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New Joe & Mac: Caveman Ninja on AnyPS5

Linux is in game — New Joe & Mac: Caveman Ninja (the 2022 PS5 remake PPSA02801, not the 1991 Joe & Mac / Caveman Ninja, content 01.000.003), first stage with the HUD — at 59.94 FPS on unmodified main b5d763770a (Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT), with no driver stop or GPU fault; Windows and macOS were not checked. Cited commit b5d763770a (21 Oct) postdates v0.1.3 (3fd1cc393b, 20 Oct) and is unreleased main newer than the latest official zip. #8955 is the merge that b5d763770a is and is not in v0.1.3. The cited furthest in-game used plain main, with no other emulator PRs. The recorded source head 505943c4ef is that main plus #9079, which changes only tools/pad_input.py and docs/user/USAGE.md, so the emulator libraries were those of main b5d763770a. #9079 is not merged. No cited run tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main b5d763770a, not a release zip. In game on that cited main commit is not a Playable claim. A single self-report is not an official-table row.

In gameCommunity reportLinux

PPSA02801

AnyPS5.io branded placeholder cover for New Joe & Mac: Caveman Ninja. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotLinux
Build sourcemain · b5d763770a
Last verified in snapshot21 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 (discussion #9091, 21 Oct 2026): New Joe & Mac: Caveman Ninja PPSA02801 content 01.000.003 on unmodified main b5d763770a, with no other emulator PRs. Linux in game — the Classic Modes menu (Arcade, Extend), character select (Joe, Mac), and the first stage in gameplay with the HUD. It ran at 59.94 FPS throughout the 240 s run and was stopped at the limit without a driver stop or a GPU fault. Host imports: 185 made, 0 refused, 5 failed. b5d763770a postdates v0.1.3 and is the merge of #8955, which is not in v0.1.3. Single community self-report. In game ≠ Playable.
  • Same Linux host and thread: relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. --module-dir and --rpath are relinker flags, not a game patch. Unity IL2CPP title. APS5_PLAYGO_UNLISTED_CHUNKS=installed was set as a precaution. Input was Cross every 15 to 20 s with two Options presses. No extra title patch file is named as required. The recorded source head 505943c4ef is main b5d763770a plus #9079 (tools/pad_input.py and docs/user/USAGE.md only); the emulator libraries were those of main b5d763770a. #9079 is not merged.

Blocked

  • Current blocker named in discussion #9091: none. The 240 s run was stopped at its limit without a driver stop or a GPU fault.
  • Not checked in the cited report: later stages, two-player play, audio output, saves, long sessions, Windows, or macOS. In game on that cited main is not a Playable claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. The cited play used unmodified main b5d763770a, which postdates v0.1.3, not a release zip.
  • Windows. No cited Windows session of this title in discussion #9091.
  • macOS. No cited macOS session of this title in discussion #9091.
  • Audio output. The cited report says audio output was not checked.
  • Saves. The cited report says they were not checked.
  • Later stages, two-player play, and long sessions. The cited run used scripted Cross and two Options presses into the first stage.
  • NVIDIA or Intel GPU in-game reports. The cited Linux host is Radeon RX 6650 XT RADV only.
  • Whether APS5_PLAYGO_UNLISTED_CHUNKS=installed is required for this dump. It was set as a precaution.
  • Which five host imports failed. The cited report names 185 made, 0 refused, 5 failed, and no stop from them.
  • How far play went past the 240 s sample, or completion.

Saves, patch, and network

Saves

Status: Unknown

Unknown. Discussion #9091 says saves were not checked.

Game patch

Status: Known

Known. The cited report names New Joe & Mac: Caveman Ninja PPSA02801 content 01.000.003. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins. Those flags are relinker flags, not a game patch. No extra title patch file is named as required. Furthest cited in-game used unmodified main b5d763770a (the merge of #8955) with no other emulator PRs. #8955 is not in v0.1.3. The recorded source head 505943c4ef is that main plus #9079, which changes only tools/pad_input.py and docs/user/USAGE.md. #9079 is not merged. The cited run set APS5_PLAYGO_UNLISTED_CHUNKS=installed as a precaution.

Network

Status: Unknown

Unknown. No cited report tests online or networked play. Two-player play was not checked.

Windows

No report in the cited thread. Windows was not checked.

Linux

Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 (discussion #9091, 21 Oct 2026): New Joe & Mac: Caveman Ninja PPSA02801 content 01.000.003 on unmodified main b5d763770a, with no other emulator PRs. Linux in game — the Classic Modes menu (Arcade, Extend), character select (Joe, Mac), and the first stage in gameplay with the HUD. It ran at 59.94 FPS throughout the 240 s run and was stopped at the limit without a driver stop or a GPU fault. Host imports: 185 made, 0 refused, 5 failed. Current blocker: none named; the run was stopped at its 240 s limit. Unity IL2CPP title. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. --module-dir and --rpath are relinker flags, not a game patch. APS5_PLAYGO_UNLISTED_CHUNKS=installed was set as a precaution. Input was Cross every 15 to 20 s with two Options presses. Later stages, two-player play, audio output, saves, and long sessions were not checked. AI-assisted testing and report: yes, Claude Code. The recorded source head 505943c4ef is main b5d763770a plus #9079, which changes only tools/pad_input.py and docs/user/USAGE.md, so the emulator libraries were those of main b5d763770a. #9079 is not merged. b5d763770a (21 Oct) is the merge of #8955 and postdates v0.1.3 (3fd1cc393b, 20 Oct); #8955 is not in v0.1.3. The cited furthest in-game used plain main. No cited run tested the official release zip. Windows and macOS were not checked. Single community self-report. In game ≠ Playable.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.