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Graveyard Keeper 2 on AnyPS5

Windows is in game — Graveyard Keeper 2 (the PS5 title PPSA35943, content 01.001.000, the sequel, not the original Graveyard Keeper), gameplay with picture, audio and input, menu frame rate fine then about 10 FPS in game — on unmodified main b85d972f42 (Windows 11 Pro / Intel Core i7-13620H / GeForce RTX 4060 Laptop), with in-game performance as the current blocker; Linux and macOS were not checked. Cited commit b85d972f42 (20 Oct, 18:20 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). b85d972f42 is the merge of #7897 and is not in v0.1.3. The cited furthest in-game used plain main, with no extra pull requests. No cited run tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main b85d972f42, not a release zip. Loading takes a while. The run was closed by the player with no crash or hang. Historical (on earlier main before #3869, discussion #8628): the title stopped on unresolved ELF import O9ync3F-JVI (sceHttp2DeleteCookieBox); that stop no longer happens on current main. In game on that cited main commit is not a Playable claim. A single self-report is not an official-table row.

In gameCommunity reportWindows

PPSA35943

AnyPS5.io branded placeholder cover for Graveyard Keeper 2. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotWindows
Build sourcemain · b85d972f42
Last verified in snapshot20 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Windows 11 Pro 10.0.26200 / MinGW-w64 GCC 15.2.0 (WinLibs 15.2.0posix-14.0.0-ucrt-r7) / NVIDIA GeForce RTX 4060 Laptop GPU (driver 581.42) / Intel Core i7-13620H (discussion #8628, 20 Oct 2026): Graveyard Keeper 2 PPSA35943 content 01.001.000 on unmodified main b85d972f42, with no extra pull requests. Windows in game — reaches gameplay; picture, audio and input all work; frame rate is fine in the menu, then drops to about 10 FPS in game. Loading takes a while. The player closed the run; no crash or hang. b85d972f42 is unreleased main, newer than v0.1.3, and is the merge of #7897, which is not in v0.1.3. Single community self-report. In game ≠ Playable.
  • Same Windows host and thread: Relinked with relinker --windows --to-intel --module-dir Media/Modules --module-dir Media/Plugins eboot.bin app.exe. Those flags are relinker flags, not a game patch. All 10 bundled modules converted with no warnings (5 in sce_module, plus Media/Modules and Media/Plugins). Ran app.exe from the output folder, with libs/ (built system libraries + MinGW runtime DLLs) and app0/ (full dump) beside it. No environment variables. No extra title patch file is named as required.

Blocked

  • Current blocker named in discussion #8628: in-game performance (about 10 FPS). The report names no hard blocker. Frame rate is fine in the menu, then drops in game. Loading takes a while.
  • Not checked in the cited report: how far play went past that session, save or save reload, Linux, or macOS. Historical (on earlier main before #3869): unresolved ELF import O9ync3F-JVI (sceHttp2DeleteCookieBox); that stop no longer happens on current main. In game on that cited main is not a Playable claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. The cited play used unmodified main b85d972f42, which is unreleased main newer than v0.1.3 and is the merge of #7897 (not in v0.1.3), not a release zip.
  • Linux. No cited Linux session of this title in discussion #8628.
  • macOS. No cited macOS session of this title in discussion #8628.
  • Save or save reload. Discussion #8628 does not mention a save slot or a save round trip.
  • Network or online play. No cited report tests it.
  • AMD or Intel GPU in-game reports. The cited Windows host is RTX 4060 Laptop only.
  • A measured menu frame-rate number. Discussion #8628 says the menu frame rate is fine and does not give a count.
  • How far play went past that session, or completion. The player closed the run; no duration is named.

Saves, patch, and network

Saves

Status: Unknown

Unknown. Discussion #8628 does not mention a save slot or a save round trip.

Game patch

Status: Known

Known. The cited report names Graveyard Keeper 2 PPSA35943 content 01.001.000. Relinked with relinker --windows --to-intel --module-dir Media/Modules --module-dir Media/Plugins eboot.bin app.exe. Those flags are relinker flags, not a game patch. All 10 bundled modules converted with no warnings (5 in sce_module, plus Media/Modules and Media/Plugins). No extra title patch file is named as required. Furthest cited in-game used unmodified main b85d972f42 (the merge of #7897) with no extra pull requests and no environment variables. #7897 is not in v0.1.3.

Network

Status: Unknown

Unknown. No cited report tests online or networked play.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

Windows 11 Pro 10.0.26200 / MinGW-w64 GCC 15.2.0 (WinLibs 15.2.0posix-14.0.0-ucrt-r7) / NVIDIA GeForce RTX 4060 Laptop GPU (driver 581.42) / Intel Core i7-13620H (discussion #8628, 20 Oct 2026): Graveyard Keeper 2 PPSA35943 content 01.001.000 on unmodified main b85d972f42, with no extra pull requests. Windows in game — reaches gameplay; picture, audio and input all work; frame rate is fine in the menu, then drops to about 10 FPS in game. Loading takes a while. The player closed the run; no crash or hang. Relinked with relinker --windows --to-intel --module-dir Media/Modules --module-dir Media/Plugins eboot.bin app.exe. Those flags are relinker flags, not a game patch. All 10 bundled modules converted with no warnings (5 in sce_module, plus Media/Modules and Media/Plugins). Ran app.exe from the output folder, with libs/ (built system libraries + MinGW runtime DLLs) and app0/ (full dump) beside it. No environment variables. No extra title patch file is named as required. Current blocker: in-game performance (about 10 FPS); no hard blocker. Historical (on earlier main before #3869): unresolved ELF import O9ync3F-JVI (sceHttp2DeleteCookieBox); that stop no longer happens on current main. b85d972f42 (20 Oct, 18:20 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). b85d972f42 is the merge of #7897 and is not in v0.1.3. The cited furthest in-game used plain main. No cited run tested the official release zip. Linux and macOS were not checked. Single community self-report. In game ≠ Playable.

Linux

No report in the cited thread. Linux was not checked.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.