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DREDGE on AnyPS5

Windows is in game on a single community self-report (DREDGE, PPSA09076, content 01.011.000, AnyPS5 main 27c88a8). Picture, audio, and DualSense input worked for about 5.5 minutes at 1920×1080 on Windows 11 Pro / Ryzen 7 5800X3D / RX 9070 XT. About 30 FPS on the water (dips to about 25); menus and the first scene higher. This title is not in the official table. Build source is main — the cited run used unmodified main 27c88a8 with no pull requests or local changes on top. An official zip may stop earlier. In game on that cited main commit is not a Playable claim. A single self-report is not an official-table row. Linux: no report in the cited thread.

In gameCommunity reportWindows

PPSA09076

AnyPS5.io branded placeholder cover for DREDGE. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotWindows
Build sourcemain · 27c88a8
Last verified in snapshot21 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Windows 11 Pro 10.0.26200 / AMD Radeon RX 9070 XT (AMD proprietary driver 26.10.1) / Ryzen 7 5800X3D / GCC 15.2.0 (WinLibs 15.2.0posix-14.0.0-ucrt-r7) (discussion #9024, 21 Oct 2026): DREDGE PPSA09076 content 01.011.000 on AnyPS5 main 27c88a8, no pull requests or local changes on top. Played in game with a DualSense for about 5.5 minutes: picture, audio, and controller input work. Output 1920×1080. About 30 FPS on the water, dipping to about 25 (log: 260–300 presents per 10 s; frame p50 33–38 ms). Menus and the first scene 540–600 presents per 10 s. Default in-game settings, warm shader cache. Unmodified main, not a release zip. Single community self-report. In game ≠ Playable.
  • Same host and thread: Unity title relinked with relinker --windows --registry --sce-module-path app0 --module-dir Media/Modules --module-dir Media/Plugins app0/eboot.bin app.exe. eboot.bin and 14 .prx files unwrapped from SELF first. No APS5_* variables needed to play; the played run used APS5_PROFILE_DRAW=1 APS5_LOG_TIMESTAMPS=1 APS5_TRACE_SUMMARY_EVERY=10. tools/import_audit.py reports 0 absent imports, 29 throwing stubs, and missing ContentSearchPlugin.prx. The game runs without that file; logs do not mention it.
  • Same commit: the Job.Worker fault of #3915 (closed as a duplicate of #361) did not occur. 20 unattended 60 s runs (APS5_NO_PAD_INPUT=1, first scene) and the played run, with no FATAL or other error line in any log.
  • The reporter wrote that conversion, log reading, and the write-up were prepared with AI assistance (Claude Code); the in-game result (FPS, picture, audio, controls) was observed by the reporter. Screenshots in that thread are the reporter's, not captures from this site.

Blocked

  • On the water the frame is bound on the CPU (discussion #9024 citing #7895): GPU busy about 5.5 ms per frame; queue worker 0x0 is 95% busy with about 241,000 DRAW_INDEX_2 per 10 s. Driver.Draw.shader_compile_and_link takes 16.5 ms per frame. About 30 FPS (dips to about 25) on that host on main 27c88a8. Current blocker named in the report: none for play — the frame rate is the limit.
  • ContentSearchPlugin.prx is listed as needed by eboot.bin and Il2CppUserAssemblies.prx; the dump has no such file (import_audit: needed library with no file, 1 import). The game runs without it on this commit.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this unmodified-main 27c88a8 in-game report. The cited run is main, not a release zip. An official zip may stop earlier.
  • Linux. No cited Linux session of this title in discussion #9024.
  • Save/load round-trip. No cited report tests creating a save and loading it back.
  • Network or online play. No cited report tests it.
  • Play past the about-5.5-minute sample, or completion.
  • NVIDIA or Intel GPU in-game reports. The cited Windows host is AMD RX 9070 XT only.
  • Job.Worker / #3915 on other commits or hosts. It did not reproduce on main 27c88a8 in the cited thread.

Saves, patch, and network

Saves

Status: Unknown

Unknown. No cited report tests creating a save and loading it back.

Game patch

Status: Known

Known. The cited report names DREDGE PPSA09076 content 01.011.000. Relinked with --windows --registry --sce-module-path app0 --module-dir Media/Modules --module-dir Media/Plugins. No extra title patch file is named as required. --module-dir is a relinker flag, not a game patch. Furthest cited in-game used unmodified main 27c88a8, not a release zip.

Network

Status: Unknown

Unknown. No cited report tests online or networked play.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

Windows 11 Pro 10.0.26200 / Ryzen 7 5800X3D / RX 9070 XT (discussion #9024, 21 Oct 2026): in game with DualSense for about 5.5 minutes — picture, audio, and controller input. Output 1920×1080. About 30 FPS on the water (dips to about 25); menus and the first scene higher. CPU-bound (queue worker 0x0; #7895). AnyPS5 main 27c88a8, no PRs or local changes. Missing ContentSearchPlugin.prx noted; the game runs. Job.Worker/#3915 did not reproduce on this commit.

Linux

No report in the cited thread.

Sources

Live threads beat this snapshot: Game bring-up discussions.

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