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Curved Space on AnyPS5
Linux is in game — Curved Space (the PS5 title PPSA02817, content 01.000), first level with the arena, glowing rings, bloom, ship, backdrop and HUD — on unmodified main 6a6a35fdf5 (Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT), with no FPS cited on that 3D re-run and later levels and audio were not checked; Windows and macOS were not checked. Cited commit 6a6a35fdf5 (22 Oct) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct). 6a6a35fdf5 is the merge of #7965 and contains #8847's merge 8b3e39832a (22 Oct); neither #8847 nor #7965 is in v0.1.3. The cited furthest in-game used plain main, with no pull requests on top. An earlier run on plain main eb73c168bb (20 Oct) reached the title screen ("Press ✕ to Start") and the first level's HUD (shield bar, weapon, score, "Use (L) to Move and (R) to Turn") at 50 to 60 FPS over 240 s, but the 3D world was black (mean luminance about 0.8/255); that black 3D is historical as of 22 Oct after #8847. #8091 or #6913 composed on that earlier tree, and APS5_IGNORE_DEPTH_TEST=1 and APS5_NO_DRAW_PRECHECK=1, left the world black. The dump's Media/Modules/Il2CppUserAssemblies.prx.esbak is truncated; unwrap the SELF Il2CppUserAssemblies.prx with tools/unwrap_self.py instead. That unwrap is a conversion step, not a game patch. No cited run tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main 6a6a35fdf5, not a release zip. A 100 s scripted run (Cross at 25, 40, 55 and 80 s) had no driver stop; at 95 s the first level had 73.4 % non-black pixels. In game on that cited main commit is not a Playable claim. A single self-report is not an official-table row.
PPSA02817

Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Linux |
| Build source | main · 6a6a35fdf5 |
| Last verified in snapshot | 22 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT, RADV Mesa 26.2.4 (discussion #8691, 22 Oct 2026): Curved Space PPSA02817 content 01.000 on plain main 6a6a35fdf5, which contains #8847's merge 8b3e39832a, with no pull requests on top. Linux in game — a 100 s scripted run (Cross at 25, 40, 55 and 80 s) reached the first level fully rendered: the arena, the glowing rings and bloom, the ship, the backdrop and the HUD, with 73.4 % non-black pixels at 95 s. No driver stop in the run. Unity (IL2CPP) title. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Those flags are relinker flags, not a game patch. 6a6a35fdf5 (22 Oct, 17:18 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 6a6a35fdf5 is the merge of #7965 and contains #8847; neither is in v0.1.3. Single community self-report. In game ≠ Playable.
- Same Linux host and thread: Unity (IL2CPP). The dump's Media/Modules/Il2CppUserAssemblies.prx.esbak is truncated (the ELF's ranges extend 0x240 bytes past its end); unwrap the SELF Il2CppUserAssemblies.prx with tools/unwrap_self.py instead. That unwrap is a conversion step, not a game patch. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Those flags are relinker flags, not a game patch. No extra title patch file is named as required.
- Earlier same-thread run on plain main eb73c168bb (20 Oct): title screen ("Press ✕ to Start") and the first level's HUD at 50 to 60 FPS over 240 s, with the 3D world black (mean luminance about 0.8/255). That black 3D is historical as of 22 Oct after #8847.
Blocked
- Current limit named in discussion #8691: no cited play past the first level. The 3D re-run on 6a6a35fdf5 cited no FPS. A 100 s scripted run had no driver stop.
- Historical (20 Oct, discussion #8691): on plain main eb73c168bb the 3D world was black. #8091 or #6913 composed, APS5_IGNORE_DEPTH_TEST=1 and APS5_NO_DRAW_PRECHECK=1 left the world black. #8847 (merged 22 Oct as 8b3e39832a) resolves a multisampled target rendered as sRGB and resolved as UNORM, or the other way round; that black 3D is historical after that merge.
- Not checked in the cited report: FPS on the 3D re-run, later levels, audio, saving, long sessions, Windows, or macOS. In game through the first level is not a Playable claim.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. The cited play used unmodified main 6a6a35fdf5, which is newer than v0.1.3 and is the merge of #7965 containing #8847 (neither in v0.1.3), not a release zip.
- Windows. No cited Windows session of this title in discussion #8691.
- macOS. No cited macOS session of this title in discussion #8691.
- Audio. Discussion #8691 lists audio as not checked.
- Saving. Discussion #8691 does not mention save or save reload.
- Network or online play. No cited report tests it.
- Gameplay past the first level, or completion.
- FPS on the 3D re-run. Discussion #8691 cites 50 to 60 FPS only on the earlier HUD-only run (20 Oct).
- NVIDIA or Intel GPU in-game reports. The cited Linux host is Radeon RX 6650 XT RADV only.
- Long sessions. The cited furthest run was a scripted 100 s sample.
Saves, patch, and network
Saves
Status: Unknown
Unknown. Discussion #8691 does not mention save or save reload.
Game patch
Status: Known
Known. The cited report names Curved Space PPSA02817 content 01.000. Unity (IL2CPP) title. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Those flags are relinker flags, not a game patch. The dump's Media/Modules/Il2CppUserAssemblies.prx.esbak is truncated; unwrap the SELF Il2CppUserAssemblies.prx with tools/unwrap_self.py instead. That unwrap is a conversion step, not a game patch. No extra title patch file is named as required. Furthest cited in-game used unmodified main 6a6a35fdf5 (the merge of #7965, containing #8847's merge 8b3e39832a) with no pull requests on top. Neither #8847 nor #7965 is in v0.1.3.
Network
Status: Unknown
Unknown. No cited report tests online or networked play.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
AGC graphics: multisampled draws are only rendered as recorded draws
github.com/boykopovar/AnyPS5/discussions/8691VUID-vkCmdBindVertexBuffers-pBuffers-00627
github.com/boykopovar/AnyPS5/discussions/8691
Windows
No report in the cited thread. Windows was not checked.
Linux
Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT, RADV Mesa 26.2.4 (discussion #8691, 22 Oct 2026): Curved Space PPSA02817 content 01.000 on plain main 6a6a35fdf5, which contains #8847's merge 8b3e39832a, with no pull requests on top. Linux in game — a 100 s scripted run (Cross at 25, 40, 55 and 80 s) reached the first level fully rendered: the arena, the glowing rings and bloom, the ship, the backdrop and the HUD, with 73.4 % non-black pixels at 95 s. No driver stop in the run. Unity (IL2CPP) title. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins eboot.elf app.elf. Those flags are relinker flags, not a game patch. The dump's Media/Modules/Il2CppUserAssemblies.prx.esbak is truncated (the ELF's ranges extend 0x240 bytes past its end); unwrap the SELF Il2CppUserAssemblies.prx with tools/unwrap_self.py instead. That unwrap is a conversion step, not a game patch. 6a6a35fdf5 (22 Oct, 17:18 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 6a6a35fdf5 is the merge of #7965 and contains #8847's merge 8b3e39832a (22 Oct, 13:28 UTC); neither #8847 nor #7965 is in v0.1.3. The cited furthest in-game used plain main. An earlier run on plain main eb73c168bb (20 Oct) reached the title screen ("Press ✕ to Start") and the first level's HUD at 50 to 60 FPS over 240 s, but the 3D world was black (mean luminance about 0.8/255); #8091 or #6913 composed, APS5_IGNORE_DEPTH_TEST=1 and APS5_NO_DRAW_PRECHECK=1 left that world black. That black 3D is historical as of 22 Oct after #8847. FPS on the 3D re-run, later levels, audio, saving, Windows and macOS were not checked. Single community self-report. In game ≠ Playable.
Sources
- github.com/boykopovar/AnyPS5/discussions/8691
- github.com/boykopovar/AnyPS5/pull/8847
- github.com/boykopovar/AnyPS5/pull/7965
Live threads beat this snapshot: Game bring-up discussions.
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