zip. The form furthest point is In-game (story scene). What is shown on the cited opening post: the title menu (Start / Continue / Settings / DLC / Update History) at 30 to 95 s, then the first story scene: a corridor with the character Zed and a dialogue box (You serious? I can't imagine you'd be able to sniff anything out) at 135 and 175 s, with no driver stop in 180 s. The window title reports 60 FPS on the menu and 44 to 54 FPS in the story scene. Those FPS values are a report, not a benchmark. In game on that cited main is not a Playable claim. A single self-report is not an official-table row. Current blocker: none seen in this run. Only Cross and a held stick input were scripted, so battles, saving and audio were not checked. Save or load of a newly written slot, battles, later scenes or an ending, and network play were not checked on the cited furthest. AI-assisted: yes.
PPSA06228
Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Linux |
| Build source | main · 44a59edc3a |
| Last verified in snapshot | 23 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 / GCC / Release (discussion #10080, 23 Oct 2026): Disgaea 6 Complete PPSA06228 content 01.001.000 on unmodified main 44a59edc3a. Linux in game — the title menu (Start / Continue / Settings / DLC / Update History) at 30 to 95 s, then the first story scene: a corridor with the character Zed and a dialogue box at 135 and 175 s, with no driver stop in 180 s. The window title reports 60 FPS on the menu and 44 to 54 FPS in the story scene. 44a59edc3a is after v0.1.3 and is not in v0.1.3. Single community self-report. In game ≠ Playable.
- Same Linux host and thread: APS5_PLAYGO_UNLISTED_CHUNKS=installed was set because the dump has no PlayGo files. That is a host environment variable, not a game patch. Conversion used relinker --registry --rpath <build>/core/libs/libs eboot.elf app.elf. Modules in sce_module are converted with the title. That conversion is a relinker step, not a game patch. From a fresh save with Cross pressed every 15 s, the scripted input is a host input pattern, not a game patch. No extra title patch file is named as required.
Blocked
- Current blocker in discussion #10080: none seen in this run. Only Cross and a held stick input were scripted, so battles, saving and audio were not checked.
- The opening post does not establish battles or a longer playthrough. What is shown is the title menu, then the first story scene with Zed and a dialogue box. Those FPS values are a report, not a benchmark. In game on that cited main is not a Playable claim.
- The cited furthest is a 180 s scripted run on unmodified main. Save or load of a newly written slot, later scenes or an ending, and network play were not checked.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. Cited commit 44a59edc3a (23 Oct, 08:34 UTC) is after v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC), 44a59edc3a is not in v0.1.3, and the cited run used unmodified main, not the official zip.
- Windows. No cited Windows session of this title in discussion #10080.
- macOS. No cited macOS session of this title in discussion #10080.
- Host RAM size, a specific GCC version or a window toolkit. The cited host names Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 / GCC / Release and does not name those.
- Save or load of a newly written slot. Discussion #10080 does not name a write of a newly written slot on the cited furthest.
- Audio. Discussion #10080 does not check audio on the cited furthest.
- Battles, later scenes or an ending. Discussion #10080 names the title menu and the first story scene on the cited furthest and does not name battles or later scenes on that run.
- Network or online play. Discussion #10080 does not check them on the cited furthest.
Saves, patch, and network
Saves
Status: Unknown
Unknown. The cited furthest in discussion #10080 does not name a write of a newly written slot, or a later reload of that slot.
Game patch
Status: Known
Known. The cited report names Disgaea 6 Complete PPSA06228 content 01.001.000. No extra title patch file is named as required. Furthest cited in-game used unmodified main 44a59edc3a. 44a59edc3a is the merge of #6682 and is not in v0.1.3. The opening post is the cited furthest.
Network
Status: Unknown
Unknown. No cited report checks online or networked play on the cited furthest.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
None seen in this run.
github.com/boykopovar/AnyPS5/discussions/10080Only Cross and a held stick input were scripted, so battles, saving and audio were not checked.
github.com/boykopovar/AnyPS5/discussions/10080The window title reports 60 FPS on the menu and 44 to 54 FPS in the story scene.
github.com/boykopovar/AnyPS5/discussions/10080
Windows
No report in the cited thread. Windows was not checked.
Linux
Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 / GCC / Release (discussion #10080, 23 Oct 2026): Disgaea 6 Complete PPSA06228 content 01.001.000 on unmodified main 44a59edc3a. Linux in game — the title menu (Start / Continue / Settings / DLC / Update History) at 30 to 95 s, then the first story scene: a corridor with the character Zed and a dialogue box (You serious? I can't imagine you'd be able to sniff anything out) at 135 and 175 s, with no driver stop in 180 s. The window title reports 60 FPS on the menu and 44 to 54 FPS in the story scene. APS5_PLAYGO_UNLISTED_CHUNKS=installed was set because the dump has no PlayGo files. That is a host environment variable, not a game patch. Conversion used relinker --registry --rpath <build>/core/libs/libs eboot.elf app.elf. Modules in sce_module are converted with the title. That conversion is a relinker step, not a game patch. From a fresh save with Cross pressed every 15 s, the scripted input is a host input pattern, not a game patch. No extra title patch file is named as required. Current blocker: none seen in this run. Only Cross and a held stick input were scripted, so battles, saving and audio were not checked. 44a59edc3a (23 Oct, 08:34 UTC) is after v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 44a59edc3a is the merge of #6682 and is not in v0.1.3. The cited furthest in-game used unmodified main 44a59edc3a. The opening post is the cited furthest. No cited run checked the official release zip. Windows and macOS were not checked. Single community self-report. In game ≠ Playable.
Sources
Live threads beat this snapshot: Game bring-up discussions.
Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.