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TERRIFIER The ArtCade Game on AnyPS5

Windows is in game — TERRIFIER The ArtCade Game (the PS5 title PPSA26362, content 01.000.005, not a Terrifier film) played with a controller, with picture, audio and input — at about 60 FPS on unmodified main e25c975 (Windows 11 Pro / Ryzen 7 5800X3D / Radeon RX 9070 XT), with no blocker named; Linux and macOS were not checked. Cited commit e25c975 (20 Oct) postdates v0.1.3 (3fd1cc393b, 20 Oct) and is unreleased main newer than the latest official zip. #7641 is the merge that e25c975 is and is not in v0.1.3. The cited furthest in-game used plain main. No cited run tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main e25c975, not a release zip. In game on that cited main commit is not a Playable claim. A single self-report is not an official-table row.

In gameCommunity reportWindows

PPSA26362

AnyPS5.io branded placeholder cover for TERRIFIER The ArtCade Game. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotWindows
Build sourcemain · e25c975
Last verified in snapshot20 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Windows 11 Pro 10.0.26200 / AMD Radeon RX 9070 XT (AMD proprietary driver 26.9.2) / Ryzen 7 5800X3D / GCC 15.2.0 (WinLibs 15.2.0posix-14.0.0-ucrt-r7) (discussion #8381, 20 Oct 2026): TERRIFIER The ArtCade Game PPSA26362 content 01.000.005 on unmodified main e25c975 (Merge pull request #7641), no pull requests or local changes on top. Windows in game — played with a controller: picture, audio and input work, no crash or freeze. The overlay showed about 60 FPS in gameplay. Display buffer 480x270. In an unattended 180 s run from start to the title screen (empty shader cache) the log reports 550-600 presents per 10 s after the first 10 s, and 600 from 90 s on. e25c975 postdates v0.1.3. Single community self-report. In game ≠ Playable.
  • Same Windows host and thread: relinked with relinker --windows --registry --sce-module-path app0 --module-dir Media/Modules --module-dir Media/Plugins app0/eboot.bin app.exe. Unity title: the modules in Media/Modules and Media/Plugins need --module-dir. --module-dir, --registry and --sce-module-path are relinker flags, not a game patch. tools/import_audit.py reports 0 absent imports. No APS5_* variables are needed to play; the measured run used APS5_PROFILE_DRAW=1. Default in-game settings. No extra title patch file is named as required.
  • Same thread: conversion, log reading and the report were prepared with AI assistance; the in-game result (FPS, picture, audio, input) was observed by the reporter.

Blocked

  • Current blocker named in discussion #8381: none. The reporter names no crash or freeze on the cited play.
  • Not checked in the cited report: how far play went past a controller session, full-game completion, save or save reload, Linux, or macOS. In game on that cited main is not a Playable claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. The cited play used unmodified main e25c975, which postdates v0.1.3, not a release zip.
  • Linux. No cited Linux session of this title in discussion #8381.
  • macOS. No cited macOS session of this title in discussion #8381.
  • Save or save reload. No cited report tests it.
  • Network or online play. No cited report tests it.
  • NVIDIA or Intel GPU in-game reports. The cited Windows host is Radeon RX 9070 XT only.
  • How far play went, or completion. The report names played in game with a controller and does not name a room, stage, or finish.

Saves, patch, and network

Saves

Status: Unknown

Unknown. Discussion #8381 does not test save or save reload.

Game patch

Status: Known

Known. The cited report names TERRIFIER The ArtCade Game PPSA26362 content 01.000.005. Relinked with relinker --windows --registry --sce-module-path app0 --module-dir Media/Modules --module-dir Media/Plugins. Those flags are relinker flags, not a game patch. No extra title patch file is named as required. Furthest cited in-game used unmodified main e25c975 (the merge of #7641). #7641 is not in v0.1.3. No APS5_* variables are needed to play; the measured run used APS5_PROFILE_DRAW=1.

Network

Status: Unknown

Unknown. No cited report tests online or networked play.

Windows

Windows 11 Pro 10.0.26200 / AMD Radeon RX 9070 XT (AMD proprietary driver 26.9.2) / Ryzen 7 5800X3D / GCC 15.2.0 (WinLibs 15.2.0posix-14.0.0-ucrt-r7) (discussion #8381, 20 Oct 2026): TERRIFIER The ArtCade Game PPSA26362 content 01.000.005 on unmodified main e25c975 (Merge pull request #7641), no pull requests or local changes on top. Windows in game — played with a controller: picture, audio and input work, no crash or freeze. The overlay showed about 60 FPS in gameplay. Display buffer 480x270. In an unattended 180 s run from start to the title screen (empty shader cache) the log reports 550-600 presents per 10 s after the first 10 s, and 600 from 90 s on. Current blocker: none. Relinked with relinker --windows --registry --sce-module-path app0 --module-dir Media/Modules --module-dir Media/Plugins app0/eboot.bin app.exe. Unity title: the modules in Media/Modules and Media/Plugins need --module-dir. --module-dir, --registry and --sce-module-path are relinker flags, not a game patch. tools/import_audit.py reports 0 absent imports. No APS5_* variables are needed to play; the measured run used APS5_PROFILE_DRAW=1. Default in-game settings. Conversion, log reading and the report were prepared with AI assistance; the in-game result (FPS, picture, audio, input) was observed by the reporter. e25c975 postdates v0.1.3 (3fd1cc393b, 20 Oct). The cited furthest in-game used plain main. No cited run tested the official release zip. Linux and macOS were not checked. Single community self-report. In game ≠ Playable.

Linux

No report in the cited thread. Linux was not checked.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.