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High on Life on AnyPS5
Linux is in game — High on Life (the 2022 Squanch Games title PPSA15388, content 01.120.000), menus at 60 FPS and Blim City at 7–13 FPS — on unmodified main 895f47f4e (CachyOS / Intel Core i9-14900K / RTX 4090), with mouse look lagging 2–4 s and an intermittent startup crash while a save loads; Windows and macOS were not checked. Facing Blorto's Chef Stand the rate is 2.5–3.2 FPS. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit 895f47f4e (22 Oct) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct). 895f47f4e is the merge of #8866 and is not in v0.1.3. The cited furthest in-game used plain main, with no pull requests on top. The .esbak plain ELFs were relinked with --to-intel: eboot, sce_module/ (7 modules) and prx/ (27, mostly Wwise plugins). Those flags are relinker flags, not a game patch. The dump has no playgo-chunk.dat, so the run used APS5_PLAYGO_UNLISTED_CHUNKS=installed. Without it, scePlayGo stops at start (#6236). #6236 merged (17 Oct) and is in v0.1.3. APS5_PLAYGO_UNLISTED_CHUNKS is a host environment variable, not a game patch. No extra title patch file is named as required. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main 895f47f4e, not a release zip. The form furthest point is Playable. The body says Playable, slowly. What is shown: the title boots, the menus run at 60 FPS, and a save continues into Blim City, which can be walked through and fought in. Rendering looks right in the areas visited: the house, Blim City and the desert. Two screenshots are attached. Those FPS values are a report, not a benchmark. In game on that cited main is not a Playable claim. A single self-report is not an official-table row. Current blocker: mouse look lags 2–4 s at these frame rates (the sceMouse queue backs up; fix #9982, open). Facing Blorto's Chef Stand, one compute shader takes about 96% of GPU time (a 16-byte-record buffer copy, about 17 ms per dispatch, around 12 per frame; report #9980). Intermittent startup crash while the save loads: a jump to a small address (0x468) or a general protection fault, both from the same title call path, in 2 of 4 launches on 22 Oct, and not seen in launches with no input during loading. Cause unknown. Performance in general: most views are CPU-bound in the driver's per-draw work. Putting the process on the performance cores of a hybrid Intel CPU alone gave +41% in one scene. Audio was not checked. Network was not checked.
PPSA15388

Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Linux |
| Build source | main · 895f47f4e |
| Last verified in snapshot | 23 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- CachyOS / Intel Core i9-14900K / RTX 4090 (NVIDIA 615.78.08) / GCC 16.2.1 / Release (discussion #9981, 23 Oct 2026): High on Life PPSA15388 content 01.120.000 on unmodified main 895f47f4e, with no pull requests on top. Linux in game — menus at 60 FPS, a save continues into Blim City, which can be walked through and fought in, at 7–13 FPS (2.5–3.2 facing Blorto's Chef Stand). Rendering looks right in the house, Blim City and the desert. Two screenshots are attached. 895f47f4e is unreleased main, newer than v0.1.3, and is the merge of #8866, which is not in v0.1.3. Single community self-report. In game ≠ Playable.
- Same Linux host and thread: The .esbak plain ELFs were relinked with --to-intel: eboot, sce_module/ (7 modules) and prx/ (27, mostly Wwise plugins). Those flags are relinker flags, not a game patch. The dump has no playgo-chunk.dat, so the run used APS5_PLAYGO_UNLISTED_CHUNKS=installed. APS5_PLAYGO_UNLISTED_CHUNKS is a host environment variable, not a game patch. No extra title patch file is named as required.
Blocked
- Current blocker in discussion #9981: mouse look lags 2–4 s at these frame rates (the sceMouse queue backs up; fix #9982, open). Facing Blorto's Chef Stand, one compute shader takes about 96% of GPU time (a 16-byte-record buffer copy, about 17 ms per dispatch, around 12 per frame; report #9980). Intermittent startup crash while the save loads: a jump to a small address (0x468) or a general protection fault, both from the same title call path, in 2 of 4 launches on 22 Oct, and not seen in launches with no input during loading. Cause unknown.
- The form furthest point is Playable. The body says Playable, slowly. Menus are 60 FPS; Blim City is 7–13 FPS, and 2.5–3.2 facing Blorto's Chef Stand. Those FPS values are a report, not a benchmark. In game on that cited main is not a Playable claim.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. The cited play used unmodified main 895f47f4e, which is unreleased main newer than v0.1.3 and is the merge of #8866 (not in v0.1.3), not a release zip.
- Windows. No cited Windows session of this title in discussion #9981.
- macOS. No cited macOS session of this title in discussion #9981.
- Audio. Discussion #9981 names Wwise plugins among the converted modules and does not say audio was heard.
- Network or online play. No cited report checks it.
- AMD or Intel GPU in-game reports. The cited Linux host is RTX 4090 (NVIDIA 615.78.08) only.
- How far play went past the house, Blim City and the desert, or completion. Discussion #9981 names those visited areas only.
- The cause of the intermittent startup crash. Discussion #9981 says the cause is unknown and that it will be reported separately once it reproduces on demand.
Saves, patch, and network
Saves
Status: Known
Known. Discussion #9981 says a save continues into Blim City. A write path or a later reload of a newly written slot is not named.
Game patch
Status: Known
Known. The cited report names High on Life PPSA15388 content 01.120.000. The .esbak plain ELFs were relinked with --to-intel: eboot, sce_module/ (7 modules) and prx/ (27, mostly Wwise plugins). Those flags are relinker flags, not a game patch. The dump has no playgo-chunk.dat, so the run used APS5_PLAYGO_UNLISTED_CHUNKS=installed. APS5_PLAYGO_UNLISTED_CHUNKS is a host environment variable, not a game patch. No extra title patch file is named as required. Furthest cited in-game used unmodified main 895f47f4e (the merge of #8866) with no pull requests on top. #8866 is not in v0.1.3. #9982 is open and was not applied.
Network
Status: Unknown
Unknown. No cited report checks online or networked play.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
scePlayGo stops at start
github.com/boykopovar/AnyPS5/discussions/9981jump to a small address (0x468)
github.com/boykopovar/AnyPS5/discussions/9981general protection fault
github.com/boykopovar/AnyPS5/discussions/9981
Windows
No report in the cited thread. Windows was not checked.
Linux
CachyOS / Intel Core i9-14900K / RTX 4090 (NVIDIA 615.78.08) / GCC 16.2.1 / Release (discussion #9981, 23 Oct 2026): High on Life PPSA15388 content 01.120.000 on unmodified main 895f47f4e, with no pull requests on top. Linux in game — menus at 60 FPS, a save continues into Blim City, which can be walked through and fought in, at 7–13 FPS (2.5–3.2 facing Blorto's Chef Stand). Rendering looks right in the house, Blim City and the desert. Two screenshots are attached. The .esbak plain ELFs were relinked with --to-intel: eboot, sce_module/ (7 modules) and prx/ (27, mostly Wwise plugins). Those flags are relinker flags, not a game patch. The dump has no playgo-chunk.dat, so the run used APS5_PLAYGO_UNLISTED_CHUNKS=installed. APS5_PLAYGO_UNLISTED_CHUNKS is a host environment variable, not a game patch. No extra title patch file is named as required. Current blocker: mouse look lags 2–4 s (sceMouse queue; #9982, open); one compute shader takes about 96% of GPU time facing Blorto's Chef Stand (#9980); intermittent startup crash while the save loads (2 of 4 launches on 22 Oct). 895f47f4e (22 Oct, 23:19 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 895f47f4e is the merge of #8866 and is not in v0.1.3. The cited furthest in-game used plain main. No cited run checked the official release zip. Windows and macOS were not checked. Single community self-report. In game ≠ Playable.
Sources
- github.com/boykopovar/AnyPS5/discussions/9981
- github.com/boykopovar/AnyPS5/pull/8866
- github.com/boykopovar/AnyPS5/pull/6236
- github.com/boykopovar/AnyPS5/pull/9982
- github.com/boykopovar/AnyPS5/issues/9980
Live threads beat this snapshot: Game bring-up discussions.
Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.