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Graven on AnyPS5
Windows is at menus — Graven (the retail PS5 title PPSA09614, content 01.000.001), title, New Campaign and difficulty select at 48–60 FPS then the in-game intro boat cutscene at about 5–10 FPS, with a washed-out pale cyan/white picture as the current blocker — on main 8b3a6ba88d plus #9628 (Windows 11 Enterprise / Ryzen 9 5950X / Radeon RX 6700 XT); Linux and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit 8b3a6ba88d (22 Oct, 11:31 UTC) is after v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 8b3a6ba88d is the merge of #9430 and is not in v0.1.3. The cited furthest menus used main 8b3a6ba88d plus #9628. #9628 merged as 6ae09f9037 (23 Oct, 02:38 UTC) and is not in v0.1.3. No extra title patch file is named as required. The cited host is Windows 11 Enterprise 10.0.22621, Ryzen 9 5950X, Radeon RX 6700 XT (AMD 26.10.1), WinLibs GCC 15.2.0 r7 (UCRT), Release. The cited run does not name a host RAM size, window toolkit or output resolution. The 23 Oct comment is the cited furthest. The opening post is not the cited furthest: it was an import audit only and the title had not been launched. On main 8b3a6ba88d without #9628 the loader cannot start: the title imports sce::Json::Array::pop_front (pPs3qZTZQvQ, libSceJson2) and no built library exports it. That absent-import stop is historical as of 23 Oct 2026, when #9628 merged. APS5_PLAYGO_UNLISTED_CHUNKS=installed was set because the dump has no playgo-chunk.dat or playgo-scenario.json. That is a host environment variable, not a game patch. Input was scripted through APS5_PAD_INPUT_FILE plus tools/pad_input.py. The Welcome to GRAVEN dialog starts focus on the Skip the intro sequence checkbox, so Cross only toggled that; Down then Cross moves to Ok. That is a host input pattern, not a game patch. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest menus used main 8b3a6ba88d plus already-merged #9628, not a release zip. The opening post does not fill a launched furthest-point box. What is shown on the cited 23 Oct comment: title, menu and New Campaign at 48–60 FPS; Select a Difficulty at about 50 FPS by 90 s; the campaign loading screen by 240 s, with one 180 s frame during load (WAIT_REG_MEM timed out after 1000ms and later resolved); from about 420 s the in-game intro (boat scene, credits, subtitles) at about 5–10 FPS (frame p50 about 180 ms). Those FPS values are a report, not a benchmark. Menus on that cited main is not an In game claim. A single self-report is not an official-table row. Current blocker: rendering is badly wrong in the intro — almost the whole image is a washed-out pale cyan/white, with black speckles on edges, and stderr has 31 texture ... (format 56) has mixed DCC keys ...; its texels are read as stored. Format 56 is RGBA8. Goat Simulator 3 (also UE4, discussion #10040) shows a similar exposure failure. Player-controlled gameplay past that intro cutscene was not checked. An earlier first launch on the same thread, with a cold shader cache, had not yet opened video output when a 300 s cap ended it; that run is not the cited furthest. A second run stopped about 120 s in on missing PlayGo chunk files; that stop is not a stop on the cited furthest, which set the PlayGo host variable. Save or load of a newly written slot, interactive play past the intro boat, audio, later areas or an ending, and network play were not checked on the cited furthest. AI-assisted: yes.
PPSA09614

Snapshot
| Stage | |
|---|---|
| Platforms in this snapshot | Windows |
| Build source | main · 8b3a6ba88d |
| Last verified in snapshot | 23 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Windows 11 Enterprise 10.0.22621 / Ryzen 9 5950X / Radeon RX 6700 XT (AMD 26.10.1) / WinLibs GCC 15.2.0 r7 (UCRT) / Release (discussion #9708, 23 Oct 2026): Graven PPSA09614 content 01.000.001 on main 8b3a6ba88d plus #9628. Windows at menus — title, menu and New Campaign at 48–60 FPS; Select a Difficulty at about 50 FPS; campaign loading; then the in-game intro boat cutscene at about 5–10 FPS. 8b3a6ba88d is after v0.1.3. #9628 merged as 6ae09f9037 and is not in v0.1.3. Single community self-report. Menus ≠ In game.
- Same Windows host and thread: APS5_PLAYGO_UNLISTED_CHUNKS=installed was set because the dump has no playgo-chunk.dat or playgo-scenario.json. That is a host environment variable, not a game patch. Input was scripted through APS5_PAD_INPUT_FILE plus tools/pad_input.py. The Welcome to GRAVEN dialog starts focus on the Skip the intro sequence checkbox, so Cross only toggled that; Down then Cross moves to Ok. That is a host input pattern, not a game patch. No extra title patch file is named as required.
Blocked
- Current blocker in discussion #9708: rendering is badly wrong in the intro. Almost the whole image is a washed-out pale cyan/white, with black speckles on edges. stderr has 31 texture ... (format 56) has mixed DCC keys ...; its texels are read as stored. Format 56 is RGBA8. Goat Simulator 3 (also UE4, discussion #10040) shows a similar exposure failure.
- The 23 Oct comment does not establish player-controlled gameplay. What is shown is title, New Campaign, difficulty select, a loading screen, then an intro boat cutscene with credits and subtitles. Those FPS values are a report, not a benchmark. Menus on that cited main is not an In game claim.
- On main 8b3a6ba88d without #9628 the loader cannot start (absent sce::Json::Array::pop_front). That absent-import stop is historical as of 23 Oct 2026, when #9628 merged. A second run stopped about 120 s in on missing PlayGo chunk files. That stop is not a stop on the cited furthest, which set APS5_PLAYGO_UNLISTED_CHUNKS=installed.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. Cited commit 8b3a6ba88d (22 Oct, 11:31 UTC) is after v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC), #9628 is not in v0.1.3, and the cited run used main plus #9628, not the official zip.
- Linux. No cited Linux session of this title in discussion #9708.
- macOS. No cited macOS session of this title in discussion #9708.
- Host RAM size, window toolkit or output resolution. The cited host names Windows 11 Enterprise 10.0.22621 / Ryzen 9 5950X / Radeon RX 6700 XT (AMD 26.10.1) / WinLibs GCC 15.2.0 r7 (UCRT) and does not name those.
- Save or load of a newly written slot. Discussion #9708 does not name a write of a newly written slot on the cited furthest.
- Audio. Discussion #9708 does not check audio on the cited furthest.
- Player-controlled gameplay past the intro boat cutscene, later areas or an ending. Discussion #9708 names the intro boat scene, credits and subtitles on the cited furthest and does not name interactive play past that cutscene.
- Network or online play. Discussion #9708 does not check them on the cited furthest.
- The opening-post import audit as the cited furthest. That post had not launched the title; that post is not the cited furthest.
Saves, patch, and network
Saves
Status: Unknown
Unknown. The cited furthest in discussion #9708 does not name a write of a newly written slot, or a later reload of that slot.
Game patch
Status: Known
Known. The cited report names Graven PPSA09614 content 01.000.001. No extra title patch file is named as required. Furthest cited menus used main 8b3a6ba88d plus #9628. 8b3a6ba88d is the merge of #9430 and is not in v0.1.3. #9628 merged as 6ae09f9037 (23 Oct) and is not in v0.1.3. The opening post was an import audit only and is not the cited furthest.
Network
Status: Unknown
Unknown. No cited report checks online or networked play on the cited furthest.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
texture ... (format 56) has mixed DCC keys ...; its texels are read as stored
github.com/boykopovar/AnyPS5/discussions/9708scePlayGo: sce_sys/playgo-chunk.dat and sce_sys/playgo-scenario.json are missing, so chunk ID 1 cannot be checked; set APS5_PLAYGO_UNLISTED_CHUNKS=installed or =absent to answer for this title
github.com/boykopovar/AnyPS5/discussions/9708On main the loader can't start the title
github.com/boykopovar/AnyPS5/discussions/9708
Windows
Windows 11 Enterprise 10.0.22621 / Ryzen 9 5950X / Radeon RX 6700 XT (AMD 26.10.1) / WinLibs GCC 15.2.0 r7 (UCRT) / Release (discussion #9708, 23 Oct 2026): Graven PPSA09614 content 01.000.001 on main 8b3a6ba88d plus #9628. Windows at menus — title, menu and New Campaign at 48–60 FPS; Select a Difficulty at about 50 FPS by 90 s; the campaign loading screen by 240 s, with one 180 s frame during load; from about 420 s the in-game intro (boat scene, credits, subtitles) at about 5–10 FPS (frame p50 about 180 ms). APS5_PLAYGO_UNLISTED_CHUNKS=installed was set because the dump has no playgo-chunk.dat or playgo-scenario.json. That is a host environment variable, not a game patch. Input was scripted through APS5_PAD_INPUT_FILE plus tools/pad_input.py. The Welcome to GRAVEN dialog starts focus on the Skip the intro sequence checkbox, so Cross only toggled that; Down then Cross moves to Ok. That is a host input pattern, not a game patch. No extra title patch file is named as required. Current blocker: washed-out pale cyan/white intro with mixed DCC keys on format 56. 8b3a6ba88d (22 Oct, 11:31 UTC) is after v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 8b3a6ba88d is the merge of #9430 and is not in v0.1.3. #9628 merged as 6ae09f9037 (23 Oct, 02:38 UTC) and is not in v0.1.3. The cited furthest menus used main 8b3a6ba88d plus already-merged #9628. The opening post was an import audit only and is not the cited furthest. On main 8b3a6ba88d without #9628 the loader cannot start (absent sce::Json::Array::pop_front). That absent-import stop is historical as of 23 Oct 2026, when #9628 merged. No cited run checked the official release zip. Linux and macOS were not checked. Single community self-report. Menus ≠ In game.
Linux
No report in the cited thread. Linux was not checked.
Sources
- github.com/boykopovar/AnyPS5/discussions/9708
- github.com/boykopovar/AnyPS5/pull/9628
- github.com/boykopovar/AnyPS5/pull/9430
- github.com/boykopovar/AnyPS5/discussions/10040
Live threads beat this snapshot: Game bring-up discussions.
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