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Earthion on AnyPS5

Linux is in game on a single community self-report (Earthion, PPSA28061, content 01.006.000). The cited run showed the startup notice, the title screen ("PRESS [Options] BUTTON"), the in-game menu, the intro cinematic, and stage 1 with the ship, enemies and HUD (score, shot level, shield, stage) at 59.94 FPS throughout, on Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT RADV Mesa 26.2.4. Audio and progress past the start of stage 1 were not checked. This title is not in the official table. Build source is patched — the cited play used 20de55550f with #8847 and 27c88a8d75 with the semaphore fix #9005 (both still open). An official zip may stop earlier. In game on that cited patched stack is not a Playable claim. A single self-report is not an official-table row. Windows: no report in the cited thread.

In gameCommunity reportLinux

PPSA28061

AnyPS5.io branded placeholder cover for Earthion. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotLinux
Build sourcepatched · 27c88a8d75
Last verified in snapshot21 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 / GCC / Release (discussion #9004, 21 Oct 2026): Earthion PPSA28061 content 01.006.000. Furthest point named Gameplay. Startup notice, title screen (PRESS [Options] BUTTON), in-game menu (Options opens it), intro cinematic, and stage 1 with the ship, enemies and HUD (score, shot level, shield, stage), at 59.94 FPS throughout. The stop on the pad export n3kSX62fgNo reported on older builds is gone. Single community self-report. Patched stack, not a release zip. In game ≠ Playable.
  • Same host and thread: relinked with relinker --registry --rpath <build>/core/libs/libs eboot.elf app.elf. Run from the converted folder. Options opens the in-game menu; Cross confirms.
  • Cited AnyPS5 commits in that report: 20de55550f with fix(agc): resolve and render a multisampled target through its sRGB twin format #8847 (still open); 9f4ddf7cf9 plus a logging-only change in sceKernelWaitSema for the diagnostic runs; 27c88a8d75 with the semaphore fix. The follow-up names #9005 (fix(libkernel): return ESRCH for a null semaphore handle; still open) as the only change Earthion needed in these runs. On that PR (2fc26b970f) a 180 s run through the in-game menu and the intro cinematic, and 8 starts of 12 s each, showed no stop.
  • The reporter marked AI-assisted testing and report: yes, Claude Code. The furthest-point observation (startup notice through the start of stage 1) is the reporter's. Any images in that thread are the reporter's, not captures from this site.

Blocked

  • Intermittent abort about 2 s after start: sceKernelWaitSema: invalid argument (1 of 14 clean starts; never under GDB) (discussion #9004). On main, the worker thread can call sceKernelWaitSema with a null handle before sceKernelCreateSema runs; the host throws instead of returning an error the guest can retry.
  • The semaphore fix is still an open pull request (#9005). An official zip or unmodified main may still hit that abort. The 180 s run and 8 starts on #9005 showed no stop; the reporter notes the race is intermittent, so those runs cannot show the abort is gone.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this patched in-game report. The cited play used 20de55550f+#8847 and 27c88a8d75+#9005, not a release zip. An official zip may stop earlier.
  • Windows. No cited Windows session of this title in discussion #9004. Later #9005 comments include Windows unit tests of the semaphore change only — not an Earthion title run.
  • Audio. The cited report says audio was not checked.
  • Progress past the start of stage 1, later stages, or completion. The cited report says progress past the start of stage 1 was not checked.
  • Save/load. No cited report tests creating a save and loading it back.
  • Network or online play. No cited report tests it.
  • Output resolution. Discussion #9004 does not name a resolution for the 59.94 FPS sample.
  • NVIDIA or Intel GPU in-game reports. The cited Linux host is Radeon RX 6650 XT RADV only.
  • Whether #8847 is required for Earthion's picture. It is part of the cited play stack; the follow-up says #9005 is the only change Earthion needed in these runs. #8847 itself was tested on Curved Space, not claimed as an Earthion screenshot.

Saves, patch, and network

Saves

Status: Unknown

Unknown. No cited report tests creating a save and loading it back.

Game patch

Status: Known

Known. The cited report names Earthion PPSA28061 content 01.006.000. Relinked with relinker --registry --rpath <build>/core/libs/libs eboot.elf app.elf. No extra title patch file is named as required. Furthest cited in-game used a patched stack (20de55550f with #8847; 27c88a8d75 with #9005), not a release zip.

Network

Status: Unknown

Unknown. No cited report tests online or networked play.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

No report in the cited thread. Later #9005 comments include Windows unit tests of the semaphore change only — not an Earthion title run.

Linux

Linux 7.2.9 (Arch) / Ryzen 9 7950X / RX 6650 XT RADV Mesa 26.2.4 / GCC / Release (discussion #9004, 21 Oct 2026): in game — startup notice, title screen (PRESS [Options] BUTTON), in-game menu, intro cinematic, and stage 1 with the ship, enemies and HUD at 59.94 FPS throughout. Audio and progress past the start of stage 1 were not checked. Intermittent abort about 2 s after start: sceKernelWaitSema: invalid argument (1 of 14 clean starts; never under GDB). Cited stack: 20de55550f with #8847; 9f4ddf7cf9 plus a logging-only sceKernelWaitSema change for diagnostics; 27c88a8d75 with #9005. Follow-up: #9005 is the only change Earthion needed in these runs. Relinked with --registry --rpath <build>/core/libs/libs. Options opens the in-game menu; Cross confirms. Single community self-report. In game ≠ Playable.

Sources

Live threads beat this snapshot: Game bring-up discussions.

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