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DOOM + DOOM II (official remaster) on AnyPS5

Linux reaches E1M1 gameplay at about 120 FPS (119.88) for 240 s on main e072e8840a + #8621 commit b4a5ec9525 (Linux 7.2.9 / RX 6650 XT / RADV Mesa 26.2.4, scripted Cross presses). Official Nightdive/id Software DOOM + DOOM II remaster (retail PPSA21444), not the DOOM homebrew port PPSA99666, which has its own Playable page. Windows (84b01f9cd + #5916): non-interactive attract demo and main menu at 120 FPS during a 120 s no-input run; player input not tested. Historical (14 Oct 2026): unpatched main 84b01f9cd stopped during audio set-up before any frame (exit 0xC0000409, sceNgs2RackGetVoiceHandle: invalid argument). #5916 fixed that and merged on 16 Oct; it is in v0.1.3. The Windows base 84b01f9cd predates v0.1.3, but the Linux build (main e072e8840a + PlayGo commit b4a5ec9525 from open PR #8621) is newer than v0.1.3. Neither report tested the official release zip, so an official zip may stop earlier. Untested: Windows controller input; Linux used only scripted Cross presses; audio, DOOM II, multiplayer, saves, long sessions. This title is not in the official table. Build source is patched — furthest cited in-game is main e072e8840a plus open #8621, not a release zip. In game on that cited patched stack is not a Playable claim. Community reports in one thread are not an official-table row.

In gameCommunity reportWindowsLinux

PPSA21444

AnyPS5.io branded placeholder cover for DOOM + DOOM II (official remaster). Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotWindows · Linux
Build sourcepatched · e072e8840a
Last verified in snapshot21 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Linux 7.2.9 / Radeon RX 6650 XT RADV Mesa 26.2.4 (discussion #5921 comment): Linux reaches E1M1 gameplay at about 120 FPS (119.88) for 240 s on main e072e8840a + #8621 commit b4a5ec9525 (Linux 7.2.9 / RX 6650 XT / RADV Mesa 26.2.4, scripted Cross presses). Accessibility prompt, the DOOM + DOOM II title, the attract demo, the DOOM episode select ("Knee-Deep in the Dead"), and E1M1 gameplay with the status bar. No driver stop and no GPU fault. Cited stack: main e072e8840a plus PlayGo commit b4a5ec9525 from open PR #8621. The comment says #5916 and #6438 are merged and this run is not plain main. Community report in the same thread. In game ≠ Playable.
  • Windows 11 Home (26200) / AMD Ryzen 9 9950X3D / NVIDIA GeForce RTX 5090 (NVIDIA 616.92) / WinLibs GCC 15.2.0 r7 / Release (discussion #5921, 14 Oct 2026): Windows (84b01f9cd + #5916): non-interactive attract demo and main menu at 120 FPS during a 120 s no-input run; player input not tested. Attract demo at 30 s (Master Levels, "Level 1: Attack", pickups and status bar drawn); DOOM main menu with controller prompts at 110 s (12,800 frames by 110 s). Audio was not checked. Community report. In game ≠ Playable.
  • Same Windows host and thread: Historical (14 Oct 2026): unpatched main 84b01f9cd stopped during audio set-up before any frame (exit 0xC0000409, sceNgs2RackGetVoiceHandle: invalid argument). The message only shows under gdb because the title redirects stderr to app0/stderr.txt. Same stop as Heretic + Hexen (#5912) and STAR WARS: Dark Forces Remaster (#4310): a one-voice reverb rack (0x2001, max_voices = 1), voice 0, then voices 1 to 3. With #5916 it logs kexAudioNgs2::InitReverbVoices: sceNgs2RackGetVoiceHandle failed (0x804a8305) four times and continues. #5916 fixed that and merged on 16 Oct; it is in v0.1.3.
  • Same Windows host and thread: two intro movies do not play — kexMoviePlayerAV::StartVideoStream: sceAvPlayerAddSource failed (0x806a0002) for NightDive and Kex. This dump has no movies/ directory, so the files are absent and the title goes on without them; not named as an AnyPS5 stop in that run. Online parts fail without a network (Playfab::signin -- Login failed, bnet_error DnsError). Relinked with relinker --windows --registry source/input.elf run/app.exe. The dump's executable and seven modules were already plain ELF; sce_module/ and prx/ stay beside the input. ANYPS5_GPU='RTX 5090' to pick the discrete GPU.

Blocked

  • Historical (14 Oct 2026): unpatched main 84b01f9cd stopped during audio set-up before any frame (exit 0xC0000409, sceNgs2RackGetVoiceHandle: invalid argument). #5916 fixed that and merged on 16 Oct; it is in v0.1.3.
  • Not checked in the cited reports: Windows controller input; Linux used only scripted Cross presses; audio, DOOM II, multiplayer, saves, long sessions, or completion. Attract-demo / E1M1 in game is not a Playable claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report.
  • Audio output. The Windows report says audio was not checked; the Linux comment lists audio output as not verified.
  • Windows controller input; Linux used only scripted Cross presses.
  • DOOM II. The Linux comment lists it as not verified.
  • Saving. Both cited reports leave saves unchecked.
  • Network or online play. The Windows report only notes Playfab login failed / DnsError without a network, not a working online test.
  • Output resolution. Discussion #5921 does not name a resolution for the 120 FPS Windows sample; the Linux comment does not name one either.
  • AMD or Intel GPU in-game reports for the cited Windows host. That host is RTX 5090 only. The Linux comment is Radeon RX 6650 XT RADV only.
  • Unmodified current main without #8621 is untested; #5916 no longer needs to be applied separately.
  • Play past the attract demo / E1M1 samples, or completion.

Saves, patch, and network

Saves

Status: Unknown

Unknown. The cited reports leave saves unchecked.

Game patch

Status: Known

Known. The cited report names DOOM + DOOM II PPSA21444 content 03.000.000 (UP1003-PPSA21444_00-OSIRIS2000000000). Relinked with relinker --windows --registry. The dump's executable and seven modules (sce_module/libc.prx, sce_module/libSceNpCppWebApi.prx, and libcohtml.Prospero.prx, libPlayFabMultiplayer.prx, libRenoirCore.PS5.prx, MediaDecoders.Prospero.prx, party.prx under prx/) were already plain ELF. No extra title patch file is named as required. Furthest cited in-game is Linux on patched main e072e8840a plus PlayGo commit b4a5ec9525 from open PR #8621, not a release zip. The Windows report used main 84b01f9cd with #5916, which has since merged into v0.1.3.

Network

Status: Unknown

Unknown. No cited report tests working online or networked play. The Windows report notes Playfab::signin -- Login failed and bnet_error DnsError without a network.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

Windows 11 Home (26200) / AMD Ryzen 9 9950X3D / NVIDIA GeForce RTX 5090 driver 616.92 / WinLibs GCC 15.2.0 r7 / Release (discussion #5921, 14 Oct 2026): Windows (84b01f9cd + #5916): non-interactive attract demo and main menu at 120 FPS during a 120 s no-input run; player input was not checked. Attract demo at 30 s (Master Levels, "Level 1: Attack", pickups and status bar drawn); DOOM main menu with controller prompts at 110 s (12,800 frames by 110 s). Historical (14 Oct 2026): unpatched main 84b01f9cd stopped during audio set-up before any frame (exit 0xC0000409, sceNgs2RackGetVoiceHandle: invalid argument). #5916 fixed that and merged on 16 Oct; it is in v0.1.3. Two intro movies do not play: kexMoviePlayerAV::StartVideoStream: sceAvPlayerAddSource failed (0x806a0002) for NightDive and Kex (this dump has no movies/ directory). Online parts fail without a network (Playfab::signin -- Login failed, bnet_error DnsError). Relinked with --windows --registry. Community report. In game ≠ Playable.

Linux

Linux 7.2.9 / Radeon RX 6650 XT RADV Mesa 26.2.4 (discussion #5921 comment): Linux reaches E1M1 gameplay at about 120 FPS (119.88) for 240 s on main e072e8840a + #8621 commit b4a5ec9525 (Linux 7.2.9 / RX 6650 XT / RADV Mesa 26.2.4, scripted Cross presses). Accessibility prompt, attract demo, DOOM episode select ("Knee-Deep in the Dead"), and E1M1 with the status bar. No driver stop and no GPU fault. Cited stack: main e072e8840a plus PlayGo commit b4a5ec9525 from open PR #8621; the comment says #5916 and #6438 are merged and this run is not plain main. Untested: Windows controller input; Linux used only scripted Cross presses; audio, DOOM II, multiplayer, saves, long sessions. Community report in the same thread. In game ≠ Playable.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.