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OlliOlli World on AnyPS5

Windows is in game — OlliOlli World (the PS5 title PPSA02327, content 01.005.000, not the original OlliOlli or OlliOlli 2), Candy Floss Flats at about 26 to 42 FPS — on unmodified main eb59c7642 (Windows 11 Pro / AMD Ryzen 5 5600X / Radeon RX 6700 XT), with a fresh-start abort on a texture read that overlaps a host-only 2-sample color target as the current blocker; Linux and macOS were not checked. Cited commit eb59c7642 (14 Oct) is the merge of #5666 and is in v0.1.3 (3fd1cc393b, 20 Oct). The cited furthest in-game used plain main, with no pull requests on top. Relinked with relinker --windows --windows-diagnostics --registry --module-dir Media/Modules --module-dir Media/Plugins source/eboot.bin run/app.exe. Those flags are relinker flags, not a game patch. The title's 13 bundled modules were converted. No extra title patch file is named as required. The 15 Oct in-game run used a previous gameplay save, with APS5_STORE_AT_FLIP, APS5_DEFERRED_WRITEBACK and APS5_EAGER_WRITEBACK unset. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main eb59c7642, not a release zip. On that run the main menu, the character/clothing Customisation screen and an active Candy Floss Flats level were visible. A six-minute gameplay/save comparison exited with code 0 and no Windows crash event. Profiling showed about 30 to 42 presents/s in most 10-second gameplay windows; the title bar sometimes displayed about 26 FPS. Those FPS values are a present counter and a window title, not a benchmark. The form furthest point is Menu / character customization. Later comments in discussion #5316 reach in game on unmodified main. In game on that cited main commit is not a Playable claim. A single self-report is not an official-table row. Historical (14 Oct 2026): on earlier main 2a2a3dc65 the Customisation screen was almost entirely white unless APS5_STORE_AT_FLIP=1 was set. That white image did not reproduce on the cited eb59c7642 continue. Historical (15 Oct 2026): fine speckling on that run was later identified as a shader EXEC helper-lane defect; #6291 has since merged (18 Oct 2026) and is in v0.1.3. The cited furthest in-game predates #6291.

In gameCommunity report

PPSA02327

AnyPS5.io branded placeholder cover for OlliOlli World. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotNot reported
Build sourcemain · eb59c7642
Last verified in snapshot16 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Windows 11 Pro (10.0.26200) / WinLibs GCC 15.2.0 / AMD Radeon RX 6700 XT (AMD Vulkan 26.8.1 / display driver 32.0.21045.5002) / AMD Ryzen 5 5600X / Release (discussion #5316, 15 Oct 2026): OlliOlli World PPSA02327 content 01.005.000 on unmodified main eb59c7642, with no pull requests on top. Windows in game — a previous gameplay save reached the main menu, the character/clothing Customisation screen and an active Candy Floss Flats level. A six-minute gameplay/save comparison exited with code 0 and no Windows crash event. Profiling showed about 30 to 42 presents/s in most 10-second gameplay windows; the title bar sometimes displayed about 26 FPS. eb59c7642 is the merge of #5666 and is in v0.1.3. Single community self-report. In game ≠ Playable.
  • Same Windows host and thread: Relinked with relinker --windows --windows-diagnostics --registry --module-dir Media/Modules --module-dir Media/Plugins source/eboot.bin run/app.exe. Those flags are relinker flags, not a game patch. The title's 13 bundled modules were converted. Import audit found 0 absent imports. No extra title patch file is named as required. APS5_STORE_AT_FLIP, APS5_DEFERRED_WRITEBACK and APS5_EAGER_WRITEBACK were unset.

Blocked

  • Current blocker named in discussion #5316: a truly fresh first-run path aborts after setup with AGC graphics: a texture read ... overlaps multisampled color target ... (2 samples), whose samples are only on the host: guest access to it is not implemented (exit -1073740791, Windows 0xc0000409). The requested descriptor is a single-sample 512×512 2D R8 texture covering 0x40000 bytes; it starts 0xF000 bytes before a host-only 2× MSAA target covering 0x20000 bytes. Two unchanged-main runs hit that stop. #4820 samples a 2D multisampled descriptor at a color target's address; this request is ordinary 2D R8 and begins before the target, so #4820 does not cover it. #4820 has since merged (14 Oct 2026) and is in v0.1.3.
  • The form furthest point is Menu / character customization. Later comments reach in game from a previous save. Audio was not established on the cited unmodified-main in-game run. In game on that cited main is not a Playable claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. The cited play used unmodified main eb59c7642, which is in v0.1.3, not a release zip.
  • Linux. No cited Linux session of this title in discussion #5316.
  • macOS. No cited macOS session of this title in discussion #5316.
  • Audio. Discussion #5316 does not establish audio on the cited unmodified-main in-game run.
  • A save write or a save reload. Discussion #5316 used a previous gameplay save to reach Candy Floss Flats. A save write or reload was not named. Saving was not checked.
  • NVIDIA or Intel GPU in-game reports. The cited Windows host is Radeon RX 6700 XT only.
  • The fresh-start path past the MSAA overlap. Only Continue from a previous save is named on that main.
  • How far play went past Candy Floss Flats, or completion. The cited session names an active Candy Floss Flats level and a six-minute gameplay/save comparison only.
  • Other OlliOlli titles. This page is OlliOlli World PPSA02327 only, not the original OlliOlli or OlliOlli 2.
  • Whether current v0.1.3, which includes #6291, still shows the speckling from the cited run. That run predates #6291.

Saves, patch, and network

Saves

Status: Unknown

Unknown. Discussion #5316 used a previous gameplay save to reach Candy Floss Flats. A save write or a save reload was not named. Saving was not checked.

Game patch

Status: Known

Known. The cited report names OlliOlli World PPSA02327 content 01.005.000. Relinked with relinker --windows --windows-diagnostics --registry --module-dir Media/Modules --module-dir Media/Plugins source/eboot.bin run/app.exe. Those flags are relinker flags, not a game patch. The title's 13 bundled modules were converted. No extra title patch file is named as required. Furthest cited in-game used unmodified main eb59c7642 (the merge of #5666) with no pull requests on top. #5666 is in v0.1.3.

Network

Status: Unknown

Unknown. No cited report checks online or networked play.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

Windows 11 Pro (10.0.26200) / WinLibs GCC 15.2.0 / AMD Radeon RX 6700 XT (AMD Vulkan 26.8.1 / display driver 32.0.21045.5002) / AMD Ryzen 5 5600X / Release (discussion #5316, 15 Oct 2026): OlliOlli World PPSA02327 content 01.005.000 on unmodified main eb59c7642, with no pull requests on top. Windows in game — a previous gameplay save reached the main menu, the character/clothing Customisation screen and an active Candy Floss Flats level. A six-minute gameplay/save comparison exited with code 0 and no Windows crash event. Profiling showed about 30 to 42 presents/s in most 10-second gameplay windows; the title bar sometimes displayed about 26 FPS. Relinked with relinker --windows --windows-diagnostics --registry --module-dir Media/Modules --module-dir Media/Plugins source/eboot.bin run/app.exe. Those flags are relinker flags, not a game patch. The title's 13 bundled modules were converted. Import audit found 0 absent imports. No extra title patch file is named as required. APS5_STORE_AT_FLIP, APS5_DEFERRED_WRITEBACK and APS5_EAGER_WRITEBACK were unset. Current blocker: a truly fresh first-run path aborts after setup with AGC graphics: a texture read ... overlaps multisampled color target ... (2 samples), whose samples are only on the host: guest access to it is not implemented (exit -1073740791, Windows 0xc0000409). The requested descriptor is a single-sample 512×512 2D R8 texture covering 0x40000 bytes; it starts 0xF000 bytes before a host-only 2× MSAA target covering 0x20000 bytes. Two unchanged-main runs hit that stop. #4820 does not cover that request. #4820 has since merged (14 Oct 2026) and is in v0.1.3. eb59c7642 (14 Oct, 14:04 UTC) is the merge of #5666 and is in v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). The cited furthest in-game used plain main. No cited run checked the official release zip. Linux and macOS were not checked. Single community self-report. In game ≠ Playable.

Linux

No report in the cited thread. Linux was not checked.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.