Games · Compatibility · Home
Taiko no Tatsujin: Rhythm Festival on AnyPS5
Windows is in game — Taiko no Tatsujin: Rhythm Festival (the PS5 title PPSA16441, content 01.000.000, not another Taiko no Tatsujin title), built-in songs from start to finish at the game's 120 FPS cap — on unmodified main 3a2ca40da (Windows 11 Home / Intel Core i5-13450HX / GeForce RTX 5060 Laptop), with no offline stop named and PSN online content unavailable as the current blocker; Linux and macOS were not checked. Cited commit 3a2ca40da (22 Oct) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct). 3a2ca40da is the merge of #9234 and is not in v0.1.3. The cited furthest in-game used plain main, with no pull requests on top. Converted with AnyPS5-GUI v1.0.9 using locally built tools (relinker and libs target from that commit, plus the WinLibs runtime DLLs in libs/). Unwrapped eboot.bin and the modules in sce_module/, Media/Modules/ and Media/Plugins/ with tools/unwrap_self.py. That unwrap is a conversion step, not a game patch. Relinked for Windows with --to-intel (Intel CPU). Those flags are relinker flags, not a game patch. Started eboot.exe directly, with no environment variables and empty shader caches (first run). Nothing beyond the usage guide was needed. No extra title patch file is named as required. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main 3a2ca40da, not a release zip. The reporter names it fully playable offline. A video is attached. Picture is named correct. Audio works and stays in sync with the notes during songs. Input works with a controller and with the keyboard (default bindings: L1/R1 = Q/E for ka). Online: PSN features are unavailable, so the Taiko Music Pass, the PlayStation Store song packs and other online content cannot be used. The menus for them open, but nothing can be bought, streamed or downloaded. The built-in song list is named fully playable. Log: Selected GPU name=NVIDIA GeForce RTX 5060 Laptop GPU; the run exited normally (exit code 0) when the window was closed. Saving was not checked. The form furthest point is In game. In game on that cited main commit is not a Playable claim. A single self-report is not an official-table row.
PPSA16441

Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Windows |
| Build source | main · 3a2ca40da |
| Last verified in snapshot | 22 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Windows 11 Home (10.0.26200) / WinLibs GCC 15.2.0 (15.2.0posix-14.0.0-ucrt-r7) / NVIDIA GeForce RTX 5060 Laptop GPU (NVIDIA 617.42) / Intel Core i5-13450HX / 16 GB RAM (discussion #9910, 22 Oct 2026): Taiko no Tatsujin: Rhythm Festival PPSA16441 content 01.000.000 on unmodified main 3a2ca40da, with no pull requests on top. Windows in game — boots past the startup notice into the menus and song select, and songs play from start to finish. Picture is named correct; the report names the game's 120 FPS cap. Audio works and stays in sync with the notes during songs. Input works with a controller and with the keyboard (default bindings: L1/R1 = Q/E for ka). A video is attached. Log: Selected GPU name=NVIDIA GeForce RTX 5060 Laptop GPU; the run exited normally (exit code 0) when the window was closed. 3a2ca40da is unreleased main, newer than v0.1.3, and is the merge of #9234, which is not in v0.1.3. Single community self-report. In game ≠ Playable.
- Same Windows host and thread: Converted with AnyPS5-GUI v1.0.9 using locally built tools (relinker and libs target from that commit, plus the WinLibs runtime DLLs in libs/). Unwrapped eboot.bin and the modules in sce_module/, Media/Modules/ and Media/Plugins/ with tools/unwrap_self.py. That unwrap is a conversion step, not a game patch. Relinked for Windows with --to-intel (Intel CPU). Those flags are relinker flags, not a game patch. Started eboot.exe directly, with no environment variables and empty shader caches (first run). Nothing beyond the usage guide was needed. No extra title patch file is named as required.
Blocked
- Current blocker named in discussion #9910: none for offline play. Online content (Taiko Music Pass, DLC song packs) needs PSN, which AnyPS5 does not provide. PSN features are unavailable, so the Taiko Music Pass, the PlayStation Store song packs and other online content cannot be used. The menus for them open, but nothing can be bought, streamed or downloaded.
- The reporter names it fully playable offline. Saving was not checked. The form furthest point is In game. In game on that cited main is not a Playable claim.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. The cited play used unmodified main 3a2ca40da, which is unreleased main newer than v0.1.3 and is the merge of #9234 (not in v0.1.3), not a release zip.
- Linux. No cited Linux session of this title in discussion #9910.
- macOS. No cited macOS session of this title in discussion #9910.
- Saving. Discussion #9910 does not name a save write or a save reload. Saving was not checked.
- AMD or Intel GPU in-game reports. The cited Windows device is the RTX 5060 Laptop GPU.
- Which built-in songs were played, how many, or completion of the whole title. Discussion #9910 names songs from start to finish and the built-in song list as fully playable, without naming titles or a count.
- Long sessions. Discussion #9910 does not name a run length.
- Other Taiko no Tatsujin titles. This page is Taiko no Tatsujin: Rhythm Festival PPSA16441 only.
Saves, patch, and network
Saves
Status: Unknown
Unknown. Discussion #9910 does not name a save write or a save reload. Saving was not checked.
Game patch
Status: Known
Known. The cited report names Taiko no Tatsujin: Rhythm Festival PPSA16441 content 01.000.000. Converted with AnyPS5-GUI v1.0.9 using locally built tools (relinker and libs target from that commit, plus the WinLibs runtime DLLs in libs/). Unwrapped eboot.bin and the modules in sce_module/, Media/Modules/ and Media/Plugins/ with tools/unwrap_self.py. That unwrap is a conversion step, not a game patch. Relinked for Windows with --to-intel (Intel CPU). Those flags are relinker flags, not a game patch. No extra title patch file is named as required. Furthest cited in-game used unmodified main 3a2ca40da (the merge of #9234) with no pull requests on top. #9234 is not in v0.1.3.
Network
Status: Known
Known. Discussion #9910 says PSN features are unavailable, so the Taiko Music Pass, the PlayStation Store song packs and other online content cannot be used. The menus for them open, but nothing can be bought, streamed or downloaded. AnyPS5 does not provide PSN.
Windows
Windows 11 Home (10.0.26200) / WinLibs GCC 15.2.0 (15.2.0posix-14.0.0-ucrt-r7) / NVIDIA GeForce RTX 5060 Laptop GPU (NVIDIA 617.42) / Intel Core i5-13450HX / 16 GB RAM (discussion #9910, 22 Oct 2026): Taiko no Tatsujin: Rhythm Festival PPSA16441 content 01.000.000 on unmodified main 3a2ca40da, with no pull requests on top. Windows in game — boots past the startup notice into the menus and song select, and songs play from start to finish. Picture is named correct; the report names the game's 120 FPS cap. Audio works and stays in sync with the notes during songs. Input works with a controller and with the keyboard (default bindings: L1/R1 = Q/E for ka). A video is attached. Online: PSN features are unavailable, so the Taiko Music Pass, the PlayStation Store song packs and other online content cannot be used. The menus for them open, but nothing can be bought, streamed or downloaded. The built-in song list is named fully playable. Log: Selected GPU name=NVIDIA GeForce RTX 5060 Laptop GPU; the run exited normally (exit code 0) when the window was closed. Converted with AnyPS5-GUI v1.0.9 using locally built tools (relinker and libs target from that commit, plus the WinLibs runtime DLLs in libs/). Unwrapped eboot.bin and the modules in sce_module/, Media/Modules/ and Media/Plugins/ with tools/unwrap_self.py. That unwrap is a conversion step, not a game patch. Relinked for Windows with --to-intel (Intel CPU). Those flags are relinker flags, not a game patch. Started eboot.exe directly, with no environment variables and empty shader caches (first run). Nothing beyond the usage guide was needed. No extra title patch file is named as required. Current blocker: none for offline play. Online content (Taiko Music Pass, DLC song packs) needs PSN, which AnyPS5 does not provide. 3a2ca40da (22 Oct, 18:54 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 3a2ca40da is the merge of #9234 and is not in v0.1.3. The cited furthest in-game used plain main. No cited run checked the official release zip. Linux and macOS were not checked. Single community self-report. In game ≠ Playable.
Linux
No report in the cited thread. Linux was not checked.
Sources
Live threads beat this snapshot: Game bring-up discussions.
Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.