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PAC-MAN WORLD Re-PAC on AnyPS5

Windows is in game — PAC-MAN WORLD Re-PAC (the retail PS5 title PPSA06399, content 01.000.002, not a homebrew PAC-MAN), title screen then EULA, a menu save load and a level with audio, FPS was not reported, with no stop in that session — on unmodified main ff8fe4dbc (Windows 11 / Radeon RX 5700 XT); Linux and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit ff8fe4dbc (13 Oct, 11:48 UTC) predates v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). The cited furthest in-game used unmodified main ff8fe4dbc, with no pull requests on top. ff8fe4dbc is the merge of #3988 and is in v0.1.3. Relinked with relinker --windows --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.exe. Those flags are relinker flags, not a game patch. Modules stayed where the title has them (Media/Modules, Media/Plugins, and the six bundled modules in sce_module/). The Unity data (Media/ assets, level*, sharedassets*, StreamingAssets) is the title's own. No APS5_* environment variables were set. APS5_DUMP_FRAMES stopped frames from reaching the window, and APS5_HANG_DUMP_SECS ends the run at its timer by design; those are host debug switches, not a game patch, and they were not used on the cited furthest. No extra title patch file is named as required. The host is Windows 11 (10.0.26200), AMD Radeon RX 5700 XT (driver 32.0.21045.5002), WinLibs GCC 15.2.0 r7 (x86_64-ucrt-posix-seh). The cited run does not name a host CPU. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main ff8fe4dbc, not a release zip. The form furthest point is In game. What is shown: boots to the title screen, the EULA is accepted, the menu loads the save data, and a level plays with audio. No errors in the log. The first launch can stay black for a while as shaders compile; later launches start quickly. In game on that cited main is not a Playable claim. A single self-report is not an official-table row. Current blocker: none found in this session. The level-complete transition from finding 3 in the opening post was not reached this time, so that stop was not checked on the cited main. The opening post in the same thread used main 4f8d4017 (11 Oct) plus a local 10-file patch; that post is not the cited furthest. That patched run completed a level and aborted on the level-complete transition with AGC graphics: storage image access to depth/stencil surface, then sampling the stencil plane of a depth surface as a texture. Window-title FPS numbers in the opening-post screenshots are not a frame rate for the cited furthest. Save or load of a newly written slot, later levels or an ending, and network play were not checked on the cited furthest. AI-assisted: yes.

In gameCommunity reportWindows

PPSA06399

AnyPS5.io branded placeholder cover for PAC-MAN WORLD Re-PAC. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotWindows
Build sourcemain · ff8fe4dbc
Last verified in snapshot13 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Windows 11 (10.0.26200) / AMD Radeon RX 5700 XT (driver 32.0.21045.5002) / WinLibs GCC 15.2.0 r7 (x86_64-ucrt-posix-seh) (discussion #3443, 13 Oct 2026): PAC-MAN WORLD Re-PAC PPSA06399 content 01.000.002 on unmodified main ff8fe4dbc, with no pull requests on top. Windows in game — boots to the title screen, the EULA is accepted, the menu loads the save data, and a level plays with audio. No errors in the log. FPS was not reported. ff8fe4dbc predates v0.1.3. ff8fe4dbc is the merge of #3988 and is in v0.1.3. Single community self-report. In game ≠ Playable.
  • Same Windows host and thread: Relinked with relinker --windows --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.exe. Those flags are relinker flags, not a game patch. Modules stayed where the title has them. The Unity data is the title's own. No APS5_* environment variables were set. No extra title patch file is named as required.

Blocked

  • Current blocker in discussion #3443: none found in this session. The level-complete transition from finding 3 in the opening post was not reached this time, so that stop was not checked on the cited main.
  • The form furthest point is In game. What is shown is the title screen, the EULA, a menu save load, and a level with audio. FPS was not reported. In game on that cited main is not a Playable claim.
  • The opening post used main 4f8d4017 plus a local 10-file patch and aborted on the level-complete transition with AGC graphics: storage image access to depth/stencil surface. That post is not the cited furthest. Window-title FPS numbers in the opening-post screenshots are not a frame rate for the cited furthest.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. Cited commit ff8fe4dbc (13 Oct, 11:48 UTC) predates v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC), but the cited run used unmodified main, not the official zip.
  • Linux. No cited Linux session of this title in discussion #3443.
  • macOS. No cited macOS session of this title in discussion #3443.
  • FPS or a performance number for the cited furthest. Discussion #3443 does not name a frame rate for the unmodified-main run. Window-title FPS numbers in the opening-post screenshots are not a frame rate for the cited furthest.
  • Host CPU. The cited host names Windows 11 / Radeon RX 5700 XT and does not name a CPU.
  • Save or load of a newly written slot. Discussion #3443 names a menu save load on the cited furthest and does not name a write of a newly written slot on that run.
  • Later levels or an ending. Discussion #3443 names a level with audio and does not name a later level or an ending on the cited furthest.
  • Network or online play. Discussion #3443 does not check them on the cited furthest.
  • The opening-post local patch as the cited furthest. That post used main 4f8d4017 plus a local 10-file patch; that post is not the cited furthest.

Saves, patch, and network

Saves

Status: Known

Known. The cited furthest in discussion #3443 names a menu save load. A write of a newly written slot, and a later reload of that slot, were not checked on that cited run.

Game patch

Status: Known

Known. The cited report names PAC-MAN WORLD Re-PAC PPSA06399 content 01.000.002. Relinked with relinker --windows --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.exe. Those flags are relinker flags, not a game patch. No extra title patch file is named as required. Furthest cited in-game used unmodified main ff8fe4dbc, with no pull requests on top. ff8fe4dbc is the merge of #3988 and is in v0.1.3. The opening post used a local 10-file patch and is not the cited furthest.

Network

Status: Unknown

Unknown. No cited report checks online or networked play on the cited furthest.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

Windows 11 (10.0.26200) / AMD Radeon RX 5700 XT (driver 32.0.21045.5002) / WinLibs GCC 15.2.0 r7 (x86_64-ucrt-posix-seh) (discussion #3443, 13 Oct 2026): PAC-MAN WORLD Re-PAC PPSA06399 content 01.000.002 on unmodified main ff8fe4dbc, with no pull requests on top. Windows in game — boots to the title screen, the EULA is accepted, the menu loads the save data, and a level plays with audio. No errors in the log. FPS was not reported. Relinked with relinker --windows --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.exe. Those flags are relinker flags, not a game patch. Modules stayed where the title has them. The Unity data is the title's own. No APS5_* environment variables were set. No extra title patch file is named as required. Current blocker: none found in this session. The level-complete transition from finding 3 in the opening post was not reached this time, so that stop was not checked on the cited main. ff8fe4dbc (13 Oct, 11:48 UTC) predates v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). ff8fe4dbc is the merge of #3988 and is in v0.1.3. The cited furthest in-game used unmodified main ff8fe4dbc. The opening post used main 4f8d4017 plus a local 10-file patch and is not the cited furthest. No cited run checked the official release zip. Linux and macOS were not checked. Single community self-report. In game ≠ Playable.

Linux

No report in the cited thread. Linux was not checked.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.