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Valor Mortis on AnyPS5

Windows is at menus — Valor Mortis (the PS5 title PPSA32793, content 01.000.000), the first-start gamma and brightness screen at about 4.4 FPS — on unmodified main e25c9758e (Windows 11 Pro / Ryzen 7 5800X3D / Radeon RX 9070 XT), with pipeline build time of the large compute modules and the frame rate at the first screen as the current blocker; Linux and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit e25c9758e (20 Oct, 11:18 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). e25c9758e is the merge of #7641 and is not in v0.1.3. The cited furthest menus used plain main, with no pull requests or local changes on top. Relinked with relinker --windows --registry --sce-module-path app0 app0/eboot.bin app.exe. Those flags are relinker flags, not a game patch. The dump had no decrypted copies, so eboot.bin, sce_module/*.prx and prx/*.prx (Wwise plugins) were unwrapped with tools/unwrap_self.py; all 38 unwrapped. 37 modules converted. tools/import_audit.py reports 0 absent imports. No APS5_* variables are needed to reach the menu; the measured runs used APS5_PROFILE_DRAW=1 and APS5_TRACE_SUMMARY_EVERY=10. Default settings. No extra title patch file is named as required. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest menus used unmodified main e25c9758e, not a release zip. The form furthest point is Menu. What is shown: the menus are reached and work; controller input and audio work; the reporter could not get from the menu into gameplay. In an unattended run the first-start gamma and brightness screen is drawn correctly (frame dumps checked) at about 4.4 FPS: frame p50 about 230 ms (40-44 presents per 10 s), GPU busy about 121 ms per present, both queue workers about 100 % busy. Queue 0x0 per 10 s: DISPATCH_DIRECT x16634 4066 ms, DISPATCH_INDIRECT x2770 882 ms, DRAW_INDEX_INDIRECT x2604 693 ms. Before this screen the title builds very large compute pipelines on the queue worker: 53 pipelines of 100k-367k SPIR-V words at 1.1-13.2 s each over three runs, and one of 1051272 words that took 56.1 s and 67.8 s in two runs. The title logs LogSony: Warning: GPU timeout: A payload ... has not completed after 149.9 seconds while they build, then continues. With empty caches it presented 69 frames in 180 s; the third run, with the pipelines of the first two cached (2-10 ms each), reached the gamma screen. Those FPS values are a report, not a benchmark. Menus on that cited main is not an In game claim. A single self-report is not an official-table row. Current blocker: pipeline build time of the large compute modules, as in #6118, and the frame rate at the first screen. Conversion, the unattended runs, log reading and this report were prepared with AI assistance (Claude Code); the menu, controller and audio results were observed by the reporter. Gameplay past the menu, saves, and Linux were not checked.

MenusCommunity reportWindows

PPSA32793

AnyPS5.io branded placeholder cover for Valor Mortis. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageMenus
Platforms in this snapshotWindows
Build sourcemain · e25c9758e
Last verified in snapshot20 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Windows 11 Pro 10.0.26200 / Ryzen 7 5800X3D / Radeon RX 9070 XT (AMD proprietary driver 26.9.2) / WinLibs GCC 15.2.0 (discussion #8422, 20 Oct 2026): Valor Mortis PPSA32793 content 01.000.000 on unmodified main e25c9758e, with no pull requests or local changes on top. Windows at menus — the menus are reached and work; controller input and audio work; the first-start gamma and brightness screen is drawn correctly (frame dumps checked) at about 4.4 FPS. e25c9758e is unreleased main, newer than v0.1.3, and is the merge of #7641, which is not in v0.1.3. Single community self-report. Menus ≠ In game.
  • Same Windows host and thread: Relinked with relinker --windows --registry --sce-module-path app0 app0/eboot.bin app.exe. Those flags are relinker flags, not a game patch. The dump had no decrypted copies, so eboot.bin, sce_module/*.prx and prx/*.prx (Wwise plugins) were unwrapped with tools/unwrap_self.py; all 38 unwrapped. 37 modules converted. tools/import_audit.py reports 0 absent imports. No APS5_* variables are needed to reach the menu. No extra title patch file is named as required.

Blocked

  • Current blocker in discussion #8422: pipeline build time of the large compute modules, as in #6118, and the frame rate at the first screen. Before the gamma screen the title builds 53 pipelines of 100k-367k SPIR-V words at 1.1-13.2 s each over three runs, and one of 1051272 words that took 56.1 s and 67.8 s in two runs. The title logs a GPU timeout of 149.9 seconds while they build, then continues. The reporter could not get from the menu into gameplay.
  • The form furthest point is Menu. What is shown is working menus, controller input, audio, and the first-start gamma and brightness screen. Menus on that cited main is not an In game claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. The cited furthest menus used unmodified main e25c9758e, which is unreleased main newer than v0.1.3 and is the merge of #7641 (not in v0.1.3), not a release zip.
  • Linux. No cited Linux session of this title in discussion #8422.
  • macOS. No cited macOS session of this title in discussion #8422.
  • A save write path, a save file, and a reload. Discussion #8422 does not check them.
  • Network or online play. No cited report checks it.
  • Gameplay past the menu, or completion. The form furthest point is Menu; the reporter could not get from the menu into gameplay.
  • NVIDIA or Intel GPU reports. The cited host is Radeon RX 9070 XT only.

Saves, patch, and network

Saves

Status: Unknown

Unknown. Discussion #8422 does not check a save write path, a save file, or a reload.

Game patch

Status: Known

Known. The cited report names Valor Mortis PPSA32793 content 01.000.000. Relinked with relinker --windows --registry --sce-module-path app0 app0/eboot.bin app.exe. Those flags are relinker flags, not a game patch. The dump had no decrypted copies, so eboot.bin, sce_module/*.prx and prx/*.prx (Wwise plugins) were unwrapped with tools/unwrap_self.py. No extra title patch file is named as required. Furthest cited menus used unmodified main e25c9758e (the merge of #7641) with no pull requests or local changes on top. #7641 is not in v0.1.3.

Network

Status: Unknown

Unknown. No cited report checks online or networked play.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

Windows 11 Pro 10.0.26200 / Ryzen 7 5800X3D / Radeon RX 9070 XT (AMD proprietary driver 26.9.2) / WinLibs GCC 15.2.0 (15.2.0posix-14.0.0-ucrt-r7) (discussion #8422, 20 Oct 2026): Valor Mortis PPSA32793 content 01.000.000 on unmodified main e25c9758e, with no pull requests or local changes on top. Windows at menus — the menus are reached and work; controller input and audio work; the reporter could not get from the menu into gameplay. In an unattended run the first-start gamma and brightness screen is drawn correctly (frame dumps checked) at about 4.4 FPS. Relinked with relinker --windows --registry --sce-module-path app0 app0/eboot.bin app.exe. Those flags are relinker flags, not a game patch. The dump had no decrypted copies, so eboot.bin, sce_module/*.prx and prx/*.prx (Wwise plugins) were unwrapped with tools/unwrap_self.py; all 38 unwrapped. 37 modules converted. tools/import_audit.py reports 0 absent imports. No APS5_* variables are needed to reach the menu. No extra title patch file is named as required. Current blocker: pipeline build time of the large compute modules, as in #6118, and the frame rate at the first screen. e25c9758e (20 Oct, 11:18 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). e25c9758e is the merge of #7641 and is not in v0.1.3. The cited furthest menus used plain main. No cited run checked the official release zip. Linux and macOS were not checked. Single community self-report. Menus ≠ In game.

Linux

No report in the cited thread. Linux was not checked.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.