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Pumpkin Jack on AnyPS5

Windows is at menus — Pumpkin Jack (the PS5 title PPSA03446, content 02.000.000), the main menu and an in-game cutscene at about 7 FPS — on unmodified main 01e5f8f19 (Windows 11 Pro / Ryzen 7 5800X3D / Radeon RX 9070 XT), with the queue-0 packet worker bounding the frame as the current blocker; Linux and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit 01e5f8f19 (20 Oct, 10:31 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 01e5f8f19 is the merge of #7552 and is not in v0.1.3. The cited furthest menus used plain main, with no pull requests on top. Relinked with relinker --windows --registry --sce-module-path app0 app0/eboot.bin app.exe. Those flags are relinker flags, not a game patch. The dump's decrypted eboot.bin and sce_module/*.prx were used. tools/import_audit.py reports 0 absent imports. No APS5_* variables are needed to reach the menu. Default in-game settings. No extra title patch file is named as required. A later comment in discussion #8421 used official Windows v0.1.3 (Ryzen 5 4500 / RTX 5050, 16 GB RAM) and reached the menu at 8.67 FPS, then crashed at loading. The cited furthest menus used unmodified main, not that zip. Whether the current official release zip matches the cited furthest report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest menus used unmodified main 01e5f8f19, not a release zip. The form furthest point is Menu. What is shown: the main menu and an in-game cutscene, both at about 7 FPS. The menu picture is correct (frame dumps checked). Video output is 3840x2160. Unattended run on the main menu, warm caches (APS5_TRACE_SUMMARY_EVERY=10, APS5_PROFILE_GPU=1): frame p50 145-160 ms (65-67 presents per 10 s), GPU busy about 39 ms per present, both queue workers about 100 % busy, Driver.Packet about 300 ms per frame of which Driver.Packet.memory_wait about 147 ms (queue 0x20 waiting in WAIT_REG_MEM on queue 0x0). The draw cache misses every lookup. With empty caches the first run compiles about 3500 shaders and opens its window at 171 s; with warm caches the window opens at 3 s. Those FPS values are a report, not a benchmark. Menus on that cited main is not an In game claim. A single self-report is not an official-table row. Current blocker: frame rate; the queue-0 packet worker bounds the frame on the CPU, as in #7895. One of five runs on this commit ended in VK_ERROR_DEVICE_LOST about 60 s in, during the intro; it did not happen again on the repeat run with the same settings. Conversion, log reading and the first post were prepared with AI assistance; the frame rate in the menu and the cutscene was observed by the reporter. Gameplay past the cutscene, audio, saves, and Linux were not checked.

MenusCommunity reportWindows

PPSA03446

AnyPS5.io branded placeholder cover for Pumpkin Jack. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageMenus
Platforms in this snapshotWindows
Build sourcemain · 01e5f8f19
Last verified in snapshot20 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Windows 11 Pro 10.0.26200 / Ryzen 7 5800X3D / Radeon RX 9070 XT (AMD proprietary driver 26.9.2) / WinLibs GCC 15.2.0 (discussion #8421, 20 Oct 2026): Pumpkin Jack PPSA03446 content 02.000.000 on unmodified main 01e5f8f19, with no pull requests or local changes on top. Windows at menus — the main menu and an in-game cutscene, both at about 7 FPS. The menu picture is correct (frame dumps checked). Video output is 3840x2160. 01e5f8f19 is unreleased main, newer than v0.1.3, and is the merge of #7552, which is not in v0.1.3. Single community self-report. Menus ≠ In game.
  • Same Windows host and thread: Relinked with relinker --windows --registry --sce-module-path app0 app0/eboot.bin app.exe. Those flags are relinker flags, not a game patch. The dump's decrypted eboot.bin and sce_module/*.prx were used. tools/import_audit.py reports 0 absent imports. No APS5_* variables are needed to reach the menu. No extra title patch file is named as required.
  • Later comment on Windows official v0.1.3 / Ryzen 5 4500 / RTX 5050, 16 GB RAM (discussion #8421, 20 Oct 2026): menu at 8.67 FPS, then a crash at loading (vkQueueSubmit recorder: Vulkan result -4).

Blocked

  • Current blocker in discussion #8421: frame rate; the queue-0 packet worker bounds the frame on the CPU, as in #7895. One of five runs on unmodified main 01e5f8f19 ended in VK_ERROR_DEVICE_LOST about 60 s in, during the intro. A later official v0.1.3 comment crashed at loading with vkQueueSubmit recorder: Vulkan result -4.
  • The form furthest point is Menu. What is shown includes an in-game cutscene. Menus on that cited main is not an In game claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches the cited furthest report. The cited furthest menus used unmodified main 01e5f8f19, which is unreleased main newer than v0.1.3 and is the merge of #7552 (not in v0.1.3), not a release zip. A later comment used official v0.1.3 and crashed at loading after the menu.
  • Linux. No cited Linux session of this title in discussion #8421.
  • macOS. No cited macOS session of this title in discussion #8421.
  • Audio. Discussion #8421 does not say audio was heard.
  • A save write path, a save file, and a reload. Discussion #8421 does not check them.
  • Network or online play. No cited report checks it.
  • Gameplay past the cutscene, or completion. The form furthest point is Menu.
  • NVIDIA or Intel GPU reports on the cited furthest main. The cited furthest host is Radeon RX 9070 XT only; the official-zip comment is RTX 5050.

Saves, patch, and network

Saves

Status: Unknown

Unknown. Discussion #8421 does not check a save write path, a save file, or a reload.

Game patch

Status: Known

Known. The cited report names Pumpkin Jack PPSA03446 content 02.000.000. Relinked with relinker --windows --registry --sce-module-path app0 app0/eboot.bin app.exe. Those flags are relinker flags, not a game patch. The dump's decrypted eboot.bin and sce_module/*.prx were used. No extra title patch file is named as required. Furthest cited menus used unmodified main 01e5f8f19 (the merge of #7552) with no pull requests on top. #7552 is not in v0.1.3.

Network

Status: Unknown

Unknown. No cited report checks online or networked play.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

Windows 11 Pro 10.0.26200 / Ryzen 7 5800X3D / Radeon RX 9070 XT (AMD proprietary driver 26.9.2) / WinLibs GCC 15.2.0 (15.2.0posix-14.0.0-ucrt-r7) (discussion #8421, 20 Oct 2026): Pumpkin Jack PPSA03446 content 02.000.000 on unmodified main 01e5f8f19, with no pull requests or local changes on top. Windows at menus — the main menu and an in-game cutscene, both at about 7 FPS. The menu picture is correct (frame dumps checked). Video output is 3840x2160. Unattended run on the main menu, warm caches: frame p50 145-160 ms (65-67 presents per 10 s). Relinked with relinker --windows --registry --sce-module-path app0 app0/eboot.bin app.exe. Those flags are relinker flags, not a game patch. The dump's decrypted eboot.bin and sce_module/*.prx were used. tools/import_audit.py reports 0 absent imports. No APS5_* variables are needed to reach the menu. No extra title patch file is named as required. Current blocker: frame rate; the queue-0 packet worker bounds the frame on the CPU, as in #7895. One of five runs ended in VK_ERROR_DEVICE_LOST about 60 s in, during the intro. 01e5f8f19 (20 Oct, 10:31 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 01e5f8f19 is the merge of #7552 and is not in v0.1.3. The cited furthest menus used plain main. A later comment used official Windows v0.1.3 (Ryzen 5 4500 / RTX 5050, 16 GB RAM): menu at 8.67 FPS, then a crash at loading (vkQueueSubmit recorder: Vulkan result -4). Linux and macOS were not checked. Single community self-report. Menus ≠ In game.

Linux

No report in the cited thread. Linux was not checked.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.