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Plants vs. Zombies: Replanted on AnyPS5
Windows is in game — profile creation and selection, Adventure mode, the opening tutorial and the first Peashooter placement, with audio, save reload and extended play — at about 120 presents/s (599–600 presents in about 5.005 s, median frame time about 8.3 ms) on unmodified main 9caecfd2d5 (Windows 11 Pro / Ryzen 7 7800X3D / RTX 5070 Ti), with no gameplay blocker in that tested opening tutorial; Linux reached the title screen and profile menu on d92a8dad39 then aborted about 2 s after start with a SIGSEGV in the title's free() (dlmalloc ud2 after a heap-corruption check) on later main 47a266cf9 (17 Oct), that Linux abort was not rechecked on 9caecfd2d5, and macOS was not checked. Cited commit 9caecfd2d5 (18 Oct) predates v0.1.3 (3fd1cc393b, 20 Oct). Historical commits d92a8dad3 (15 Oct) and 47a266cf9 (17 Oct) also predate v0.1.3. An earlier 15 Oct Windows run on d92a8dad3 verified zombies/combat and exited normally after 223.58 s; that historical result is not a separate current-main combat test. The cited furthest in-game used plain main. No cited run tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main 9caecfd2d5, not a release zip. In game on that cited main commit is not a Playable claim. Community reports are not an official-table row.
PPSA29802

Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Windows · Linux |
| Build source | main · 9caecfd2d5 |
| Last verified in snapshot | 18 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Windows 11 Pro x64 (build 26200) / Ryzen 7 7800X3D / RTX 5070 Ti (NVIDIA 32.0.16.1692) / about 31 GiB RAM / GCC 15.2.0 r7 / Release (discussion #6404, 18 Oct 2026): Plants vs. Zombies: Replanted PPSA29802 content 01.510.000 on unmodified main 9caecfd2d5, rebuilt in Release, no PRs or local source changes, original param.json retained. Windows in game — profile creation and selection, Adventure mode, the opening tutorial and the first Peashooter placement render correctly; controller input works. Planting reduces sun from 150 to 50 and advances the tutorial. Gameplay trace intervals show about 120 presents/s (599–600 presents in approximately 5.005 seconds, median frame time about 8.3 ms), a short opening-scene observation rather than a formal full-game benchmark. The reporter confirms audio, save reload and extended play work on this updated runtime. The final automated run was stopped deliberately after verification at 261.42 seconds, with no detected fatal exception or memory-watchdog stop. 9caecfd2d5 predates v0.1.3. Community report. In game ≠ Playable.
- Same Windows thread, historical (15 Oct 2026) on main d92a8dad3: zombies/combat verified; exited normally after 223.58 seconds. The 18 Oct update says that historical result is not a separate current-main combat test. d92a8dad3 predates v0.1.3.
- Same Windows host and thread: relinked with relinker.exe --windows --windows-diagnostics --registry --module-dir Media/Modules --module-dir Media/Plugins. Launched pvz-replanted.exe from the runtime folder with the game assets under app0 and the same main build's runtime libraries plus GCC runtime DLLs under libs. APS5_PAD_INPUT_FILE pointed to a per-run controller-command file for automated controller pulses. No title-specific compatibility flags. AI-assisted preparation/report: yes; audio, save reload and extended-play confirmation came from the human tester.
- CachyOS (Linux 7.2.9) / Intel i7-4790K (Haswell) / RTX 2070 (NVIDIA 615.78.08) / GCC / Release (discussion #6404 comment, 17 Oct 2026): on main d92a8dad, Linux reached the title screen and profile menu (about 3 GB RSS, 3 min without errors). Relinked with --to-intel --registry --module-dir Media/Modules --module-dir Media/Plugins (9 modules, import audit 0 absent). d92a8dad predates v0.1.3. Linux in-game was not checked.
Blocked
- Current blocker named on the cited 18 Oct Windows session: none in the tested opening tutorial (discussion #6404). No additional PRs, game-specific patches or metadata changes were applied.
- Historical (17 Oct 2026, discussion #6404 comment): Linux on later main 47a266c aborted about 2 s after start, before any window, with a SIGSEGV from the title's libc abort path (int 0x45, libc.prx.guest.prx+0x48e0) in free (tIhsqj0qsFE) → the eboot's dlmalloc (ud2 after the corruption-check call). The pointer being freed is 0x200001060, but the mspace in use (0x215e00010) has least_addr 0x215e00000. Same abort without --to-intel and with --to-rosetta. 47a266c predates v0.1.3. Linux was not rechecked on 9caecfd2d5, so this does not establish that the free() abort is gone on the cited furthest commit.
- Historical setup (18 Oct 2026, discussion #6404): the first Windows launch aborted with a filesystem character-conversion error when diagnostic/controller paths contained the workspace name's trademark character. Moving only APS5_TRACE_DIR and APS5_PAD_INPUT_FILE to an ASCII-only diagnostics directory resolved this. No library patch was applied, and the precise throwing function has not been isolated.
- Not checked in the cited reports: full-game completion, Linux in-game on 9caecfd2d5, or macOS. In game through the sampled opening tutorial is not a Playable claim.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report.
- macOS. No cited macOS session of this title in discussion #6404.
- Linux in-game, and whether the historical 17 Oct free() SIGSEGV on 47a266c still happens on 9caecfd2d5 or later main. The Linux comment was not rechecked on the cited furthest Windows commit.
- Whether the 15 Oct Windows zombies/combat still happens on 9caecfd2d5. The 18 Oct update says that historical result is not a separate current-main combat test.
- Network or online play. No cited report tests it.
- AMD or Intel GPU in-game reports. Cited hosts are NVIDIA only (RTX 5070 Ti on Windows; RTX 2070 on Linux).
- Play past the opening-tutorial / first-Peashooter sample, or completion.
Saves, patch, and network
Saves
Status: Known
Known. Discussion #6404 says the reporter confirms save reload and extended play work on the 18 Oct Windows runtime. The Linux comment did not check saves.
Game patch
Status: Known
Known. Cited reports name Plants vs. Zombies: Replanted PPSA29802 content 01.510.000. Relinked with relinker.exe --windows --windows-diagnostics --registry --module-dir Media/Modules --module-dir Media/Plugins. --module-dir is a relinker flag, not a game patch. No extra title patch file is named as required. Furthest cited in-game used unmodified main 9caecfd2d5.
Network
Status: Unknown
Unknown. No cited report tests online or networked play.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
SIGSEGV from the title's libc abort path (`int 0x45`, `libc.prx.guest.prx+0x48e0`).
github.com/boykopovar/AnyPS5/discussions/6404The pointer being freed is `0x200001060`, but the mspace in use (`0x215e00010`) has `least_addr` `0x215e00000`.
github.com/boykopovar/AnyPS5/discussions/6404the first launch aborted with a filesystem character-conversion error when diagnostic/controller paths contained the workspace name's trademark character
github.com/boykopovar/AnyPS5/discussions/6404
Windows
Windows 11 Pro x64 (build 26200) / Ryzen 7 7800X3D / RTX 5070 Ti (NVIDIA 32.0.16.1692) / about 31 GiB RAM / GCC 15.2.0 r7 / Release (discussion #6404, 18 Oct 2026): Plants vs. Zombies: Replanted PPSA29802 content 01.510.000 on unmodified main 9caecfd2d5, rebuilt in Release, no PRs or local source changes, original param.json retained. Windows in game — profile creation and selection, Adventure mode, the opening tutorial and the first Peashooter placement render correctly; controller input works. Planting reduces sun from 150 to 50 and advances the tutorial. Gameplay trace intervals show about 120 presents/s (599–600 presents in approximately 5.005 seconds, median frame time about 8.3 ms), a short opening-scene observation rather than a formal full-game benchmark. The reporter confirms audio, save reload and extended play work on this updated runtime. The final automated run was stopped deliberately after verification at 261.42 seconds, with no detected fatal exception or memory-watchdog stop. Historical (15 Oct 2026) on the same thread and main d92a8dad3: zombies/combat verified; exited normally after 223.58 seconds; that historical result is not a separate current-main combat test. Relinked with relinker.exe --windows --windows-diagnostics --registry --module-dir Media/Modules --module-dir Media/Plugins. Launched pvz-replanted.exe from the runtime folder with the game assets under app0 and the same main build's runtime libraries plus GCC runtime DLLs under libs. APS5_PAD_INPUT_FILE pointed to a per-run controller-command file for automated controller pulses. No title-specific compatibility flags. Historical setup (18 Oct 2026): the first launch aborted with a filesystem character-conversion error when diagnostic/controller paths contained the workspace name's trademark character; moving only APS5_TRACE_DIR and APS5_PAD_INPUT_FILE to an ASCII-only diagnostics directory resolved this — the Unicode game/runtime path and libraries were unchanged, and no library patch was applied. 9caecfd2d5 predates v0.1.3. The cited furthest in-game used plain main. Linux in-game and macOS were not checked on this commit. Community report. In game ≠ Playable.
Linux
CachyOS (Linux 7.2.9) / Intel i7-4790K (Haswell) / RTX 2070 (NVIDIA 615.78.08) / GCC / Release (discussion #6404 comment, 17 Oct 2026): Plants vs. Zombies: Replanted on main d92a8dad — Linux reached the title screen and profile menu (about 3 GB RSS, 3 min without errors). Historical (17 Oct 2026) on later main 47a266c: same dump and relink line aborted about 2 s after start, before any window, with a SIGSEGV from the title's libc abort path (int 0x45, libc.prx.guest.prx+0x48e0) in free (tIhsqj0qsFE, libc.prx+0x5f4a) → the eboot's dlmalloc (app.elf+0x167920b, ud2 after the corruption-check call) from Il2cppUserAssemblies.prx; the pointer being freed is 0x200001060, but the mspace in use (0x215e00010) has least_addr 0x215e00000. Same abort without --to-intel and with --to-rosetta. Relinked with --to-intel --registry --module-dir Media/Modules --module-dir Media/Plugins (9 modules, import audit 0 absent). 47a266c and d92a8dad both predate v0.1.3. Linux was not rechecked on the cited furthest Windows commit 9caecfd2d5. Linux in-game was not checked. macOS was not checked. Community report.
Sources
Live threads beat this snapshot: Game bring-up discussions.
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