Games · Compatibility · Home

Diablo II: Resurrected on AnyPS5

Linux is in game — Offline load of an existing character into the Rogue Encampment of Diablo II: Resurrected (the 2021 remaster, PPSA03912, not the original Diablo II), with the world, HUD and sound — at about 6 FPS (57 to 60 presents per 10 s, frame p50 167 to 173 ms) on unmodified main f71a31193 (Ubuntu / Ryzen 9 5950X / RTX 3080 Ti) with APS5_HOST_IMPORT_MIB=16384, blocked by CPU-bound AGC draw-path speed; Windows and macOS were not checked. Cited commit f71a31193 (19 Oct) predates v0.1.3 (3fd1cc393b, 20 Oct) and is in that release. Historical commits 40255d774 (16 Oct) and 19e020a27 (14 Oct) also predate v0.1.3 and are in that release. #1186 has since merged (14 Oct 2026) and is in v0.1.3; #5205 has since merged (14 Oct 2026) and is in v0.1.3; #5003 has since merged (14 Oct 2026) and is in v0.1.3; #6505 has since merged (19 Oct 2026) and is in v0.1.3. #7618 is still open and is not in v0.1.3; the same host measured about 8 FPS (79 to 82 presents per 10 s) with that one PR on top. The cited furthest in-game used plain main. No cited run tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main f71a31193, not a release zip. In game on that cited main commit is not a Playable claim. A single reporter's updates are not an official-table row.

In gameCommunity reportLinux

PPSA03912

AnyPS5.io branded placeholder cover for Diablo II: Resurrected. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotLinux
Build sourcemain · f71a31193
Last verified in snapshot19 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Ubuntu 26.10 / Ryzen 9 5950X / RTX 3080 Ti (NVIDIA 615.71.09) / GCC 15.3 / Release (discussion #5146 comment, 19 Oct 2026): Diablo II: Resurrected PPSA03912 content 01.039.000 on unmodified main f71a31193, no pull requests on top. The reporter notes that main has #6505 (the HTILE fix). Linux in game — Offline load of an existing character into the Rogue Encampment with the world, HUD and sound. Speed: 56.7 and 59.5 presents per 10 s (about 6 FPS), frame p50 167–173 ms, measured from 60 s to 180 s after the character loads, no input, the game's default settings, with APS5_HOST_IMPORT_MIB=16384 APS5_THREAD_PRIORITY=high APS5_PROFILE_DRAW=1. f71a31193 predates v0.1.3. Community self-report (one reporter, several updates). In game ≠ Playable.
  • Same host and thread (16 Oct 2026) on main 40255d774: Offline > existing character loads into the Rogue Encampment with the world, HUD and sound; 46 presents per 10 s (about 4.6 FPS), steady over 3 minutes, measured 1 minute after the character loads, with APS5_HOST_IMPORT_MIB=16384 APS5_THREAD_PRIORITY=high APS5_PROFILE_DRAW=1. Same thread (14 Oct 2026) on main 19e020a27: Offline > New Character, class selection and the Rogue Encampment at about 4 FPS (39.9 and 41.1 presents per 10 s) with APS5_HOST_IMPORT_MIB=16384. 40255d774 and 19e020a27 both predate v0.1.3.
  • Same Linux host and thread: eboot.bin and sce_module/{libc, libSceJobManager, libSceNpCppWebApi}.prx unwrapped from their SELF containers (the dump is already decrypted). Relinked with relinker --registry src/eboot.elf app.elf. Copied build/core/libs/libs/*.prx to libs/; app0/ has symlinks to the dump plus the converted sce_module/*.guest.prx. Launched with APS5_HOST_IMPORT_MIB=16384 SDL_AUDIODRIVER=pipewire. --registry is a relinker flag, not a game patch. No extra title patch file is named as required.

Blocked

  • Current blocker named in discussion #5146: speed. The 19 Oct main f71a31193 run is about 6 FPS in the Rogue Encampment and is CPU-bound in the AGC driver's draw path. Historical (13 Oct 2026): with the default import budget it is about 0.3 FPS in game; with APS5_HOST_IMPORT_MIB=28000 it is about 3.3 FPS in game and about 30 FPS in the menu. Same host (19 Oct 2026) with open PR #7618 on top of f71a31193: 79.1 and 81.5 presents per 10 s (about 8 FPS), frame p50 121–123 ms. #7618 is still open and is not in v0.1.3.
  • Historical (14 Oct 2026, discussion #5146): about one launch in five stops at start-up in the title's own code (a null hash-table lookup at app.elf +0x1b997a9); launching again gets past it. One earlier run stayed in game for 15 minutes; another crashed once after about 10 minutes in libSceHttp (FindEpoll, from the title's background online code). Historical (13 Oct 2026): one SIGSEGV in a game worker thread during loading in four runs, not reproduced since. Later updates on 16 Oct and 19 Oct do not restate those crashes.
  • Not checked in the cited report: acts past the Rogue Encampment, full-game completion, Windows, or macOS. Online play is not supported (the title reports it failed to authenticate). In game in the encampment is not a Playable claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report.
  • Windows. No cited Windows session of this title in discussion #5146.
  • macOS. No cited macOS session of this title in discussion #5146.
  • Whether the historical one-in-five start-up null hash-table lookup or the 14 Oct libSceHttp FindEpoll crash still happens on f71a31193.
  • AMD or Intel GPU in-game reports. The cited Linux host is RTX 3080 Ti only.
  • Play past the Rogue Encampment, or completion.

Saves, patch, and network

Saves

Status: Known

Known. Discussion #5146 loads an existing Offline character into the Rogue Encampment (16 Oct and 19 Oct updates) and earlier created a New Character (14 Oct). No cited report names a full save-and-reload round trip after new progress.

Game patch

Status: Known

Known. The cited reports name Diablo II: Resurrected PPSA03912 content 01.039.000. Relinked with relinker --registry. That flag is a relinker flag, not a game patch. No extra title patch file is named as required. Furthest cited in-game used unmodified main f71a31193. APS5_HOST_IMPORT_MIB=16384 is a host import-budget setting used for the measured 6 FPS, not a title patch.

Network

Status: Known

Known. Discussion #5146 says online play is not supported: the title reports it failed to authenticate. No cited report tests a working online session.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

No report in the cited thread. Windows was not checked.

Linux

Ubuntu 26.10 / Ryzen 9 5950X / RTX 3080 Ti (NVIDIA 615.71.09) / GCC 15.3 / Release (discussion #5146 comment, 19 Oct 2026): Diablo II: Resurrected PPSA03912 content 01.039.000 on unmodified main f71a31193, no pull requests on top. The reporter notes that main has #6505 (the HTILE fix). Linux in game — Offline load of an existing character into the Rogue Encampment with the world, HUD and sound. Speed: 56.7 and 59.5 presents per 10 s (about 6 FPS), frame p50 167–173 ms, measured from 60 s to 180 s after the character loads, no input, the game's default settings, with APS5_HOST_IMPORT_MIB=16384 APS5_THREAD_PRIORITY=high APS5_PROFILE_DRAW=1. Same host (16 Oct 2026) on main 40255d774: Offline > existing character loads into the Rogue Encampment with the world, HUD and sound; 46 presents per 10 s (about 4.6 FPS), steady over 3 minutes, measured 1 minute after the character loads, with APS5_HOST_IMPORT_MIB=16384 APS5_THREAD_PRIORITY=high APS5_PROFILE_DRAW=1. Same host (14 Oct 2026) on main 19e020a27: Offline > New Character, class selection and the Rogue Encampment at about 4 FPS (39.9 and 41.1 presents per 10 s) with APS5_HOST_IMPORT_MIB=16384. Historical (13 Oct 2026): with the default import budget it is about 0.3 FPS in game; with APS5_HOST_IMPORT_MIB=28000 it is about 3.3 FPS in game and about 30 FPS in the menu. Same host (19 Oct 2026) with open PR #7618 on top of f71a31193: 79.1 and 81.5 presents per 10 s (about 8 FPS), frame p50 121–123 ms. #7618 is still open and is not in v0.1.3. Current blocker: CPU-bound AGC draw-path speed (the driver thread is the limit). Relinked with relinker --registry src/eboot.elf app.elf. eboot.bin and sce_module/{libc, libSceJobManager, libSceNpCppWebApi}.prx unwrapped from their SELF containers (the dump is already decrypted). Copied build/core/libs/libs/*.prx to libs/; app0/ has symlinks to the dump plus the converted sce_module/*.guest.prx. Launched with APS5_HOST_IMPORT_MIB=16384 SDL_AUDIODRIVER=pipewire. --registry is a relinker flag, not a game patch. Historical (14 Oct 2026): about one launch in five stops at start-up in the title's own code (a null hash-table lookup at app.elf +0x1b997a9); launching again gets past it. One earlier run stayed in game for 15 minutes; another crashed once after about 10 minutes in libSceHttp (FindEpoll, from the title's background online code). Historical (13 Oct 2026): one SIGSEGV in a game worker thread during loading in four runs, not reproduced since. Later updates on 16 Oct and 19 Oct do not restate those crashes. Online play is not supported (the title reports it failed to authenticate). #1186 has since merged (14 Oct 2026) and is in v0.1.3; #5205 has since merged (14 Oct 2026) and is in v0.1.3; #5003 has since merged (14 Oct 2026) and is in v0.1.3; #6505 has since merged (19 Oct 2026) and is in v0.1.3. f71a31193 predates v0.1.3 (3fd1cc393b, 20 Oct) and is in that release. 40255d774 and 19e020a27 also predate v0.1.3 and are in that release. The cited furthest in-game used plain main. No cited run tested the official release zip. Windows and macOS were not checked. Community self-report (one reporter, several updates). In game ≠ Playable.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.