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Void Terrarium++ on AnyPS5

Linux is in game — Void Terrarium++ (the retail PS5 title PPSA03042), title menu then the opening tunnel with movement at 59.94 FPS, with audio quality and level completion unverified — on unmodified main b5d763770a (Linux / Radeon RX 6650 XT); Windows and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit b5d763770a (21 Oct, 09:20 UTC) is after v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). The cited furthest in-game used unmodified main b5d763770a, with no pull requests on the emulator libraries. b5d763770a is the merge of #8955 and is not in v0.1.3. The recorded source head was 505943c4ef, which is main b5d763770a plus the #9079 commit. That commit changes only the Python helper tools/pad_input.py and docs/user/USAGE.md, so the emulator libraries were those of main b5d763770a. Those files are a host input helper and a usage note, not a game patch. No extra title patch file is named as required. The cited host is Linux 7.2.9, Radeon RX 6650 XT, RADV Mesa 26.2.4. The cited run does not name a host CPU, RAM size, compiler or window toolkit. The 21 Oct comment is the cited furthest: the two NGS2 pull requests this title needed (#5139 and #5660) are merged, and plain main b5d763770a reaches the same point with no other changes. #5139 merged as a077a88df5 (15 Oct, 02:34 UTC) and is in v0.1.3. #5660 merged as e890b4a385 (15 Oct, 12:54 UTC) and is in v0.1.3. Input was Cross at 60 s (New Game), Right held 3 s at 110 s and 150 s, and Cross and Left at other times. That is a host input pattern, not a game patch. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main b5d763770a, not a release zip. The opening post does not fill a form furthest-point box. What is shown on the cited 21 Oct comment: the title menu (New Game, Load, Settings), then the opening tunnel. The view moves through it with the Right inputs. It held 59.94 FPS until the 240 s limit, with no driver stop and no GPU fault. Those FPS values are a report, not a benchmark. In game on that cited main is not a Playable claim. A single self-report is not an official-table row. Current limits: audio quality and level completion were not checked. The opening post in the same thread used main 90d0cb4812 plus #5139 and #5660 (peer-only production integration at bc738cbbbb); that post is not the cited furthest. That patched stack reached Scrapyard Layer 02 and later terminated at 451.76 s with SIGSEGV / SEGV_MAPERR near a bubble/sphere. That crash is not a stop on the cited main. An earlier New Game abort on the same thread, without the empty-batch guard, was what(): AddWaveformBlocks: invalid argument. That abort is historical as of 15 Oct 2026, when #5660 merged. The cited report does not name a content version. Save or load of a newly written slot, later dungeon floors or an ending, and network play were not checked on the cited furthest. AI-assisted: yes.

In gameCommunity reportLinux

PPSA03042

AnyPS5.io branded placeholder cover for Void Terrarium++. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotLinux
Build sourcemain · b5d763770a
Last verified in snapshot21 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Linux 7.2.9 / Radeon RX 6650 XT / RADV Mesa 26.2.4 (discussion #5665, 21 Oct 2026): Void Terrarium++ PPSA03042 on unmodified main b5d763770a, with no pull requests on the emulator libraries. Linux in game — title menu (New Game, Load, Settings), then the opening tunnel. The view moves through it with the Right inputs. 59.94 FPS until the 240 s limit, with no driver stop and no GPU fault. b5d763770a is after v0.1.3. b5d763770a is the merge of #8955 and is not in v0.1.3. Single community self-report. In game ≠ Playable.
  • Same Linux host and thread: the recorded source head was 505943c4ef (main b5d763770a plus #9079). #9079 changes only tools/pad_input.py and docs/user/USAGE.md; those files are a host input helper and a usage note, not a game patch. Input was Cross at 60 s (New Game), Right held 3 s at 110 s and 150 s, and Cross and Left at other times. That is a host input pattern, not a game patch. No extra title patch file is named as required.

Blocked

  • Current limits in discussion #5665: audio quality and level completion were not checked on the cited furthest.
  • The 21 Oct comment does not fill a form furthest-point box. What is shown is the title menu, then the opening tunnel with movement at 59.94 FPS. Those FPS values are a report, not a benchmark. In game on that cited main is not a Playable claim.
  • The opening post used main 90d0cb4812 plus #5139 and #5660, reached Scrapyard Layer 02, and later terminated at 451.76 s with SIGSEGV / SEGV_MAPERR. That post is not the cited furthest. That crash is not a stop on the cited main. An earlier New Game abort without the empty-batch guard was what(): AddWaveformBlocks: invalid argument. That abort is historical as of 15 Oct 2026, when #5660 merged.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. Cited commit b5d763770a (21 Oct, 09:20 UTC) is after v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC), and the cited run used unmodified main, not the official zip.
  • Windows. No cited Windows session of this title in discussion #5665.
  • macOS. No cited macOS session of this title in discussion #5665.
  • Content version. Discussion #5665 does not name a content version on the cited furthest.
  • Host CPU, RAM size, compiler or window toolkit. The cited host names Linux 7.2.9 / Radeon RX 6650 XT / RADV Mesa 26.2.4 and does not name those.
  • Save or load of a newly written slot. Discussion #5665 names Load on the title menu and does not name a write of a newly written slot on the cited furthest.
  • Audio quality. Discussion #5665 says audio quality was not checked on the cited furthest.
  • Later dungeon floors or an ending. Discussion #5665 names the opening tunnel on the cited furthest and does not name a later floor or an ending on that run. Scrapyard Layer 02 was on the opening-post patched stack and is not the cited furthest.
  • Network or online play. Discussion #5665 does not check them on the cited furthest.
  • The opening-post patched stack as the cited furthest. That post used main 90d0cb4812 plus #5139 and #5660; that post is not the cited furthest.

Saves, patch, and network

Saves

Status: Unknown

Unknown. The cited furthest in discussion #5665 names Load on the title menu. A write of a newly written slot, and a later reload of that slot, were not checked on that cited run.

Game patch

Status: Known

Known. The cited report names Void Terrarium++ PPSA03042 and does not name a content version. The recorded source head was 505943c4ef (main b5d763770a plus #9079). #9079 changes only tools/pad_input.py and docs/user/USAGE.md; those files are a host input helper and a usage note, not a game patch. No extra title patch file is named as required. Furthest cited in-game used unmodified main b5d763770a, with no pull requests on the emulator libraries. b5d763770a is the merge of #8955 and is not in v0.1.3. #5139 and #5660 merged on 15 Oct and are in v0.1.3. The opening post used those two PRs on an older main and is not the cited furthest.

Network

Status: Unknown

Unknown. No cited report checks online or networked play on the cited furthest.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

No report in the cited thread. Windows was not checked.

Linux

Linux 7.2.9 / Radeon RX 6650 XT / RADV Mesa 26.2.4 (discussion #5665, 21 Oct 2026): Void Terrarium++ PPSA03042 on unmodified main b5d763770a, with no pull requests on the emulator libraries. Linux in game — title menu (New Game, Load, Settings), then the opening tunnel. The view moves through it with the Right inputs. 59.94 FPS until the 240 s limit, with no driver stop and no GPU fault. The recorded source head was 505943c4ef (main b5d763770a plus #9079). #9079 changes only tools/pad_input.py and docs/user/USAGE.md; those files are a host input helper and a usage note, not a game patch. Input was Cross at 60 s (New Game), Right held 3 s at 110 s and 150 s, and Cross and Left at other times. That is a host input pattern, not a game patch. No extra title patch file is named as required. Current limits: audio quality and level completion were not checked. b5d763770a (21 Oct, 09:20 UTC) is after v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). b5d763770a is the merge of #8955 and is not in v0.1.3. #5139 merged as a077a88df5 (15 Oct) and is in v0.1.3. #5660 merged as e890b4a385 (15 Oct) and is in v0.1.3. The cited furthest in-game used unmodified main b5d763770a. The opening post used main 90d0cb4812 plus #5139 and #5660 and is not the cited furthest. No cited run checked the official release zip. Windows and macOS were not checked. Single community self-report. In game ≠ Playable.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.