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Fallen Legion: Rise to Glory on AnyPS5

Linux is in game on a single community self-report (Fallen Legion: Rise to Glory, PPSA07645, content 01.000.000). The cited furthest run reached character select ("Play as Cecille?"), the title menu (New Game / One Life Mode / Title Screen) over the village scene, a story dialog, and the first battle with the party HUD and the "Attack" tutorial panel drawn. It ran at 59.94 FPS throughout two 180 s runs from a fresh save on Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT RADV Mesa 26.2.4. Combat inputs beyond confirming dialogs, audio and progress past the tutorial were not checked. This title is not in the official table. Build source is patched — the cited play used main 38d3c0858a with #8847 (12223bf208), not a release zip. An official zip may stop earlier. In game on that cited patched stack is not a Playable claim. A single self-report is not an official-table row. Windows: no report in the cited thread.

In gameCommunity reportLinux

PPSA07645

AnyPS5.io branded placeholder cover for Fallen Legion: Rise to Glory. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotLinux
Build sourcepatched · 38d3c0858a
Last verified in snapshot21 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 / GCC / Release (discussion #9434, 21 Oct 2026): Fallen Legion: Rise to Glory PPSA07645 content 01.000.000. Furthest point named In-game (first battle, tutorial). In two 180 s runs from a fresh save, the window title reported 59.94 FPS throughout and no driver stop was logged. Run 1, Cross every 15 s: a lore loading screen, then character select; Cross alone does not confirm there. Run 2, Right then Cross on character select: "Play as Cecille?", then the title menu (New Game / One Life Mode / Title Screen) over the village scene, a loading screen, a story dialog and the first battle, with the party HUD and the "Attack" tutorial panel drawn. Combat inputs beyond confirming dialogs were not checked. Single community self-report. Patched stack, not a release zip. In game ≠ Playable.
  • Same host and thread: relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Modules in sce_module converted with the title. --module-dir is a relinker flag, not a game patch.
  • Cited AnyPS5 commits in that report: main 38d3c0858a with fix(agc): resolve and render a multisampled target through its sRGB twin format #8847 (12223bf208; still open).
  • The log repeats [exception] guest context signal=0x1e lines. The report says these are the suspend signals Unity's garbage collector sends to its threads, not failures.
  • The reporter marked AI-assisted testing and report: yes, Claude Code. The furthest-point observation (character select through the first battle with the party HUD and the Attack tutorial panel) is the reporter's. Any images in that thread are the reporter's, not captures from this site.

Blocked

  • Current blocker named in the report: none seen in these runs (discussion #9434). Combat inputs beyond confirming dialogs, audio and progress past the tutorial were not checked.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this patched in-game report. The cited play used 38d3c0858a+#8847, not a release zip. An official zip may stop earlier.
  • Windows. No cited Windows session of this title in discussion #9434.
  • Audio. The cited report says audio was not checked.
  • Combat inputs beyond confirming dialogs. The cited report says they were not checked.
  • Progress past the tutorial. The cited report says it was not checked.
  • Saving. The cited runs started from a fresh save; save and load were not checked.
  • Other characters besides Cecille. Run 2 confirmed "Play as Cecille?"; other character-select paths were not checked.
  • One Life Mode and the Title Screen menu option. Both were drawn on the title menu; neither was entered.
  • Network or online play. No cited report tests it.
  • Output resolution. Discussion #9434 does not name a resolution for the 59.94 FPS sample.
  • NVIDIA or Intel GPU in-game reports. The cited Linux host is Radeon RX 6650 XT RADV only.
  • Whether #8847 is required for Fallen Legion: Rise to Glory's picture. It is part of the cited play stack; #8847 itself was tested on Curved Space, not claimed as a Fallen Legion screenshot.
  • Play past the 180 s samples, or completion.

Saves, patch, and network

Saves

Status: Unknown

Unknown. The cited runs started from a fresh save; the report does not test save or load.

Game patch

Status: Known

Known. The cited report names Fallen Legion: Rise to Glory PPSA07645 content 01.000.000. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Modules in sce_module converted with the title. --module-dir is a relinker flag, not a game patch. No extra title patch file is named as required. Furthest cited in-game used a patched stack (38d3c0858a with #8847), not a release zip.

Network

Status: Unknown

Unknown. No cited report tests online or networked play.

Windows

No report in the cited thread.

Linux

Linux 7.2.9 (Arch) / Ryzen 9 7950X / RX 6650 XT RADV Mesa 26.2.4 / GCC / Release (discussion #9434, 21 Oct 2026): in game — two 180 s runs from a fresh save at 59.94 FPS throughout and no driver stop. Run 1, Cross every 15 s: lore loading screen, then character select; Cross alone does not confirm there. Run 2, Right then Cross on character select: "Play as Cecille?", then the title menu (New Game / One Life Mode / Title Screen) over the village scene, a loading screen, a story dialog and the first battle, with the party HUD and the "Attack" tutorial panel drawn. Combat inputs beyond confirming dialogs, audio and progress past the tutorial were not checked. Log repeats [exception] guest context signal=0x1e — Unity GC suspend signals, not failures. Cited stack: main 38d3c0858a with #8847 (12223bf208). Relinked with --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins. Modules in sce_module converted with the title. Single community self-report. In game ≠ Playable.

Sources

Live threads beat this snapshot: Game bring-up discussions.

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