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Biped on AnyPS5

Windows is in game through Solo Biped Training at about 25 FPS in the initial leg-training section and about 40–58 FPS in later training (earlier manual play 26–50 FPS) on unmodified main f894ba69d3 (Windows 11 Pro / Ryzen 7 7800X3D / RTX 5070 Ti); current blocker on main is AGC graphics: storage texture has no committed guest pages (exit 0xC0000409 / SIGABRT — 21 Oct abort at 703.97 s; 22 Oct pause-menu stop at about 170 s), while a later 22 Oct retest on main 7e2ba73e4c plus still-open #9406 held 15 minutes with pause/resume; Linux and macOS were not checked. Both cited main commits (f894ba69d3, 21 Oct; 7e2ba73e4c, 22 Oct) are unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct). #9406 is still open and is not in v0.1.3. Neither report tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main, not a release zip. In game on that cited main commit is not a Playable claim. A single self-report is not an official-table row.

In gameCommunity reportWindows

PPSA24589

AnyPS5.io branded placeholder cover for Biped. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotWindows
Build sourcemain · f894ba69d3
Last verified in snapshot22 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Windows 11 Pro 25H2, build 26200.9711 / AMD Ryzen 7 7800X3D / 32 GB RAM / NVIDIA GeForce RTX 5070 Ti 16 GB driver 616.92 / MinGW-w64 GCC 15.2 / Release (discussion #9376, 21 Oct 2026): Biped PPSA24589 content 01.000.002 on unmodified AnyPS5 main f894ba69d3, built locally, no PRs or local code changes. In game — title screen, menus and Solo Biped Training. Leg rotation, walking, skating, collecting items and object-interaction sections were reached. Controller/keyboard input works, and checkpoint saving indicators appear. Save reload was not checked. Initial leg-training about 25 FPS; later training about 40–58 FPS; earlier manual play 26–50 FPS. These are observations from different sections, not a comparison of the same scene. Gameplay audio was reported as good; cutscene audio was reported as bugged. Unmodified main, not a release zip. Single community self-report. In game ≠ Playable.
  • Same host and thread: Unity title. Relinked with relinker.exe --windows --windows-diagnostics --registry --no-patches --module-dir Media/Modules --module-dir Media/Plugins inputs/eboot.elf runtime/biped.exe, including both Unity module directories. Ran biped.exe with the original assets under app0 and the same main build's system libraries under libs. Original sce_sys/param.json retained without overrides. Continue → SOLO → Biped Training. --module-dir is a relinker flag, not a game patch. APS5_PAD_INPUT_FILE enabled initial diagnostic controller commands; APS5_VIDEOOUT_TELEMETRY_DIR recorded FPS and pad events. No shader-dump, draw-skipping or title-specific compatibility flags.
  • Same Windows host (discussion #9376 comment, 22 Oct 2026): #9406 resolves the reproduced pause/menu stop in that run. Main 7e2ba73e4c: opening the pause menu with Esc hit AGC graphics: storage texture has no committed guest pages and SIGABRT at about 170 s; the watchdog then terminated the failing process at 172.08 s for low available RAM. PR head 1855089a95 merged onto the same main: pause/resume and returning to the main menu worked; the session reached its planned 15-minute limit (900.69 s including startup and idle menus, not 15 minutes of continuous gameplay) without another graphics failure. The new depth-plane check printed: depth plane 0x268950000+0x1000000 was unmapped with GPU results pending; they are dropped. Main-menu music is still absent; gameplay music works. Cutscene audio was not rechecked. #9406 is still open and is not in v0.1.3. This page cites unmodified main for the furthest-stage build source.

Blocked

  • AGC graphics: storage texture has no committed guest pages on unmodified main (discussion #9376), then SIGABRT (Windows process exit 0xC0000409). The 21 Oct session on main f894ba69d3 aborted after 703.97 s (11 minutes 44 seconds, including startup, menus and gameplay). An earlier recorded session also stopped with this exact graphics error when returning to the main menu. A separate manual retest was reported to crash after approximately five minutes of gameplay; no guest log was captured for that retest. On 22 Oct, main 7e2ba73e4c hit the same error opening the pause menu at about 170 s.
  • Cutscene audio was reported as bugged on the 21 Oct main run; the precise audio symptom was not isolated. The 22 Oct #9406 retest did not recheck cutscene audio. Main-menu music is still absent on that retest; gameplay music works.
  • Not checked in the cited reports: save reload, full-game or long-session stability, play past Solo Biped Training, Linux, macOS, or AMD/Intel GPUs. In game through training is not a Playable claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report.
  • Linux. No cited Linux session of this title in discussion #9376.
  • macOS. No cited macOS session of this title in discussion #9376.
  • Save reload. Checkpoint saving indicators appear; save reload was not checked.
  • Network or online play. No cited report tests it.
  • Play past Solo Biped Training, or completion.
  • AMD or Intel GPU in-game reports. The cited Windows host is RTX 5070 Ti only.
  • Whether #9406 is required. The 22 Oct comment says it resolves the reproduced pause/menu stop. #9406 is still open and is not in v0.1.3. This page cites unmodified main, not that PR, as the furthest-stage build source.

Saves, patch, and network

Saves

Status: Unknown

Unknown. Discussion #9376 says checkpoint saving indicators appear. Save reload was not checked.

Game patch

Status: Known

Known. The cited report names Biped PPSA24589 content 01.000.002. Unity title. Relinked with relinker.exe --windows --windows-diagnostics --registry --no-patches --module-dir Media/Modules --module-dir Media/Plugins. --module-dir is a relinker flag, not a game patch. No extra title patch file is named as required. Furthest cited in-game used unmodified main f894ba69d3. A later 22 Oct retest compared main 7e2ba73e4c with still-open #9406.

Network

Status: Unknown

Unknown. No cited report tests online or networked play.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

Windows 11 Pro 25H2, build 26200.9711 / AMD Ryzen 7 7800X3D / 32 GB RAM / NVIDIA GeForce RTX 5070 Ti 16 GB driver 616.92 / MinGW-w64 GCC 15.2 / Release (discussion #9376, 21–22 Oct 2026): in game — title screen, menus and Solo Biped Training. Leg rotation, walking, skating, collecting items and object-interaction sections were reached. Controller/keyboard input works, and checkpoint saving indicators appear. Save reload was not checked. The initial leg-training section ran at approximately 25 FPS, with later training sections around 40–58 FPS. Earlier manual gameplay was reported at 26–50 FPS. These are observations from different sections, not a comparison of the same scene. Gameplay audio was reported as good; cutscene audio was reported as bugged and the precise symptom was not isolated. Current blocker on unmodified main: AGC graphics: storage texture has no committed guest pages, then SIGABRT (Windows process exit 0xC0000409). The 21 Oct session on main f894ba69d3 aborted after 703.97 s (11 minutes 44 seconds, including startup, menus and gameplay). An earlier recorded session also stopped with this exact graphics error when returning to the main menu. A separate manual retest was reported to crash after approximately five minutes of gameplay; no guest log was captured for that retest. On 22 Oct, main 7e2ba73e4c: opening the pause menu with Esc hit the same storage-texture error and SIGABRT at about 170 s; the memory watchdog then terminated the failing process at 172.08 s. #9406 (head 1855089a95, still open, not in v0.1.3) merged onto that same main: pause/resume and returning to the main menu worked; the session reached its planned 15-minute limit without another graphics failure (900.69 s including startup and idle menus, not 15 minutes of continuous gameplay). The new depth-plane check printed: depth plane 0x268950000+0x1000000 was unmapped with GPU results pending; they are dropped. Main-menu music is still absent; gameplay music works. Cutscene audio was not rechecked. Save reload and full-game stability were not checked. Both cited main commits are unreleased main, newer than v0.1.3. Neither run tested the official release zip. Relinked with relinker.exe --windows --windows-diagnostics --registry --no-patches --module-dir Media/Modules --module-dir Media/Plugins inputs/eboot.elf runtime/biped.exe. Original sce_sys/param.json retained. Continue → SOLO → Biped Training. Single community self-report. In game ≠ Playable.

Linux

No report in the cited thread. Linux was not checked.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.