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Steins;Gate Reboot on AnyPS5

Windows is in game — Steins;Gate Reboot (the PS5 title PPSA36591, content 01.002.000, the Reboot release, not another Steins;Gate title), menus then gameplay at a constant 60 FPS — on unmodified main f1af6c591 (Windows 11 / AMD Ryzen 9 9950X3D / GeForce RTX 5090), with no stop found in the cited report; Linux and macOS were not checked. Cited commit f1af6c591 (18 Oct) predates v0.1.3 (3fd1cc393b, 20 Oct). f1af6c591 is the merge of #7325 and is in v0.1.3. The cited furthest in-game used plain main, with no pull requests applied. The dump's decrypted folder already held ELF copies of eboot.bin, libc.prx and libSceNpCppWebApi.prx, so no unwrap step was needed. No cited run tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main f1af6c591, not a release zip. Audio, controller behaviour and the movies were not checked. The run lasted about 3 minutes and went past the menus into gameplay. The log shows 16 consecutive 10 s windows of 592 to 600 presents (0 dropped) and no fatal error, exception or NotImplemented line. In game on that cited main commit is not a Playable claim. A single self-report is not an official-table row.

In gameCommunity reportWindows

PPSA36591

AnyPS5.io branded placeholder cover for Steins;Gate Reboot. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotWindows
Build sourcemain · f1af6c591
Last verified in snapshot18 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Windows 11 / WinLibs GCC 15.2.0 / RTX 5090 (NVIDIA 617.42) / AMD Ryzen 9 9950X3D (discussion #7384, 18 Oct 2026): Steins;Gate Reboot PPSA36591 content 01.002.000 on unmodified main f1af6c591, with no pull requests applied. Windows in game — menus then gameplay at a constant 60 FPS as seen on screen. The log agrees: 16 consecutive 10 s windows of the run show 592 to 600 presents (0 dropped), and the log has no fatal error, exception or NotImplemented line. The run lasted about 3 minutes and went past the menus into gameplay. Audio, controller behaviour and the movies were not checked. f1af6c591 predates v0.1.3 and is the merge of #7325, which is in v0.1.3. Single community self-report. In game ≠ Playable.
  • Same Windows host and thread: the dump's decrypted folder already held ELF copies of eboot.bin, libc.prx and libSceNpCppWebApi.prx, so no unwrap step was needed. Relinked with relinker --windows --windows-diagnostics --trace-imports --registry --sce-module-path decrypted decrypted/eboot.bin app.exe. Those flags are relinker flags, not a game patch. app0 holds the dump's directories (movie, sce_module, sce_sys) as junctions, the loose data files (the *_body.bin and *_info.psb.m files) as hard links, and a copy of eboot.bin. The dump has no PlayGo setting in use. Run with ANYPS5_GPU=5090, VK_LOADER_DRIVERS_DISABLE=*dzn*, APS5_LOG_TIMESTAMPS=1 and APS5_PROFILE_DRAW=1. No extra title patch file is named as required.

Blocked

  • Current blocker named in discussion #7384: none found so far. The cited report names no stop on the cited play.
  • Not checked in the cited report: audio, controller behaviour, the movies, how far play went past those about 3 minutes, save or save reload, Linux, or macOS. In game on that cited main is not a Playable claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. The cited play used unmodified main f1af6c591, which predates v0.1.3 and is the merge of #7325 (already in v0.1.3), not a release zip.
  • Linux. No cited Linux session of this title in discussion #7384.
  • macOS. No cited macOS session of this title in discussion #7384.
  • Audio. Discussion #7384 says audio was not checked.
  • Controller behaviour. Discussion #7384 says controller behaviour was not checked.
  • The movies. Discussion #7384 says the movies were not checked.
  • Save or save reload. Discussion #7384 does not mention a save slot or a save round trip.
  • AMD or Intel GPU in-game reports. The cited Windows host is RTX 5090 only.
  • How far play went past those about 3 minutes, or completion. The report names menus then gameplay at a constant 60 FPS.

Saves, patch, and network

Saves

Status: Unknown

Unknown. Discussion #7384 does not mention save or save reload.

Game patch

Status: Known

Known. The cited report names Steins;Gate Reboot PPSA36591 content 01.002.000. Relinked with relinker --windows --windows-diagnostics --trace-imports --registry --sce-module-path decrypted decrypted/eboot.bin app.exe. Those flags are relinker flags, not a game patch. The dump's decrypted folder already held ELF copies of eboot.bin, libc.prx and libSceNpCppWebApi.prx, so no unwrap step was needed. No extra title patch file is named as required. Furthest cited in-game used unmodified main f1af6c591 (the merge of #7325) with no pull requests applied. #7325 is in v0.1.3. The cited run used ANYPS5_GPU=5090, VK_LOADER_DRIVERS_DISABLE=*dzn*, APS5_LOG_TIMESTAMPS=1 and APS5_PROFILE_DRAW=1.

Network

Status: Unknown

Unknown. No cited report tests online or networked play.

Windows

Windows 11 / WinLibs GCC 15.2.0 / RTX 5090 (NVIDIA 617.42) / AMD Ryzen 9 9950X3D (discussion #7384, 18 Oct 2026): Steins;Gate Reboot PPSA36591 content 01.002.000 on unmodified main f1af6c591, with no pull requests applied. Windows in game — menus then gameplay at a constant 60 FPS as seen on screen. The log agrees: 16 consecutive 10 s windows of the run show 592 to 600 presents (0 dropped), and the log has no fatal error, exception or NotImplemented line. The run lasted about 3 minutes and went past the menus into gameplay. Audio, controller behaviour and the movies were not checked. The dump's decrypted folder already held ELF copies of eboot.bin, libc.prx and libSceNpCppWebApi.prx, so no unwrap step was needed. Relinked with relinker --windows --windows-diagnostics --trace-imports --registry --sce-module-path decrypted decrypted/eboot.bin app.exe. Those flags are relinker flags, not a game patch. app0 holds the dump's directories (movie, sce_module, sce_sys) as junctions, the loose data files (the *_body.bin and *_info.psb.m files) as hard links, and a copy of eboot.bin. The dump has no PlayGo setting in use. Run with ANYPS5_GPU=5090, VK_LOADER_DRIVERS_DISABLE=*dzn*, APS5_LOG_TIMESTAMPS=1 and APS5_PROFILE_DRAW=1. No extra title patch file is named as required. Current blocker: none found so far. f1af6c591 (18 Oct) is the merge of #7325 and predates v0.1.3 (3fd1cc393b, 20 Oct); #7325 is in v0.1.3. The cited furthest in-game used plain main. No cited run tested the official release zip. Linux and macOS were not checked. Single community self-report. In game ≠ Playable.

Linux

No report in the cited thread. Linux was not checked.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.