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Wobbly Life on AnyPS5
Linux is in game — Wobbly Life (the PS5 title PPSA29413, content 01.160.000), main menu at 35 FPS then loading, intro and in-game map at 120 FPS and in-game play at 12 FPS, with 3D view corruption after map use as the current blocker — on unmodified main 8856f18 (CachyOS / Intel i5-12400 / GeForce RTX 3060 Ti); Windows and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit 8856f18 (15 Oct, 10:30 UTC) predates v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). The cited furthest in-game used unmodified main 8856f18, with no pull requests on top. 8856f18 is the merge of #1202 and is in v0.1.3. Relinked with --registry --module-dir Media/Plugins --module-dir Media/Modules --to-intel. Those flags are relinker flags, not a game patch. --to-intel is a host-CPU relinker flag for this Intel host, not a game patch. No extra title patch file is named as required. The host is Linux (CachyOS), GCC 16.2.1, Intel i5-12400, NVIDIA GeForce RTX 3060 Ti (615.78.08). The cited run does not name a host kernel, RAM size or window toolkit. The form says stock build. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main 8856f18, not a release zip. The form furthest point is In game. What is shown: main menu renders at 35fps; loading screen, intro, and in-game map at 120fps; in-game play at 12fps. UI (dialogs, minimap, controls) mostly intact. Those FPS values are a report, not a benchmark. In game on that cited main is not a Playable claim. A single self-report is not an official-table row. Current blocker: 3D view corrupts after map use, partially recovers on further cycles. A 13 Oct comment in the same thread: 3D view corrupts after about three map open/close cycles (smearing, duplication, black blobs, black world; UI hit or miss, never fully missing), partially recovers on further cycles, with pyramid recreate waves and keep-stale events on main-view targets recorded in #5335. #5335 stays open. #4341 merged as 28fb252c62 (14 Oct, 23:14 UTC) and is in v0.1.3; that vertex-routing wall (#4329, VGT_SHADER_STAGES_EN=0x2002008) is historical as of 14 Oct 2026. A later comment in the same thread on 21 Oct, on main cecb540a63 then main b3c0f48bdd plus #9406 (Radeon RX 6650 XT / RADV Mesa 26.2.4), said the title now reaches the title screen ("Press X to continue") and Character Select at about 45 to 50 FPS on main, then stops about 108 s in after Cross on "New Character" at AGC graphics: storage texture has no committed guest pages, and that with #9406 two 300 s runs got past Character Select to the Play menu, the "Do you want to do the tutorial?" prompt and the intro comic at about 120 FPS. That follow-up is not the cited furthest and does not re-establish in-game. #9406 stays open. Relink on that later comment used --module-dir Media/Modules --module-dir Media/Plugins; APS5_PLAYGO_UNLISTED_CHUNKS=installed was set as a precaution; input was Cross every 15 to 20 s. Those are relinker flags, a host environment variable and a host input pattern, not a game patch, and that later comment is not the cited furthest. Gameplay past the intro, online play, audio output and long sessions were not checked on that later comment. Save or load of a newly written slot, audio, later areas or an ending, and network play were not checked on the cited furthest.
PPSA29413

Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Linux |
| Build source | main · 8856f18 |
| Last verified in snapshot | 16 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Linux (CachyOS) / GCC 16.2.1 / Intel i5-12400 / NVIDIA GeForce RTX 3060 Ti (615.78.08) (discussion #2211, 16 Oct 2026): Wobbly Life PPSA29413 content 01.160.000 on unmodified main 8856f18, with no pull requests on top. Linux in game — main menu at 35 FPS, loading screen, intro and in-game map at 120 FPS, in-game play at 12 FPS. UI (dialogs, minimap, controls) mostly intact. 8856f18 predates v0.1.3. 8856f18 is the merge of #1202 and is in v0.1.3. Single community self-report. In game ≠ Playable.
- Same Linux host and thread: Relinked with --registry --module-dir Media/Plugins --module-dir Media/Modules --to-intel. Those flags are relinker flags, not a game patch. --to-intel is a host-CPU relinker flag for this Intel host, not a game patch. The form says stock build. No extra title patch file is named as required.
Blocked
- Current blocker in discussion #2211: 3D view corrupts after map use, partially recovers on further cycles. A 13 Oct comment: 3D view corrupts after about three map open/close cycles (smearing, duplication, black blobs, black world; UI hit or miss, never fully missing), partially recovers on further cycles, with pyramid recreate waves and keep-stale events on main-view targets in #5335. #5335 stays open.
- The form furthest point is In game. What is shown is main menu at 35 FPS, loading, intro and in-game map at 120 FPS, and in-game play at 12 FPS, with UI mostly intact. Those FPS values are a report, not a benchmark. In game on that cited main is not a Playable claim.
- A later 21 Oct comment on main cecb540a63 / b3c0f48bdd plus #9406 reached the title screen and Character Select at about 45 to 50 FPS on main, then stopped at AGC graphics: storage texture has no committed guest pages. That follow-up is not the cited furthest and does not re-establish in-game. #9406 stays open.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. Cited commit 8856f18 (15 Oct, 10:30 UTC) predates v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC), but the cited run used unmodified main, not the official zip.
- Windows. No cited Windows session of this title in discussion #2211.
- macOS. No cited macOS session of this title in discussion #2211.
- Host kernel, RAM size or window toolkit. The cited host names CachyOS / GCC 16.2.1 / Intel i5-12400 / GeForce RTX 3060 Ti and does not name those.
- Save or load of a newly written slot. Discussion #2211 does not name a save write or reload.
- Audio. Discussion #2211 does not check audio on the cited furthest.
- Later areas or an ending. Discussion #2211 names in-game play and map-use corruption and does not name a later area or an ending.
- Network or online play. Discussion #2211 does not check them on the cited furthest.
- In-game on later main cecb540a63 / b3c0f48bdd. The 21 Oct follow-up reached Character Select on main and the intro comic only with #9406; that follow-up is not the cited furthest and does not re-establish in-game.
Saves, patch, and network
Saves
Status: Unknown
Unknown. Discussion #2211 does not name a save write or a later reload of a newly written slot.
Game patch
Status: Known
Known. The cited report names Wobbly Life PPSA29413 content 01.160.000. Relinked with --registry --module-dir Media/Plugins --module-dir Media/Modules --to-intel. Those flags are relinker flags, not a game patch. No extra title patch file is named as required. Furthest cited in-game used unmodified main 8856f18, with no pull requests on top. 8856f18 is the merge of #1202 and is in v0.1.3. #4341 merged as 28fb252c62 (14 Oct) and is in v0.1.3; that merge is not the cited furthest. #5335 stays open.
Network
Status: Unknown
Unknown. No cited report checks online or networked play on the cited furthest.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
3D view corrupts after map use, partially recovers on further cycles
github.com/boykopovar/AnyPS5/discussions/22113D view corrupts after about three map open/close cycles (smearing, duplication, black blobs, black world; UI hit or miss, never fully missing)
github.com/boykopovar/AnyPS5/discussions/2211AGC graphics: storage texture has no committed guest pages
github.com/boykopovar/AnyPS5/discussions/2211
Windows
No report in the cited thread. Windows was not checked.
Linux
Linux (CachyOS) / GCC 16.2.1 / Intel i5-12400 / NVIDIA GeForce RTX 3060 Ti (615.78.08) (discussion #2211, 16 Oct 2026): Wobbly Life PPSA29413 content 01.160.000 on unmodified main 8856f18, with no pull requests on top. Linux in game — main menu at 35 FPS, loading screen, intro and in-game map at 120 FPS, in-game play at 12 FPS. UI (dialogs, minimap, controls) mostly intact. Relinked with --registry --module-dir Media/Plugins --module-dir Media/Modules --to-intel. Those flags are relinker flags, not a game patch. --to-intel is a host-CPU relinker flag for this Intel host, not a game patch. The form says stock build. No extra title patch file is named as required. Current blocker: 3D view corrupts after map use, partially recovers on further cycles (issue #5335). 8856f18 (15 Oct, 10:30 UTC) predates v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 8856f18 is the merge of #1202 and is in v0.1.3. #4341 merged as 28fb252c62 (14 Oct, 23:14 UTC) and is in v0.1.3; the #4329 vertex-routing wall is historical as of 14 Oct 2026. The cited furthest in-game used unmodified main 8856f18. A later comment on 21 Oct on main cecb540a63 / b3c0f48bdd plus #9406 (Radeon RX 6650 XT / RADV Mesa 26.2.4) reached the title screen and Character Select at about 45 to 50 FPS on main, then stopped at AGC graphics: storage texture has no committed guest pages; that follow-up is not the cited furthest and does not re-establish in-game. No cited run checked the official release zip. Windows and macOS were not checked. Single community self-report. In game ≠ Playable.
Sources
- github.com/boykopovar/AnyPS5/discussions/2211
- github.com/boykopovar/AnyPS5/issues/5335
- github.com/boykopovar/AnyPS5/pull/4341
- github.com/boykopovar/AnyPS5/pull/1202
Live threads beat this snapshot: Game bring-up discussions.
Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.