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DOOM + DOOM II (official remaster) on AnyPS5
Linux reaches E1M1 gameplay at about 120 FPS (119.88) for 240 s on main e072e8840a + #8621 commit b4a5ec9525 (Linux 7.2.9 / RX 6650 XT / RADV Mesa 26.2.4, scripted Cross presses). Official Nightdive/id Software DOOM + DOOM II remaster (retail PPSA21444), not the DOOM homebrew port PPSA99666, which has its own Playable page. Windows (84b01f9cd + #5916): non-interactive attract demo and main menu at 120 FPS during a 120 s no-input run; player input not tested. Historical (14 Oct 2026): unpatched main 84b01f9cd stopped during audio set-up before any frame (exit 0xC0000409, sceNgs2RackGetVoiceHandle: invalid argument). #5916 fixed that and merged on 16 Oct; it is in v0.1.3. The Windows base 84b01f9cd predates v0.1.3, but the Linux build (main e072e8840a + PlayGo commit b4a5ec9525 from open PR #8621) is newer than v0.1.3. Neither report tested the official release zip, so an official zip may stop earlier. Untested: Windows controller input; Linux used only scripted Cross presses; audio, DOOM II, multiplayer, saves, long sessions. This title is not in the official table. Build source is patched — furthest cited in-game is main e072e8840a plus open #8621, not a release zip. In game on that cited patched stack is not a Playable claim. Community reports in one thread are not an official-table row.
PPSA21444

Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Windows · Linux |
| Build source | patched · e072e8840a |
| Last verified in snapshot | 21 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Linux 7.2.9 / Radeon RX 6650 XT RADV Mesa 26.2.4 (discussion #5921 comment): Linux reaches E1M1 gameplay at about 120 FPS (119.88) for 240 s on main e072e8840a + #8621 commit b4a5ec9525 (Linux 7.2.9 / RX 6650 XT / RADV Mesa 26.2.4, scripted Cross presses). Accessibility prompt, the DOOM + DOOM II title, the attract demo, the DOOM episode select ("Knee-Deep in the Dead"), and E1M1 gameplay with the status bar. No driver stop and no GPU fault. Cited stack: main e072e8840a plus PlayGo commit b4a5ec9525 from open PR #8621. The comment says #5916 and #6438 are merged and this run is not plain main. Community report in the same thread. In game ≠ Playable.
- Windows 11 Home (26200) / AMD Ryzen 9 9950X3D / NVIDIA GeForce RTX 5090 (NVIDIA 616.92) / WinLibs GCC 15.2.0 r7 / Release (discussion #5921, 14 Oct 2026): Windows (84b01f9cd + #5916): non-interactive attract demo and main menu at 120 FPS during a 120 s no-input run; player input not tested. Attract demo at 30 s (Master Levels, "Level 1: Attack", pickups and status bar drawn); DOOM main menu with controller prompts at 110 s (12,800 frames by 110 s). Audio was not checked. Community report. In game ≠ Playable.
- Same Windows host and thread: Historical (14 Oct 2026): unpatched main 84b01f9cd stopped during audio set-up before any frame (exit 0xC0000409, sceNgs2RackGetVoiceHandle: invalid argument). The message only shows under gdb because the title redirects stderr to app0/stderr.txt. Same stop as Heretic + Hexen (#5912) and STAR WARS: Dark Forces Remaster (#4310): a one-voice reverb rack (0x2001, max_voices = 1), voice 0, then voices 1 to 3. With #5916 it logs kexAudioNgs2::InitReverbVoices: sceNgs2RackGetVoiceHandle failed (0x804a8305) four times and continues. #5916 fixed that and merged on 16 Oct; it is in v0.1.3.
- Same Windows host and thread: two intro movies do not play — kexMoviePlayerAV::StartVideoStream: sceAvPlayerAddSource failed (0x806a0002) for NightDive and Kex. This dump has no movies/ directory, so the files are absent and the title goes on without them; not named as an AnyPS5 stop in that run. Online parts fail without a network (Playfab::signin -- Login failed, bnet_error DnsError). Relinked with relinker --windows --registry source/input.elf run/app.exe. The dump's executable and seven modules were already plain ELF; sce_module/ and prx/ stay beside the input. ANYPS5_GPU='RTX 5090' to pick the discrete GPU.
Blocked
- Historical (14 Oct 2026): unpatched main 84b01f9cd stopped during audio set-up before any frame (exit 0xC0000409, sceNgs2RackGetVoiceHandle: invalid argument). #5916 fixed that and merged on 16 Oct; it is in v0.1.3.
- Not checked in the cited reports: Windows controller input; Linux used only scripted Cross presses; audio, DOOM II, multiplayer, saves, long sessions, or completion. Attract-demo / E1M1 in game is not a Playable claim.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report.
- Audio output. The Windows report says audio was not checked; the Linux comment lists audio output as not verified.
- Windows controller input; Linux used only scripted Cross presses.
- DOOM II. The Linux comment lists it as not verified.
- Saving. Both cited reports leave saves unchecked.
- Network or online play. The Windows report only notes Playfab login failed / DnsError without a network, not a working online test.
- Output resolution. Discussion #5921 does not name a resolution for the 120 FPS Windows sample; the Linux comment does not name one either.
- AMD or Intel GPU in-game reports for the cited Windows host. That host is RTX 5090 only. The Linux comment is Radeon RX 6650 XT RADV only.
- Unmodified current main without #8621 is untested; #5916 no longer needs to be applied separately.
- Play past the attract demo / E1M1 samples, or completion.
Saves, patch, and network
Saves
Status: Unknown
Unknown. The cited reports leave saves unchecked.
Game patch
Status: Known
Known. The cited report names DOOM + DOOM II PPSA21444 content 03.000.000 (UP1003-PPSA21444_00-OSIRIS2000000000). Relinked with relinker --windows --registry. The dump's executable and seven modules (sce_module/libc.prx, sce_module/libSceNpCppWebApi.prx, and libcohtml.Prospero.prx, libPlayFabMultiplayer.prx, libRenoirCore.PS5.prx, MediaDecoders.Prospero.prx, party.prx under prx/) were already plain ELF. No extra title patch file is named as required. Furthest cited in-game is Linux on patched main e072e8840a plus PlayGo commit b4a5ec9525 from open PR #8621, not a release zip. The Windows report used main 84b01f9cd with #5916, which has since merged into v0.1.3.
Network
Status: Unknown
Unknown. No cited report tests working online or networked play. The Windows report notes Playfab::signin -- Login failed and bnet_error DnsError without a network.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
sceNgs2RackGetVoiceHandle: invalid argument
github.com/boykopovar/AnyPS5/discussions/5921kexMoviePlayerAV::StartVideoStream: sceAvPlayerAddSource failed (0x806a0002)
github.com/boykopovar/AnyPS5/discussions/5921
Windows
Windows 11 Home (26200) / AMD Ryzen 9 9950X3D / NVIDIA GeForce RTX 5090 driver 616.92 / WinLibs GCC 15.2.0 r7 / Release (discussion #5921, 14 Oct 2026): Windows (84b01f9cd + #5916): non-interactive attract demo and main menu at 120 FPS during a 120 s no-input run; player input was not checked. Attract demo at 30 s (Master Levels, "Level 1: Attack", pickups and status bar drawn); DOOM main menu with controller prompts at 110 s (12,800 frames by 110 s). Historical (14 Oct 2026): unpatched main 84b01f9cd stopped during audio set-up before any frame (exit 0xC0000409, sceNgs2RackGetVoiceHandle: invalid argument). #5916 fixed that and merged on 16 Oct; it is in v0.1.3. Two intro movies do not play: kexMoviePlayerAV::StartVideoStream: sceAvPlayerAddSource failed (0x806a0002) for NightDive and Kex (this dump has no movies/ directory). Online parts fail without a network (Playfab::signin -- Login failed, bnet_error DnsError). Relinked with --windows --registry. Community report. In game ≠ Playable.
Linux
Linux 7.2.9 / Radeon RX 6650 XT RADV Mesa 26.2.4 (discussion #5921 comment): Linux reaches E1M1 gameplay at about 120 FPS (119.88) for 240 s on main e072e8840a + #8621 commit b4a5ec9525 (Linux 7.2.9 / RX 6650 XT / RADV Mesa 26.2.4, scripted Cross presses). Accessibility prompt, attract demo, DOOM episode select ("Knee-Deep in the Dead"), and E1M1 with the status bar. No driver stop and no GPU fault. Cited stack: main e072e8840a plus PlayGo commit b4a5ec9525 from open PR #8621; the comment says #5916 and #6438 are merged and this run is not plain main. Untested: Windows controller input; Linux used only scripted Cross presses; audio, DOOM II, multiplayer, saves, long sessions. Community report in the same thread. In game ≠ Playable.
Sources
- github.com/boykopovar/AnyPS5/discussions/5921
- github.com/boykopovar/AnyPS5/pull/5916
- github.com/boykopovar/AnyPS5/pull/8621
Live threads beat this snapshot: Game bring-up discussions.
Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.