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Mandragora: Whispers of the Witch Tree on AnyPS5

Windows is in game — Mandragora: Whispers of the Witch Tree (the PS5 title PPSA06960, content 01.006.002), the first gameplay scene at about 4.6 FPS — on unmodified main 66702f1cf (Windows 11 / Ryzen 9 9950X3D / RTX 5090), with gameplay frame rate as the current blocker; Linux and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit 66702f1cf (17 Oct, 15:49 UTC) predates v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 66702f1cf is the merge of #7060 and is in v0.1.3. The cited furthest in-game used plain main, with no pull requests on top. An earlier write-up in the same thread (16 Oct) named intro and logo screens, the privacy policy screen, the menus, new game loading, character select and the first gameplay scene, with intro screens and some cutscenes at 60 FPS and the first gameplay scene at about 5 FPS, on main 5d9dcc42d2 (the merge of #6372) plus #5651 and #6343; the reporter says this title does not need those two pull requests. That earlier write-up is not the cited furthest. Relinked with relinker --windows --windows-diagnostics --trace-imports --registry --sce-module-path <unpacked dir> <unpacked dir>/eboot.bin app.exe. Those flags are relinker flags, not a game patch. The dump is an Unreal Engine 4 title. eboot.bin, 25 plugins in prx/ and 5 modules in sce_module/ (libc, libSceFontGsm, libSceJobManager, libSceNpCppWebApi, libScePfs) are SELF containers; tools/unwrap_self.py on main unpacks all of them. The unpacked system modules have to be in sce_module/ under the --sce-module-path directory. Environment: ANYPS5_GPU=5090, VK_LOADER_DRIVERS_DISABLE=*dzn*. Those are host environment variables, not a game patch. No extra title patch file is named as required. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main 66702f1cf, not a release zip. The form furthest point is In game. What is shown on the cited main: the same save and the same first gameplay scene, at 44 to 47 presents per 10 s (about 4.6 FPS). An earlier same-author write-up listed intro and logo screens, the privacy policy screen, the menus, new game loading, character select and the first gameplay scene, with controller input (Xbox pad). Those FPS values are a report, not a benchmark. In game on that cited main is not a Playable claim. A single self-report is not an official-table row. Current blocker: the frame rate in gameplay. No issue or pull request tracks it in the original write-up, and the title needs no open pull requests or local changes on the cited main. A later comment on the same 66702f1cf tree with a local Windows settle-floor change (1 MiB to 64 KiB, not a pull request) raised that scene from about 4.6 FPS to about 11 FPS; that local change is not the cited furthest. Discussion #7226 holds those numbers. Audio was not checked. Network was not checked.

In gameCommunity reportWindows

PPSA06960

AnyPS5.io branded placeholder cover for Mandragora: Whispers of the Witch Tree. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotWindows
Build sourcemain · 66702f1cf
Last verified in snapshot17 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Windows 11 / WinLibs GCC 15.2.0 (x86_64-posix-seh, ucrt, r7) / RTX 5090 (NVIDIA 617.42) / AMD Ryzen 9 9950X3D (discussion #6633, 17 Oct 2026): Mandragora: Whispers of the Witch Tree PPSA06960 content 01.006.002 on unmodified main 66702f1cf, with no pull requests on top. Windows in game — the same save and the same first gameplay scene at 44 to 47 presents per 10 s (about 4.6 FPS). 66702f1cf predates v0.1.3 and is the merge of #7060, which is in v0.1.3. Single community self-report. In game ≠ Playable.
  • Same Windows host and thread: Relinked with relinker --windows --windows-diagnostics --trace-imports --registry --sce-module-path <unpacked dir> <unpacked dir>/eboot.bin app.exe. Those flags are relinker flags, not a game patch. Environment: ANYPS5_GPU=5090, VK_LOADER_DRIVERS_DISABLE=*dzn*. Those are host environment variables, not a game patch. No extra title patch file is named as required.
  • Earlier same-author write-up (discussion #6633, 16 Oct 2026): intro and logo screens, the privacy policy screen, the menus, new game loading, character select and the first gameplay scene, with intro screens and some cutscenes at 60 FPS and the first gameplay scene at about 5 FPS, on main 5d9dcc42d2 plus #5651 and #6343. The reporter says this title does not need those two pull requests. That write-up is not the cited furthest.

Blocked

  • Current blocker in discussion #6633: the frame rate in gameplay. On cited main 66702f1cf the first gameplay scene is 44 to 47 presents per 10 s (about 4.6 FPS). No issue or pull request tracks it in the original write-up. A later comment on the same 66702f1cf tree with a local Windows settle-floor change (1 MiB to 64 KiB, not a pull request) raised that scene from about 4.6 FPS to about 11 FPS; that local change is not the cited furthest (discussion #7226).
  • The form furthest point is In game. Intro screens and some cutscenes were about 60 FPS on the earlier write-up. Those FPS values are a report, not a benchmark. In game on that cited main is not a Playable claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. The cited furthest in-game used unmodified main 66702f1cf, which predates v0.1.3 and is the merge of #7060 (in v0.1.3), not a release zip.
  • Linux. No cited Linux session of this title in discussion #6633.
  • macOS. No cited macOS session of this title in discussion #6633.
  • Audio. Discussion #6633 says audio was not checked.
  • A write path for a newly written save slot, or a later reload of that slot. Discussion #6633 names the same save used again for the first gameplay scene.
  • Network or online play. No cited report checks it.
  • AMD or Intel GPU in-game reports. The cited Windows host is RTX 5090 (NVIDIA 617.42) only.
  • How far play went past the first gameplay scene, or completion. Discussion #6633 names the first gameplay scene.

Saves, patch, and network

Saves

Status: Known

Known. A later comment in discussion #6633 (17 Oct 2026) uses the same save and the same first gameplay scene on unmodified main 66702f1cf. A write path or a later reload of a newly written slot is not named.

Game patch

Status: Known

Known. The cited report names Mandragora: Whispers of the Witch Tree PPSA06960 content 01.006.002. Relinked with relinker --windows --windows-diagnostics --trace-imports --registry --sce-module-path <unpacked dir> <unpacked dir>/eboot.bin app.exe. Those flags are relinker flags, not a game patch. Environment: ANYPS5_GPU=5090, VK_LOADER_DRIVERS_DISABLE=*dzn*. Those are host environment variables, not a game patch. No extra title patch file is named as required. Furthest cited in-game used unmodified main 66702f1cf (the merge of #7060) with no pull requests on top. #7060 is in v0.1.3. The local settle-floor change in discussion #7226 was not applied to the cited furthest.

Network

Status: Unknown

Unknown. No cited report checks online or networked play.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

Windows 11 / WinLibs GCC 15.2.0 (x86_64-posix-seh, ucrt, r7) / RTX 5090 (NVIDIA 617.42) / AMD Ryzen 9 9950X3D (discussion #6633, 17 Oct 2026): Mandragora: Whispers of the Witch Tree PPSA06960 content 01.006.002 on unmodified main 66702f1cf, with no pull requests on top. Windows in game — the same save and the same first gameplay scene at 44 to 47 presents per 10 s (about 4.6 FPS). An earlier same-author write-up on 16 Oct listed intro and logo screens, the privacy policy screen, the menus, new game loading, character select and the first gameplay scene, with intro screens and some cutscenes at 60 FPS and the first gameplay scene at about 5 FPS, on main 5d9dcc42d2 plus #5651 and #6343; the reporter says this title does not need those two pull requests. That earlier write-up is not the cited furthest. Relinked with relinker --windows --windows-diagnostics --trace-imports --registry --sce-module-path <unpacked dir> <unpacked dir>/eboot.bin app.exe. Those flags are relinker flags, not a game patch. Environment: ANYPS5_GPU=5090, VK_LOADER_DRIVERS_DISABLE=*dzn*. Those are host environment variables, not a game patch. No extra title patch file is named as required. Current blocker: the frame rate in gameplay. 66702f1cf (17 Oct, 15:49 UTC) predates v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 66702f1cf is the merge of #7060 and is in v0.1.3. The cited furthest in-game used plain main. A later comment on the same 66702f1cf tree with a local Windows settle-floor change (1 MiB to 64 KiB) raised that scene from about 4.6 FPS to about 11 FPS; that local change is not the cited furthest. No cited run checked the official release zip. Linux and macOS were not checked. Single community self-report. In game ≠ Playable.

Linux

No report in the cited thread. Linux was not checked.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.