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Blasphemous 2 on AnyPS5
Windows is in game — Blasphemous 2 (the 2023 sequel PPSA13579 / US dump PPSA13580, content 01.001.000, not the 2019 Blasphemous), the opening area through the Faceless One at about 59.9 to 60.0 FPS — on unmodified main 34454bd83 (Windows 11 / i7-11800H / GeForce RTX 3060 Laptop), with no fatal line found and only a brief stall when continuing a save; Linux also reached the opening room at about 59.94 FPS, and macOS was not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit 34454bd83 (15 Oct) is in v0.1.3 (3fd1cc393b, 20 Oct). The cited furthest in-game used plain main, with no pull requests on top. #4688 and #3295, which the first post needed, merged (13 Oct and 14 Oct) and are in v0.1.3. Unwrapped with tools/unwrap_self.py on eboot.bin and 17 modules: 6 in sce_module/, 2 in Media/Modules/ and 9 in Media/Plugins/. Relinked with relinker --windows --registry --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.exe. Those flags are relinker flags, not a game patch. tools/import_audit.py with all three module directories reported 0 absent imports and 56 stubs. ANYPS5_GPU=3060 and APS5_PAD_INPUT_FILE were set. Those are host environment variables, not a game patch. No extra title patch file is named as required. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main 34454bd83, not a release zip. The form furthest point is In game. What is shown: the opening area at 59.9 to 60.0 FPS (window title) on three runs with no crash. Run 1 (cold shader cache): Press X to continue by 48 s; Pilgrimage starts a new game and creates save slot slot0; the intro video (cutscenesvideos_assets_cts01.mp4.bundle) plays; the in-engine opening scene leads into play with the HUD, enemies and the Bile Flasks tutorial. Runs 2 and 3 (warm cache): title screen by 24 s; continuing the save loads at the Prie Dieu. Run 3: room transitions, ladders, jumping, attacking, and the Faceless One boss arena; dying to the boss and respawning at the Prie Dieu; the inventory and settings tabs of the pause menu; all 230 shaders came from the disk cache. A physical PS4 controller worked for movement and every button that was tried, and so did presses scripted through APS5_PAD_INPUT_FILE. FMOD audio plays correctly. Progress past the first boss was not checked. Those FPS values are a report, not a benchmark. In game on that cited main is not a Playable claim. A single self-report is not an official-table row. Current blocker: none found. No fatal, exception or error lines in any of the logs. Continuing a save stalls briefly. Sampling the window title every 250 ms, one 0.26 s interval presented no frames and the intervals beside it 19 to 35 frames a second. It was back to 60 within about 2 s. There were no shader cache misses during the load. Historical (12 Oct 2026): the first post on Linux needed then-open #4688 and #3295 to reach the title screen at about 59.9 FPS. On then-current main it stopped with PSNCore is an old version after a failed stat of /app0/Media/Plugins/PSNCore.prx (#4225), then SIGSEGV in core::string::reserve after the guest closes descriptor 0. #4688 merged (13 Oct, 04:48 UTC) and is in v0.1.3. #3295 merged (14 Oct, 18:38 UTC) and is in v0.1.3. A later Linux comment (17 Oct) on unmodified main e3838332e (CachyOS / Ryzen 9 5950X / GeForce RTX 3080 Ti) reached the opening room at about 59.94 FPS. Continue was not checked there. Audio was not checked there. That Linux run swapped in a telemetry libSceVideoOut.prx from #7298; #7298 merged (19 Oct, 18:40 UTC) and is in v0.1.3.
PPSA13579 · PPSA13580

Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Windows · Linux |
| Build source | main · 34454bd83 |
| Last verified in snapshot | 17 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Windows 11 (26200) / i7-11800H / 16 GB / NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA 617.42) / MinGW-w64 GCC 15.2.0 (WinLibs x86_64-ucrt-posix-seh, r7) (discussion #4687, 15 Oct 2026): Blasphemous 2 US dump PPSA13580 content 01.001.000 on unmodified main 34454bd83, no pull requests on top. Windows in game — opening area through the Faceless One at about 59.9 to 60.0 FPS on three runs with no crash. New Game creates slot0; continuing the save loads at the Prie Dieu. A physical PS4 controller worked. FMOD audio plays correctly. 34454bd83 is in v0.1.3. Single community self-report. In game ≠ Playable.
- Same thread: Relinked with relinker --windows --registry --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.exe. Those flags are relinker flags, not a game patch. tools/import_audit.py reported 0 absent imports and 56 stubs. ANYPS5_GPU=3060 and APS5_PAD_INPUT_FILE are host environment variables, not a game patch. No extra title patch file is named as required. A later Linux comment (17 Oct) on unmodified main e3838332e (CachyOS / Ryzen 9 5950X / RTX 3080 Ti) reached the opening room at about 59.94 FPS. e3838332e is in v0.1.3.
Blocked
- Current blocker named in discussion #4687: none found. No fatal, exception or error lines in any of the Windows logs. Continuing a save stalls briefly (one 0.26 s interval presented no frames; the intervals beside it 19 to 35 FPS; back to 60 within about 2 s; no shader cache misses during the load). Progress past the first boss was not checked.
- The form furthest point is In game. In game on that cited main is not a Playable claim. Historical (12 Oct 2026): the first Linux post needed then-open #4688 and #3295. On then-current main it stopped with PSNCore is an old version (#4225), then SIGSEGV in core::string::reserve after the guest closes descriptor 0. Those pull requests merged and are in v0.1.3.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. The cited play used unmodified main 34454bd83, not a release zip. No cited run checked official v0.1.3 as a zip.
- macOS. No cited macOS session of this title in discussion #4687.
- Progress past the first boss, or completion. The cited Windows session names the opening area through the Faceless One.
- Linux Continue and Linux audio. The 17 Oct Linux comment did not check Continue and did not capture audio.
- Network or online play. No cited report checks it.
- The 2019 Blasphemous. This page is Blasphemous 2 only (PPSA13579 / PPSA13580).
- AMD or Intel GPU Windows in-game reports. The cited Windows host is GeForce RTX 3060 Laptop only.
- Whether walk distance and attacks took effect in the Linux opening-room dumps. Discussion #4687 says those 480x270 dumps do not verify movement.
Saves, patch, and network
Saves
Status: Known
Known. Discussion #4687 says a Windows New Game created save slot slot0, and continuing that save loaded at the Prie Dieu. The 17 Oct Linux comment could not check Continue: with a 2026-10-11 _sd/slot0 save in place the slot list showed only New Game, and the title added a 3-byte _sd/slot0.blocks when it probed that save.
Game patch
Status: Known
Known. The cited furthest report names Blasphemous 2 US dump PPSA13580 content 01.001.000. The later Linux comment names PPSA13579 content 01.007.000. Relinked with relinker --windows --registry --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.exe. Those flags are relinker flags, not a game patch. No extra title patch file is named as required. Furthest cited in-game used unmodified main 34454bd83 with no pull requests on top. #4688 and #3295, which the first post needed, merged and are in v0.1.3. The Linux run swapped in a telemetry libSceVideoOut.prx from #7298; #7298 merged and is in v0.1.3.
Network
Status: Unknown
Unknown. No cited report checks online or networked play.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
PSNCore is an old version
github.com/boykopovar/AnyPS5/discussions/4687SIGSEGV in core::string::reserve
github.com/boykopovar/AnyPS5/discussions/4687ioerror_assets_all.bundle
github.com/boykopovar/AnyPS5/discussions/4687
Windows
Windows 11 (26200) / i7-11800H / 16 GB / NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA 617.42) / MinGW-w64 GCC 15.2.0 (WinLibs x86_64-ucrt-posix-seh, r7) (discussion #4687, 15 Oct 2026): Blasphemous 2 US dump PPSA13580 content 01.001.000 on unmodified main 34454bd83, no pull requests on top. #4688 and #3295, which the first post needed, are both merged. Windows in game — opening area through the Faceless One at about 59.9 to 60.0 FPS (window title) on three runs with no crash. New Game creates save slot slot0. Continuing the save loads at the Prie Dieu. A physical PS4 controller worked, and so did APS5_PAD_INPUT_FILE. FMOD audio plays correctly. Relinked with relinker --windows --registry --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.exe. Those flags are relinker flags, not a game patch. ANYPS5_GPU=3060 and APS5_PAD_INPUT_FILE are host environment variables, not a game patch. No extra title patch file is named as required. Current blocker: none found. Continuing a save stalls briefly (one 0.26 s interval presented no frames; back to 60 within about 2 s). 34454bd83 (15 Oct, 12:03 UTC) is in v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). The cited furthest in-game used plain main. No cited run checked the official release zip. Progress past the first boss was not checked. Single community self-report. In game ≠ Playable.
Linux
Linux x86-64 (discussion #4687, first post 12 Oct 2026): Blasphemous 2 PPSA13579, Unity il2cpp, reached the title screen (Press X to continue) at about 59.9 FPS for 240 s with then-open #4688 and #3295. Gameplay, input and audio were not checked on that first post. Historical (12 Oct 2026): on then-current main it stopped with PSNCore is an old version after a failed stat of /app0/Media/Plugins/PSNCore.prx (#4225), then SIGSEGV in core::string::reserve after the guest closes descriptor 0. #4688 merged (13 Oct) and is in v0.1.3. #3295 merged (14 Oct) and is in v0.1.3. Later (17 Oct 2026), CachyOS / Linux 7.2.9-2-cachyos / AMD Ryzen 9 5950X / NVIDIA GeForce RTX 3080 Ti (proprietary 615.78.08) / GCC 16.2.1 Release on unmodified main e3838332e, no pull requests on top: Blasphemous 2 PPSA13579 content 01.007.000. Linux in game, opening room — about 59.94 FPS in the title, intro, 60 s play and 60 s idle windows. Three launches, all exit code 0, no crash. Cold shader cache: 0 hits, 228 misses, 228 writes; warm: 228 hits, 0 misses. New Game load stalls about 0.73 to 0.77 s then returns to about 60. Continue was not checked. Audio was not checked. Whether walk distance and attacks took effect in the opening room was not verified on the 480x270 dumps. That run swapped in a telemetry libSceVideoOut.prx from #7298; #7298 merged (19 Oct) and is in v0.1.3. e3838332e (17 Oct, 18:16 UTC) is in v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). macOS was not checked. Single community self-report. In game ≠ Playable.
Sources
- github.com/boykopovar/AnyPS5/discussions/4687
- github.com/boykopovar/AnyPS5/pull/4688
- github.com/boykopovar/AnyPS5/pull/3295
- github.com/boykopovar/AnyPS5/issues/4225
- github.com/boykopovar/AnyPS5/pull/7298
Live threads beat this snapshot: Game bring-up discussions.
Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.