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Raptor: Call of the Shadows on AnyPS5
Windows is in game on a single community self-report (Raptor: Call of the Shadows, PPSA94002, content 00.008.000). This is ChaDea1/RaptorPS5 catalog release v1.0.0-rc.2 (GPL-3.0 homebrew), not a retail PS5 title. The cited run showed the first-launch setup screen, the Apogee intro and the pilot registration screen; menus responded to the controller. First-launch "Download free Apogee shareware" failed with "Download failed (HTTP 0, code 0x80431063)" because libSceHttp is offline by design (#3844); the shareware was installed by hand (FILE0000.GLB and FILE0001.GLB in data/RaptorPS5/). On main, the on-screen keyboard (hold Options) opened and moved with the D-pad, but Cross typed nothing and Circle left the screen. With #9178, NAME accepted typed characters and the overlay kept redrawing. The first mission then played through at 60 FPS with music and DualSense input, and no crash. Host: Windows 11 Pro (26200) / AMD Ryzen 7 9800X3D / NVIDIA GeForce RTX 5070 Ti / WinLibs GCC 15.2.0 r7 / Release. This title is not in the official table. Build source is patched — the cited play used main 27bcd6a with #9178, not a release zip. An official zip may stop earlier. In game on that cited patched stack is not a Playable claim. A single self-report is not an official-table row. Linux: no report in the cited thread.
PPSA94002

Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Windows |
| Build source | patched · 27bcd6a |
| Last verified in snapshot | 22 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Windows 11 Pro (26200) / AMD Ryzen 7 9800X3D / NVIDIA GeForce RTX 5070 Ti / WinLibs GCC 15.2.0 r7 / Release (discussion #9687, 22 Oct 2026): Raptor: Call of the Shadows PPSA94002 content 00.008.000, catalog v1.0.0-rc.2 (ChaDea1/RaptorPS5). Furthest point named In-game: the first mission played through at 60 FPS with music and DualSense input, and no crash. Opening path: first-launch setup, Apogee intro, pilot registration; menus responded to the controller. Single community self-report. Patched stack, not a release zip. In game ≠ Playable.
- Same host and thread: eboot.bin and sce_module/libc.prx unwrapped with tools/unwrap_self.py, relinked with relinker --windows --registry, run from the output folder with the catalog files in app0 (original eboot.bin kept) and the shareware GLBs in data/RaptorPS5/. Menus driven with APS5_PAD_INPUT_FILE and tools/pad_input.py; frames captured with APS5_DUMP_FRAMES. The keyboard failure was also reproduced by hand with a DualSense, and the first mission was played by hand with a DualSense.
- Cited AnyPS5 commits in that report: main 27bcd6a with fix(libScePad): open the system remote control port as a disconnected device #9178 (still open). #9178 is named as the on-screen keyboard fix; it depends on feat(pad): support up to 4 controllers with dynamic user discovery #7881. On plain main, hold Options opened the keyboard and the D-pad moved, but Cross typed nothing and Circle left the screen. With #9178, NAME accepted typed characters (1AS and ASD with injected pad input) and the overlay kept redrawing.
- First-launch "Download free Apogee shareware" failed with "Download failed (HTTP 0, code 0x80431063)". The report cites libSceHttp: every request fails with ERROR_NETWORK (#3844) and says the shareware was installed by hand from DOSBOX_RAPTOR.ZIP (FILE0000.GLB and FILE0001.GLB into data/RaptorPS5/). With those files the title skipped setup and played the intro.
- The reporter marked AI-assisted: yes (Claude Code). The furthest-point observation (first mission at 60 FPS with music and DualSense input) is the reporter's. Any images in that thread are the reporter's, not captures from this site.
Blocked
- Current blocker named in the report: none known with #9178 through the first mission (discussion #9687). Open pull requests the title needs: #9178 (on-screen keyboard; depends on #7881).
- On plain main, the on-screen keyboard does not type (Cross types nothing; Circle leaves the screen). First-launch shareware download fails while libSceHttp is offline (#3844) unless the GLBs are installed by hand.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this patched in-game report. The cited play used 27bcd6a+#9178, not a release zip. An official zip may stop earlier.
- Linux. No cited Linux session of this title in discussion #9687.
- Saving. Discussion #9687 does not test creating a save and loading it back.
- Network or online play. No cited report tests it. The first-launch HTTP download is setup, not online play.
- Output resolution. Discussion #9687 does not name a resolution.
- Play past the first mission, or completion.
- AMD or Intel GPU in-game reports. The cited Windows host is RTX 5070 Ti only.
- Whether #9178 is required for gameplay beyond the on-screen keyboard. The report names it as needed for NAME entry and as part of the cited play stack.
- Retail Raptor titles. This page is the homebrew catalog port only.
Saves, patch, and network
Saves
Status: Unknown
Unknown. Discussion #9687 does not test creating a save and loading it back.
Game patch
Status: Known
Known. The cited report names Raptor: Call of the Shadows PPSA94002 content 00.008.000 (ChaDea1/RaptorPS5 catalog v1.0.0-rc.2). Unwrapped eboot.bin and sce_module/libc.prx with tools/unwrap_self.py. Relinked with relinker --windows --registry. Shareware GLBs (FILE0000.GLB, FILE0001.GLB) placed in data/RaptorPS5/. No extra title patch file is named as required. Furthest cited in-game used a patched stack (27bcd6a with #9178), not a release zip.
Network
Status: Unknown
Unknown. No cited report tests online or networked play. First-launch shareware download failed with Download failed (HTTP 0, code 0x80431063) because libSceHttp is offline by design (#3844).
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
Download failed (HTTP 0, code 0x80431063)
github.com/boykopovar/AnyPS5/discussions/9687
Windows
Windows 11 Pro (26200) / AMD Ryzen 7 9800X3D / NVIDIA GeForce RTX 5070 Ti / WinLibs GCC 15.2.0 r7 / Release (discussion #9687, 22 Oct 2026): in game — first-launch setup, Apogee intro, and pilot registration; menus responded to the controller. First-launch shareware download failed (HTTP 0, code 0x80431063; libSceHttp offline by design, #3844); FILE0000.GLB and FILE0001.GLB installed by hand into data/RaptorPS5/. On main the on-screen keyboard opened but Cross typed nothing. With #9178, NAME accepted typed characters and the first mission played through at 60 FPS with music and DualSense input, no crash. Relinked with --windows --registry. Single community self-report. In game ≠ Playable.
Linux
No report in the cited thread.
Sources
- github.com/boykopovar/AnyPS5/discussions/9687
- github.com/boykopovar/AnyPS5/pull/9178
- github.com/boykopovar/AnyPS5/issues/3844
Live threads beat this snapshot: Game bring-up discussions.
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