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Asterix & Obelix: Slap Them All! on AnyPS5

Linux is in game — Asterix & Obelix: Slap Them All (the 2021 PS5 title PPSA08576, content 01.000.000, not the 2023 sequel Slap Them All 2), first level with the HUD — at 59.94 FPS on unmodified main f894ba69d3 (Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT), with one dip to about 50 FPS during loading and no driver stop or GPU fault; Windows and macOS were not checked. Cited commit f894ba69d3 (21 Oct) postdates v0.1.3 (3fd1cc393b, 20 Oct) and is unreleased main newer than the latest official zip. #8479 is the merge that f894ba69d3 is and is not in v0.1.3. The cited furthest in-game used plain main, with no other PRs. No cited run tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main f894ba69d3, not a release zip. In game on that cited main commit is not a Playable claim. A single self-report is not an official-table row.

In gameCommunity reportLinux

PPSA08576

AnyPS5.io branded placeholder cover for Asterix & Obelix: Slap Them All!. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotLinux
Build sourcemain · f894ba69d3
Last verified in snapshot21 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 (discussion #9002, 21 Oct 2026): Asterix & Obelix: Slap Them All PPSA08576 content 01.000.000 on unmodified main f894ba69d3, with no other PRs. Linux in game — the copyright splash, the save-file menu ("Choose a saved file"), and the first level in gameplay with the HUD. It ran at 59.94 FPS, with one dip to about 50 FPS during loading. The 240 s run was stopped at the limit without a driver stop or a GPU fault. Host imports: 211 made, 0 refused, 0 failed. f894ba69d3 postdates v0.1.3 and is the merge of #8479, which is not in v0.1.3. Single community self-report. In game ≠ Playable.
  • Same Linux host and thread: relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. --module-dir and --rpath are relinker flags, not a game patch. Unity IL2CPP title. The game's own Media/Modules and Media/Plugins must be passed to the relinker as --module-dir. APS5_PLAYGO_UNLISTED_CHUNKS=installed was set as a precaution. Input was Cross held for 0.8 s every 15 to 20 s. The 528 guest context signal=0x1e lines are the Unity GC's thread-suspend signal and did not stop the run. No extra title patch file is named as required.

Blocked

  • Current blocker named in discussion #9002: none. The 240 s run was stopped at its limit without a driver stop or a GPU fault.
  • Not checked in the cited report: later levels, co-op and multiplayer, audio output, save and load across restarts, controller feel, long sessions, Windows, or macOS. In game on that cited main is not a Playable claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. The cited play used unmodified main f894ba69d3, which postdates v0.1.3, not a release zip.
  • Windows. No cited Windows session of this title in discussion #9002.
  • macOS. No cited macOS session of this title in discussion #9002.
  • Audio output. The cited report says audio output was not checked.
  • Save and load across restarts. The cited report says they were not checked.
  • Later levels, co-op, and multiplayer. The cited run reached the first level with the HUD.
  • NVIDIA or Intel GPU in-game reports. The cited Linux host is Radeon RX 6650 XT RADV only.
  • Whether APS5_PLAYGO_UNLISTED_CHUNKS=installed is required for this dump. It was set as a precaution.
  • How far play went past the 240 s sample, or completion.

Saves, patch, and network

Saves

Status: Unknown

Unknown. Discussion #9002 says save and load across restarts were not checked.

Game patch

Status: Known

Known. The cited report names Asterix & Obelix: Slap Them All PPSA08576 content 01.000.000. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins. Those flags are relinker flags, not a game patch. The game's own Media/Modules and Media/Plugins must be passed as --module-dir. No extra title patch file is named as required. Furthest cited in-game used unmodified main f894ba69d3 (the merge of #8479) with no other PRs. #8479 is not in v0.1.3. The cited run set APS5_PLAYGO_UNLISTED_CHUNKS=installed as a precaution.

Network

Status: Unknown

Unknown. Discussion #9002 says co-op and multiplayer were not checked.

Windows

No report in the cited thread. Windows was not checked.

Linux

Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 (discussion #9002, 21 Oct 2026): Asterix & Obelix: Slap Them All PPSA08576 content 01.000.000 on unmodified main f894ba69d3, with no other PRs. Linux in game — the copyright splash, the save-file menu ("Choose a saved file"), and the first level in gameplay with the HUD. It ran at 59.94 FPS, with one dip to about 50 FPS during loading. The 240 s run was stopped at the limit without a driver stop or a GPU fault. Host imports: 211 made, 0 refused, 0 failed. Current blocker: none named; the run was stopped at its 240 s limit. Unity IL2CPP title. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. --module-dir and --rpath are relinker flags, not a game patch. The game's own Media/Modules and Media/Plugins must be passed to the relinker as --module-dir. APS5_PLAYGO_UNLISTED_CHUNKS=installed was set as a precaution. Input was Cross held for 0.8 s every 15 to 20 s. The 528 guest context signal=0x1e lines in the log are the Unity GC's thread-suspend signal and did not stop the run. Later levels, co-op and multiplayer, audio output, save and load across restarts, controller feel, and long sessions were not checked. AI-assisted testing and report: yes, Claude Code. f894ba69d3 (21 Oct) is the merge of #8479 and postdates v0.1.3 (3fd1cc393b, 20 Oct); #8479 is not in v0.1.3. The cited furthest in-game used plain main. No cited run tested the official release zip. Windows and macOS were not checked. Single community self-report. In game ≠ Playable.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.