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Quake on AnyPS5

Linux is in game — Quake (the retail PS5 title PPSA01880, content 01.006.000, not the homebrew Quake ports), title and menus then a map with a rocket-launcher pickup and a quit after about 4 minutes 13 seconds, FPS was not reported, with audible static on unmodified main as the current open problem — on unmodified main 0fbfd91e5 (Linux Mint 22.3 / Radeon RX 7900 XT); Windows and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit 0fbfd91e5 (19 Oct, 15:54 UTC) predates v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). The cited furthest in-game used unmodified main 0fbfd91e5, with no pull requests on top. #6029 merged as 31f02805fc (17 Oct) and #6476 merged as c22eb87563 (19 Oct, 01:27 UTC) are already in that main and are in v0.1.3. The fSELF eboot.bin, sce_module/ and prx/ were unwrapped with tools/unwrap_self.py and relinked with no options. The unwrap is a conversion step, not a game patch. Relinked with no options is not a game patch. No extra title patch file is named as required. No patches and no environment variables. The host is Linux Mint 22.3 (Ubuntu 24.04 base), kernel 7.0.0-38, X11, GCC 13.3, Release, AMD Radeon RX 7900 XT (RADV NAVI31, gfx1100), Mesa 25.2.8, an Xbox 360 controller, user in the kvm group (udmabuf imports active). No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main 0fbfd91e5, not a release zip. The comment furthest point is gameplay on unmodified main. What is shown: title and menus, then into a map and playing, with no fatal error, throw or NotImplemented. The guest log shows the gameplay, for example You got the rockets after a rocket launcher pickup. After about 4 minutes 13 seconds the reporter quit from the game: Host_EndGame: Server disconnected, then a normal exit with code 0. Visually it all looked fine to the reporter. FPS was not reported. Those times are a report, not a benchmark. In game on that cited main is not a Playable claim. A single self-report is not an official-table row. Current blocker: audible static on unmodified main. A follow-up in the same thread says merging #5548 on top removes the static, both to the ear and on recordings taken straight from the title's PipeWire streams. #5548 stays open. Host import of 0x2c3000000+0x800000 failed at vkAllocateMemory (-13); falling back to copies, and the same for 0x2c3800000, twice each, is named as a log line that may matter, none of them blocking. An earlier post in the same thread used content 01.009.000 on main plus extra PRs; that post is not the cited furthest. Save or load of a newly written slot, a later area or an ending, and network play were not checked. The cited run does not name a host CPU. AI-assisted: yes.

In gameCommunity reportLinux

PPSA01880

AnyPS5.io branded placeholder cover for Quake. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotLinux
Build sourcemain · 0fbfd91e5
Last verified in snapshot19 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Linux Mint 22.3 (Ubuntu 24.04 base) / kernel 7.0.0-38 / X11 / GCC 13.3 / Release / AMD Radeon RX 7900 XT (RADV NAVI31, gfx1100) / Mesa 25.2.8 / Xbox 360 controller / kvm group (udmabuf imports active) (discussion #6477, 19 Oct 2026): Quake PPSA01880 content 01.006.000 on unmodified main 0fbfd91e5, with no pull requests on top. Linux in game — title and menus, then into a map and playing, with no fatal error, throw or NotImplemented, a rocket-launcher pickup (You got the rockets), and a quit after about 4 minutes 13 seconds (Host_EndGame: Server disconnected, exit 0). FPS was not reported. 0fbfd91e5 predates v0.1.3. #6029 and #6476 are already in that main and are in v0.1.3. Single community self-report. In game ≠ Playable.
  • Same Linux host and thread: The fSELF eboot.bin, sce_module/ and prx/ were unwrapped with tools/unwrap_self.py and relinked with no options. The unwrap is a conversion step, not a game patch. No patches and no environment variables. No extra title patch file is named as required.

Blocked

  • Current blocker in discussion #6477: audible static on unmodified main. A follow-up in the same thread says merging #5548 on top removes the static, both to the ear and on recordings taken straight from the title's PipeWire streams. #5548 stays open.
  • The comment furthest point is gameplay on unmodified main. What is shown is title and menus, then a map and playing, a rocket-launcher pickup, and a quit after about 4 minutes 13 seconds. FPS was not reported. In game on that cited main is not a Playable claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. Cited commit 0fbfd91e5 (19 Oct, 15:54 UTC) predates v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC), but the cited run used unmodified main, not the official zip.
  • Windows. No cited Windows session of this title in discussion #6477.
  • macOS. No cited macOS session of this title in discussion #6477.
  • FPS or a performance number. Discussion #6477 does not name a frame rate for the cited furthest run.
  • Host CPU. The cited host names Linux Mint 22.3 / Radeon RX 7900 XT and does not name a CPU.
  • Save or load of a newly written slot. Discussion #6477 does not name a save write or reload.
  • A later area or an ending. Discussion #6477 names a map, a rocket-launcher pickup, and a quit after about 4 minutes 13 seconds, not a later area or an ending.
  • Network or online play. Host_EndGame: Server disconnected is the quit line from that run, not a network-play check.
  • Content 01.009.000 on unmodified main. An earlier post in the same thread used 01.009.000 on main plus extra PRs; that post is not the cited furthest.

Saves, patch, and network

Saves

Status: Unknown

Unknown. Discussion #6477 does not name a save write or a later reload of a newly written slot.

Game patch

Status: Known

Known. The cited report names Quake PPSA01880 content 01.006.000. No extra title patch file is named as required. Furthest cited in-game used unmodified main 0fbfd91e5, with no pull requests on top. #6029 and #6476 are already in that main and are in v0.1.3. #5548 stays open for the audible static. The unwrap of fSELF modules is a conversion step, not a game patch.

Network

Status: Unknown

Unknown. No cited report checks online or networked play. Host_EndGame: Server disconnected is the quit line from the cited run.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

No report in the cited thread. Windows was not checked.

Linux

Linux Mint 22.3 (Ubuntu 24.04 base) / kernel 7.0.0-38 / X11 / GCC 13.3 / Release / AMD Radeon RX 7900 XT (RADV NAVI31, gfx1100) / Mesa 25.2.8 / Xbox 360 controller / kvm group (udmabuf imports active) (discussion #6477, 19 Oct 2026): Quake PPSA01880 content 01.006.000 on unmodified main 0fbfd91e5, with no pull requests on top. Linux in game — title and menus, then into a map and playing, with no fatal error, throw or NotImplemented, a rocket-launcher pickup (You got the rockets), and a quit after about 4 minutes 13 seconds (Host_EndGame: Server disconnected, exit 0). FPS was not reported. The fSELF eboot.bin, sce_module/ and prx/ were unwrapped with tools/unwrap_self.py and relinked with no options. The unwrap is a conversion step, not a game patch. No patches and no environment variables. No extra title patch file is named as required. Current blocker: audible static on unmodified main. A follow-up in the same thread says merging #5548 on top removes the static; #5548 stays open. 0fbfd91e5 (19 Oct, 15:54 UTC) predates v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). #6029 and #6476 are already in that main and are in v0.1.3. The cited furthest in-game used unmodified main 0fbfd91e5. No cited run checked the official release zip. Windows and macOS were not checked. Single community self-report. In game ≠ Playable.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.