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Call of Duty: Black Ops on AnyPS5
Windows is in game — Campaign from Operation 40 through Redemption, Multiplayer (all maps and modes) and Zombies (Kino der Toten, Five, Dead Ops Arcade) of Call of Duty: Black Ops (the PS5 title PPSA34501, content 01.008.000, not a later Black Ops sequel) — at 15–20 FPS in the main menu, 55–60 FPS in cutscenes, 5–15 FPS indoors and 3–10 FPS outdoors on unmodified main e072e88 (Windows 11 Pro / Ryzen 9 9900X / RTX 2060), blocked by CPU-side draw preparation, shader processing and resource handling; Linux and macOS were not checked. Cited commit e072e88 (21 Oct) is 1257 commits after v0.1.3 (3fd1cc393b, 20 Oct). #5153 has since merged (14 Oct 2026) and is in v0.1.3; #5546 has since merged (14 Oct 2026) and is in v0.1.3; #5956 has since merged (16 Oct 2026) and is in v0.1.3; #6886 has since merged (17 Oct 2026) and is in v0.1.3; #3607 has since merged (14 Oct 2026) and is in v0.1.3; #5904 has since merged (16 Oct 2026) and is in v0.1.3; #5425 has since merged (13 Oct 2026) and is in v0.1.3; #7955 has since merged (20 Oct 2026) and is in v0.1.3. #8975 has since merged (21 Oct 2026) and is not in v0.1.3; #8714 has since merged (21 Oct 2026) and is not in v0.1.3. #7881 is still open and is not in v0.1.3. The cited furthest in-game used plain main. No cited run tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. #8975 (DB_RENDER_CONTROL depth copy) landed after v0.1.3, so the official zip may still stop at that historical startup graphics crash. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main e072e88, not a release zip. In game on that cited main commit is not a Playable claim. A single reporter's updates are not an official-table row.
PPSA34501

Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Windows |
| Build source | main · e072e88 |
| Last verified in snapshot | 21 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Windows 11 Pro / Ryzen 9 9900X / RTX 2060 (NVIDIA 617.42) / 32 GB DDR5-6000 / GCC 15.2.0 (discussion #5389, 21 Oct 2026): Call of Duty: Black Ops PPSA34501 content 01.008.000 on unmodified main e072e88. The reporter says no custom fork or additional patches are needed to play Campaign, Multiplayer and Zombies on that main. Windows in game — Campaign from Operation 40 (Cuba) through Redemption (Russia), with cutscenes, dialogue, music, sound effects, character models, environments, HUD and gameplay controls, and no crashes across that Campaign testing; Multiplayer launches as codmp.elf.exe with all maps including Nuketown and modes including Team Deathmatch, Free-for-All and Capture the Flag, plus custom classes and killstreaks; Zombies maps Kino der Toten, Five and Dead Ops Arcade. Speed on main e072e88: 15–20 FPS in the main menu, 55–60 FPS in cutscenes, 5–15 FPS indoors, 3–10 FPS outdoors, 1–5 FPS in split-screen. A 30-second Campaign capture replay (9,312 draws per frame, 7,460 shaders) averages 9.52 FPS. e072e88 is 1257 commits after v0.1.3. Community self-report (one reporter, one comment). In game ≠ Playable.
- Same Windows host and thread: relinked with relinker --windows --executable codmp.elf source/eboot.bin app.exe, which produces app.exe (Campaign and Zombies) and codmp.elf.exe (Multiplayer). Relinked with its own sce_module. Copy build/core/libs/libs/*.prx into libs/. --executable is a relinker flag, not a game patch. No extra title patch file is named as required.
- Same thread names local split-screen up to 4 players and lists open #7881 for split-screen support. Dead Ops Arcade is named as reaching a higher FPS than the other Zombies maps. A comment on 20 Oct 2026 reports about 26 FPS where that writer had previously seen 11 FPS in Kino der Toten, a menu near 59.9 FPS, cutscenes at 60 FPS, and Multiplayer working; that comment does not name a host or commit.
Blocked
- Current blocker named in discussion #5389: performance. On main e072e88 the reporter's table is 15–20 FPS in the main menu, 55–60 FPS in cutscenes, 5–15 FPS indoors, 3–10 FPS outdoors and 1–5 FPS in split-screen. A 30-second Campaign capture replay averages 9.52 FPS (9,312 draws per frame, 7,460 shaders). Profiling in that report points to CPU-side draw preparation, shader processing and resource handling.
- Historical start-up and menu stops named in discussion #5389: unresolved ELF import ZiDCxUUGbec (#5153, merged 14 Oct 2026, in v0.1.3); unresolved ELF import qYu6y1E0Qbg (#5546, merged 14 Oct 2026, in v0.1.3); sceVoiceGetPortAttr: attribute 1001 not implemented (#5956, merged 16 Oct 2026, in v0.1.3); DB_RENDER_CONTROL depth copy (0x84) (#8975, merged 21 Oct 2026, not in v0.1.3); crash at the start of Campaign and Zombies (#6886, merged 17 Oct 2026, in v0.1.3); crash when pressing Zombies -> Online (#3607, merged 14 Oct 2026, in v0.1.3); crash when pressing EULA or Privacy Policy (#5904, merged 16 Oct 2026, in v0.1.3). #8714 has since merged (21 Oct 2026) and is not in v0.1.3 (game time clock / slow-motion). #7881 is still open and is not in v0.1.3.
- Not checked in the cited report: Linux, macOS, a working online or networked session, or a named save-and-reload after new progress. In game through Campaign, Multiplayer and Zombies on that cited main is not a Playable claim.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. The cited play used unmodified main e072e88, 1257 commits after v0.1.3, not a release zip. #8975 landed after v0.1.3, so an official zip may still stop at that historical startup graphics crash.
- Linux. No cited Linux session of this title in discussion #5389.
- macOS. No cited macOS session of this title in discussion #5389.
- Whether local split-screen up to 4 players on the cited main needs open #7881. The report lists #7881 for split-screen support; that pull request is still open and is not in e072e88 or v0.1.3.
- A working online or networked session. The report names a historical crash when pressing Zombies -> Online (#3607, now in v0.1.3) and local Multiplayer; it does not name a working online match.
- Save and load after new progress. Completing Campaign is named; a save file or reload round trip is not.
- AMD or Intel GPU in-game reports. The cited Windows host is RTX 2060 only.
- The host and commit behind the 20 Oct 2026 comment that reports about 26 FPS in Kino der Toten.
Saves, patch, and network
Saves
Status: Unknown
Unknown. Discussion #5389 names a completed Campaign and working custom classes; it does not name a save file or a save-and-reload after new progress.
Game patch
Status: Known
Known. The cited report names Call of Duty: Black Ops PPSA34501 content 01.008.000. Relinked with relinker --windows --executable codmp.elf source/eboot.bin app.exe, with its own sce_module. That flag is a relinker flag, not a game patch. No extra title patch file is named as required. Furthest cited in-game used unmodified main e072e88.
Network
Status: Known
Known. Discussion #5389 names local Multiplayer (all maps and modes) and local split-screen up to 4 players. A working online or networked session is not named; the report lists a historical crash when pressing Zombies -> Online (#3607, merged 14 Oct 2026, in v0.1.3).
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
DB_RENDER_CONTROL depth copy (0x84)
github.com/boykopovar/AnyPS5/discussions/5389unresolved ELF import ZiDCxUUGbec
github.com/boykopovar/AnyPS5/discussions/5389sceVoiceGetPortAttr: attribute 1001 not implemented
github.com/boykopovar/AnyPS5/discussions/5389
Windows
Windows 11 Pro / Ryzen 9 9900X / RTX 2060 (NVIDIA 617.42) / 32 GB DDR5-6000 / GCC 15.2.0 (discussion #5389, 21 Oct 2026): Call of Duty: Black Ops PPSA34501 content 01.008.000 on unmodified main e072e88. The reporter says no custom fork or additional patches are needed to play Campaign, Multiplayer and Zombies on that main. Windows in game — Campaign from Operation 40 (Cuba) through the final mission Redemption (Russia), with cutscenes, dialogue, music, sound effects, character models, environments, HUD and gameplay controls, and no crashes across that Campaign testing; Multiplayer selects from the main menu, closes the current window and launches codmp.elf.exe into the Multiplayer menu, with all maps including Nuketown and modes including Team Deathmatch, Free-for-All and Capture the Flag, plus custom classes and killstreaks; Zombies maps Kino der Toten, Five and Dead Ops Arcade, with purchasing weapons, the Mystery Box, rebuilding barricades, opening doors, fighting waves and collecting power-ups. The same report names local split-screen up to 4 players (1–5 FPS on the main table) and lists open #7881 for split-screen support. Dead Ops Arcade is named as reaching a higher FPS than the other Zombies maps. Speed on main e072e88: 15–20 FPS in the main menu, 55–60 FPS in cutscenes, 5–15 FPS indoors, 3–10 FPS outdoors, 1–5 FPS in split-screen. A 30-second Campaign capture replay (9,312 draws per frame, 7,460 shaders) averages 9.52 FPS. Current blocker: CPU-side draw preparation, shader processing and resource handling. Relinked with relinker --windows --executable codmp.elf source/eboot.bin app.exe, which produces app.exe (Campaign and Zombies) and codmp.elf.exe (Multiplayer). Relinked with its own sce_module. Copy build/core/libs/libs/*.prx into libs/. --executable is a relinker flag, not a game patch. No extra title patch file is named as required. Historical (discussion #5389): start-up unresolved ELF import ZiDCxUUGbec (#5153, merged 14 Oct 2026, in v0.1.3); start-up unresolved ELF import qYu6y1E0Qbg (#5546, merged 14 Oct 2026, in v0.1.3); start-up intro sceVoiceGetPortAttr: attribute 1001 not implemented (#5956, merged 16 Oct 2026, in v0.1.3); start-up graphics DB_RENDER_CONTROL depth copy (0x84) (#8975, merged 21 Oct 2026, not in v0.1.3); crash at the start of Campaign and Zombies (#6886, merged 17 Oct 2026, in v0.1.3); crash when pressing Zombies -> Online (#3607, merged 14 Oct 2026, in v0.1.3); crash when pressing EULA or Privacy Policy (#5904, merged 16 Oct 2026, in v0.1.3). #8714 has since merged (21 Oct 2026) and is not in v0.1.3 (game time clock / slow-motion). #5425 has since merged (13 Oct 2026) and is in v0.1.3. #7955 has since merged (20 Oct 2026) and is in v0.1.3. #7881 is still open and is not in v0.1.3. e072e88 is 1257 commits after v0.1.3 (3fd1cc393b, 20 Oct). The cited furthest in-game used plain main. No cited run tested the official release zip. Linux and macOS were not checked. A comment on 20 Oct 2026 reports about 26 FPS where that writer had previously seen 11 FPS in Kino der Toten, a menu near 59.9 FPS, cutscenes at 60 FPS, and Multiplayer working; that comment does not name a host or commit. Community self-report (one reporter, one comment). In game ≠ Playable.
Linux
No report in the cited thread. Linux was not checked.
Sources
- github.com/boykopovar/AnyPS5/discussions/5389
- github.com/boykopovar/AnyPS5/pull/5153
- github.com/boykopovar/AnyPS5/pull/5546
- github.com/boykopovar/AnyPS5/pull/5956
- github.com/boykopovar/AnyPS5/pull/8975
- github.com/boykopovar/AnyPS5/pull/6886
- github.com/boykopovar/AnyPS5/pull/3607
- github.com/boykopovar/AnyPS5/pull/5904
- github.com/boykopovar/AnyPS5/pull/8714
- github.com/boykopovar/AnyPS5/pull/7881
- github.com/boykopovar/AnyPS5/pull/5425
- github.com/boykopovar/AnyPS5/pull/7955
Live threads beat this snapshot: Game bring-up discussions.
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