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ASTRONEER on AnyPS5

Linux is at menus — ASTRONEER (the System Era sandbox PPSA27623, content 01.015.000, not Astro Bot and not Astro's Playroom), the System Era logo, "Loading Solar System" and the opening cinematic at about 1 FPS — on unmodified main 61d0fa5b3c (Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT), with host imports refused and GuestBufferMemory::copyRegion copies on every draw as the current blocker; Windows and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit 61d0fa5b3c (20 Oct, 22:50 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 61d0fa5b3c is the merge of #8304 and is not in v0.1.3. The cited furthest menus used plain main, with no pull requests on top. Unreal Engine 4 title. The report does not name a relinker command. No extra title patch file is named as required. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest menus used unmodified main 61d0fa5b3c, not a release zip. What is shown: the System Era logo; "Loading Solar System"; the opening cinematic. In the 100-120 s window, frame p50 is 1099 ms with the GPU busy 90 ms per present. The title runs without a driver stop. Those FPS values are a report, not a benchmark. Menus on that cited main is not an In game claim. A single self-report is not an official-table row. Current blocker: host imports are refused on this machine, so the draw thread copies guest buffers into staging on every draw (GuestBufferMemory::copyRegion to GuestMemory::Read). A same-author comparison on main 61d0fa5b3c plus open #8091 and #6959 is not the cited furthest: that stack ran the same scene at frame p50 71.8 ms (12-19 FPS) and named the forest, the orbital station and the drop pod, the descent to the planet, and the pod landing on the surface, at normal brightness; with #8091 alone the image is very dark because UE4's 32-slice colour-grading LUT exceeds RADV's maxMeshOutputLayers = 8, the same cause as #6933 and #8613. #8091 and #6959 are still open. Conversion and the report were prepared with AI assistance (Claude Code). Gameplay after landing was not checked; no input was given past the intro. Audio by ear, save/load, and long sessions were not checked.

MenusCommunity reportLinux

PPSA27623

AnyPS5.io branded placeholder cover for ASTRONEER. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageMenus
Platforms in this snapshotLinux
Build sourcemain · 61d0fa5b3c
Last verified in snapshot20 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 (discussion #8746, 20 Oct 2026): ASTRONEER PPSA27623 content 01.015.000 on unmodified main 61d0fa5b3c, with no pull requests on top. Linux at menus — the System Era logo, "Loading Solar System" and the opening cinematic, at about 1 FPS. In the 100-120 s window, frame p50 is 1099 ms with the GPU busy 90 ms per present. The title runs without a driver stop. 61d0fa5b3c is unreleased main, newer than v0.1.3, and is the merge of #8304, which is not in v0.1.3. Single community self-report. Menus ≠ In game.
  • Same Linux host and thread: Unreal Engine 4 title. The report does not name a relinker command. No extra title patch file is named as required. Those FPS values are a report, not a benchmark.
  • Same-author comparison in discussion #8746: main 61d0fa5b3c plus open #8091 and #6959 ran the same scene at frame p50 71.8 ms (12-19 FPS) and named the forest, the orbital station and the drop pod, the descent, and the landing, at normal brightness. That comparison is not the cited furthest. #8091 and #6959 are still open.

Blocked

  • Current blocker in discussion #8746: host imports are refused on this machine, so the draw thread copies guest buffers into staging on every draw (GuestBufferMemory::copyRegion to GuestMemory::Read).
  • The furthest shown point is menus. What is shown is the System Era logo, "Loading Solar System", and the opening cinematic. Gameplay after landing was not checked; no input was given past the intro. Menus on that cited main is not an In game claim.
  • With #8091 alone on the same main, the image is very dark because UE4's 32-slice colour-grading LUT exceeds RADV's maxMeshOutputLayers = 8, the same cause as #6933 and #8613. That dark image is on the open-PR comparison, not the cited furthest.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. The cited furthest menus used unmodified main 61d0fa5b3c, which is unreleased main newer than v0.1.3 and is the merge of #8304 (not in v0.1.3), not a release zip.
  • A relinker command. Discussion #8746 does not name one.
  • Windows. No cited Windows session of this title in discussion #8746.
  • macOS. No cited macOS session of this title in discussion #8746.
  • Audio by ear. Discussion #8746 lists audio by ear among items that were not checked.
  • Save/load. Discussion #8746 lists save/load among items that were not checked.
  • Network or online play. Discussion #8746 does not check them.
  • Gameplay after landing. No input was given past the intro.
  • NVIDIA or Intel GPU reports. The cited Linux host is Radeon RX 6650 XT / RADV only.
  • Long sessions. Discussion #8746 lists long sessions among items that were not checked.

Saves, patch, and network

Saves

Status: Unknown

Unknown. Discussion #8746 lists save/load among items that were not checked.

Game patch

Status: Known

Known. The cited report names ASTRONEER PPSA27623 content 01.015.000. No extra title patch file is named as required. Furthest cited menus used unmodified main 61d0fa5b3c (the merge of #8304) with no pull requests on top. #8304 is not in v0.1.3. Open #8091 and #6959 were used only in a same-author comparison and are not the cited furthest.

Network

Status: Unknown

Unknown. Discussion #8746 does not check network or online play.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

No report in the cited thread. Windows was not checked.

Linux

Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 (discussion #8746, 20 Oct 2026): ASTRONEER PPSA27623 content 01.015.000 on unmodified main 61d0fa5b3c, with no pull requests on top. Linux at menus — the System Era logo, "Loading Solar System" and the opening cinematic, at about 1 FPS. In the 100-120 s window, frame p50 is 1099 ms with the GPU busy 90 ms per present. The title runs without a driver stop. Unreal Engine 4 title. The report does not name a relinker command. No extra title patch file is named as required. Current blocker: host imports are refused on this machine, so the draw thread copies guest buffers into staging on every draw (GuestBufferMemory::copyRegion to GuestMemory::Read). 61d0fa5b3c (20 Oct, 22:50 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 61d0fa5b3c is the merge of #8304 and is not in v0.1.3. The cited furthest menus used plain main. A same-author comparison on main 61d0fa5b3c plus open #8091 and #6959 is not the cited furthest: that stack ran the same scene at frame p50 71.8 ms (12-19 FPS) and named the forest, the orbital station and the drop pod, the descent, and the landing, at normal brightness; with #8091 alone the image is very dark (UE4 32-slice colour-grading LUT exceeds RADV maxMeshOutputLayers = 8). #8091 and #6959 are still open. No cited run checked the official release zip. Windows and macOS were not checked. Single community self-report. Menus ≠ In game.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.