Games · Compatibility · Home

Dead Cells on AnyPS5

Linux is in game on a single community self-report (Dead Cells, PPSA15552, content 01.005.000). The cited run reached the title menu (Play, Options, Save: Slot 1) and the first area in gameplay with the HUD and the item prompt. Scripted Cross and Right presses picked up the starting weapon and moved. It ran at 59.94 FPS from about 40 s to the end of the 240 s run on Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT RADV Mesa 26.2.4, and stopped at the time limit without a driver stop or a GPU fault. Audio, combat, deaths, later biomes, and saves across restarts were not checked. This title is not in the official table. Build source is main — the cited play used plain main d6eafa54d0 with no other pull requests. An official zip may stop earlier. In game on that cited plain main is not a Playable claim. A single self-report is not an official-table row. Windows: no report in the cited thread.

In gameCommunity reportLinux

PPSA15552

AnyPS5.io branded placeholder cover for Dead Cells. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotLinux
Build sourcemain · d6eafa54d0
Last verified in snapshot22 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 (discussion #9659, 22 Oct 2026): Dead Cells PPSA15552 content 01.005.000 on AnyPS5 plain main d6eafa54d0, no other pull requests. Reached the title menu (Play, Options, Save: Slot 1) and the first area in gameplay with the HUD and the item prompt. Scripted Cross and Right presses picked up the starting weapon and moved. 59.94 FPS from about 40 s to the end of the 240 s run; stopped at the time limit without a driver stop or a GPU fault. Host imports: 1 made (3072 MiB), 0 refused. Single community self-report. Plain main, not a release zip. In game ≠ Playable.
  • Same host and thread: relinked with relinker --registry --rpath <build>/core/libs/libs eboot.elf app.elf. The title needed no game modules. All 493 imports resolve; the only stub is __tls_get_addr, which was not called. No PlayGo or other environment setting was needed.
  • The reporter marked AI-assisted testing and report: yes, Claude Code. The furthest-point observation (title menu through the first area with HUD) is the reporter's. Any images in that thread are the reporter's, not captures from this site.

Blocked

  • The cited run stopped at the 240 s time limit (discussion #9659). No driver stop or GPU fault. Current blocker named in the report: none for that sample — combat, deaths and later biomes were not reached.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this plain-main d6eafa54d0 in-game report. The cited play is main, not a release zip. An official zip may stop earlier.
  • Windows. No cited Windows session of this title in discussion #9659.
  • Audio. The cited report says audio output was not checked.
  • Combat, deaths, and later biomes. The cited report says they were not checked.
  • Saves across restarts. The cited report says they were not checked.
  • Long sessions. The cited report says they were not checked.
  • A performance profile. 59.94 FPS is the reading on that Linux host from about 40 s to the end of the 240 s run, not a profile.
  • Network or online play. No cited report tests it.
  • Output resolution. Discussion #9659 does not name a resolution for the 59.94 FPS sample.
  • NVIDIA or Intel GPU in-game reports. The cited Linux host is Radeon RX 6650 XT RADV only.
  • Play past the 240 s sample, or completion.

Saves, patch, and network

Saves

Status: Unknown

Unknown. The cited report says saves across restarts were not checked.

Game patch

Status: Known

Known. The cited report names Dead Cells PPSA15552 content 01.005.000. Relinked with relinker --registry --rpath <build>/core/libs/libs eboot.elf app.elf. No extra title patch file is named as required. The title needed no game modules. Furthest cited in-game used plain main d6eafa54d0, not a release zip.

Network

Status: Unknown

Unknown. No cited report tests online or networked play.

Windows

No report in the cited thread.

Linux

Linux 7.2.9 / Ryzen 9 7950X / RX 6650 XT RADV Mesa 26.2.4 (discussion #9659, 22 Oct 2026): in game — title menu (Play, Options, Save: Slot 1) and the first area with HUD and item prompt. Scripted Cross and Right picked up the starting weapon and moved. 59.94 FPS from about 40 s to the end of the 240 s run; stopped at the time limit without a driver stop or a GPU fault. Host imports: 1 made (3072 MiB), 0 refused. No game modules; 493 imports resolve; only stub __tls_get_addr (not called); no PlayGo env. Cited stack: plain main d6eafa54d0, no other PRs. Relinked with --registry --rpath <build>/core/libs/libs. Single community self-report. In game ≠ Playable.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.