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Hamster Playground on AnyPS5

Linux is in game on a single community self-report (Hamster Playground, PPSA06652, content 01.009.000). From a fresh save the cited run showed the disclaimer and the "Select your house" notebook at about 59.9 FPS; creating a house works. On main, loading an existing house stopped the driver about 2 s later every time with AGC graphics: storage texture has no committed guest pages. With #9406 the house loaded: the in-game tutorial notebook over the 3D room, then the "Skip Tutorial" dialog (3 of 3 runs complete, against 3 of 3 stops on its base). Gameplay past the tutorial and audio were not checked. Host: Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT RADV Mesa 26.2.4 / GCC / Release. This title is not in the official table. Build source is patched — the cited play used main 38d3c0858a with #8847 (12223bf208) and #9406 (8e6bbb3a2d against 0c6a5bd593; only libSceAgcDriver.prx swapped), not a release zip. An official zip may stop earlier. In game on that cited patched stack is not a Playable claim. A single self-report is not an official-table row. Windows: no report in the cited thread.

In gameCommunity reportLinux

PPSA06652

AnyPS5.io branded placeholder cover for Hamster Playground. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotLinux
Build sourcepatched · 38d3c0858a
Last verified in snapshot22 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Linux 7.2.9 (Arch) / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 / GCC / Release (discussion #9639, 22 Oct 2026): Hamster Playground PPSA06652 content 01.009.000. Furthest point named In-game (house, tutorial). From a fresh save: disclaimer and "Select your house" notebook at about 59.9 FPS; creating a house works. On main, loading an existing house stopped about 2 s later every time: AGC graphics: storage texture has no committed guest pages. With #9406 the house loaded: the in-game tutorial notebook over the 3D room, then the "Skip Tutorial" dialog. 3 of 3 runs complete, against 3 of 3 stops on its base. Gameplay past the tutorial and audio were not checked. Single community self-report. Patched stack, not a release zip. In game ≠ Playable.
  • Same host and thread: relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Modules in sce_module converted with the title. --module-dir is a relinker flag, not a game patch.
  • Cited AnyPS5 commits in that report: main 38d3c0858a with fix(agc): resolve and render a multisampled target through its sRGB twin format #8847 (12223bf208; still open) and fix(agc): drop stale depth-plane results whose guest memory was unmapped #9406 (8e6bbb3a2d against 0c6a5bd593; only libSceAgcDriver.prx swapped). #9406 is named as the fix for the house-load stop.
  • The reporter marked AI-assisted testing and report: yes, Claude Code. The furthest-point observation (house tutorial notebook over the 3D room, then the Skip Tutorial dialog) is the reporter's. Any images in that thread are the reporter's, not captures from this site.

Blocked

  • Current blocker named on the cited patched stack (#8847+#9406): none known through the house tutorial (discussion #9639). Gameplay past the tutorial and audio were not checked.
  • On plain main, loading an existing house stops about 2 s later every time: AGC graphics: storage texture has no committed guest pages. The report names #9406 as the fix.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this patched in-game report. The cited play used 38d3c0858a+#8847+#9406, not a release zip. An official zip may stop earlier.
  • Windows. No cited Windows session of this title in discussion #9639.
  • Audio. The cited report says audio was not checked.
  • Gameplay past the tutorial. The cited report says it was not checked.
  • Whether Skip Tutorial was used. The dialog was drawn; the report does not say it was confirmed.
  • Saving. The cited report starts from a fresh save, creates a house, and later loads an existing house. It does not test creating a save and loading it back as a save-system check.
  • Network or online play. No cited report tests it.
  • Output resolution. Discussion #9639 does not name a resolution for the 59.9 FPS sample.
  • NVIDIA or Intel GPU in-game reports. The cited Linux host is Radeon RX 6650 XT RADV only.
  • Whether #8847 is required for Hamster Playground's picture. It is part of the cited play stack; #8847 itself was tested on Curved Space, not claimed as a Hamster Playground screenshot.
  • Whether #9406 is required beyond being named as the house-load fix. This page does not re-test main without it.
  • Play past the tutorial, or completion.

Saves, patch, and network

Saves

Status: Unknown

Unknown. The cited report starts from a fresh save, creates a house, and later loads an existing house. It does not test creating a save and loading it back as a save-system check.

Game patch

Status: Known

Known. The cited report names Hamster Playground PPSA06652 content 01.009.000. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Modules in sce_module converted with the title. --module-dir is a relinker flag, not a game patch. No extra title patch file is named as required. Furthest cited in-game used a patched stack (38d3c0858a with #8847 and #9406), not a release zip.

Network

Status: Unknown

Unknown. No cited report tests online or networked play.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

No report in the cited thread.

Linux

Linux 7.2.9 (Arch) / Ryzen 9 7950X / RX 6650 XT RADV Mesa 26.2.4 / GCC / Release (discussion #9639, 22 Oct 2026): in game — from a fresh save, disclaimer and "Select your house" notebook at about 59.9 FPS; creating a house works. On main, loading an existing house stops about 2 s later every time: AGC graphics: storage texture has no committed guest pages. With #9406 the house loads: in-game tutorial notebook over the 3D room, then the "Skip Tutorial" dialog (3 of 3 complete vs 3 of 3 stops on its base). Gameplay past the tutorial and audio were not checked. Cited stack: main 38d3c0858a with #8847 (12223bf208) and #9406 (8e6bbb3a2d against 0c6a5bd593; only libSceAgcDriver.prx swapped). Relinked with --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins. Modules in sce_module converted with the title. Single community self-report. In game ≠ Playable.

Sources

Live threads beat this snapshot: Game bring-up discussions.

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