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Furi on AnyPS5

Windows is in game — Furi (the 2016 The Game Bakers boss-rush title PPSA06147, content 01.007.225), through the tutorial boss, frame rate was not measured — on unmodified main ea5c27b (Windows 11 / Ryzen 5 5600X / Radeon RX6600), with an AK::EventManager out-of-bounds read in the prison area after that boss; Linux and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit ea5c27b (17 Oct) is in v0.1.3 (3fd1cc393b, 20 Oct). The cited furthest in-game used plain main, the merge of #6025, with no pull requests on top. Relinked with relinker --windows --module-dir Media/Modules --module-dir Media/Plugins eboot.bin app.exe. Those flags are relinker flags, not a game patch. All 14 modules convert (6 in sce_module, 2 in Media/Modules, 6 in Media/Plugins); 1750 NID references, 0 filtered. The relinker does not copy system libraries, so libs/ was staged separately with the 128 .prx from a build of this commit, plus libgcc_s_seh-1.dll, libstdc++-6.dll and libwinpthread-1.dll. Environment variables: none. No APS5_* switches were needed. The dumper's backup copies had to be moved out of the module directories; 29 files were moved aside, nothing deleted. Without that, conversion aborts with FAIL: Ambiguous guest dependency name: libSceFace.prx. Game assets staged into app0 (Media, sce_sys). This is a Unity title, so no uecommandline.txt or engine config. Build: Release, BUILD_TESTING=OFF, MinGW-W64 GCC 15.2.0 (x86_64-ucrt-posix-seh), CMake 4.3.1, Ninja 1.13.2. Local changes: none. All 128 libs are byte-identical to a clean upstream build. No extra title patch file is named as required. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main ea5c27b, not a release zip. The form furthest point is In game. What is shown: four screenshots of gameplay are attached. The title reaches the prison area after the tutorial boss. Frame rate was not measured. In game on that cited main is not a Playable claim. A single self-report is not an official-table row. Current blocker: AK::EventManager reads out of bounds, at the prison area after the tutorial boss. It reproduced in 2 of 2 runs, at the same instruction: FATAL: unhandled exception 0xc0000005 on thread 'AK::EventManager', rip AkSoundEngine.prx.guest.prx+0x180e57, read of 0x0000000000001ffc (run 1) and 0x00000000000027fc (run 2). The faulting address moves between runs. Both reads are limit − 4. The body names this as the third title to hit it, after Resident Evil Village #5169 and Onimusha: Way of the Sword #6046. Historical: #6046 closed as fixed on the report that it no longer reproduced on main 0afa6a607. Furi runs ea5c27b, which the body says is 774 commits past that base, and still crashes the same way. Cause is likely known: #6046's comments identify this as a use-after-free. The suspected mechanism is libSceAcm being a no-op — sceAcmBatchWait returns instantly. The body also notes AudioOut2 pacing: real time needs about 47 pushes/s, observed 0.4 to 7.2/s. Open PRs: none apply. A comment on 18 Oct says work is being taken up on libSceAcm batch parameter and lifecycle validation; that change was not merged in the cited report, and the crash was not re-checked after it.

In gameCommunity reportWindows

PPSA06147

AnyPS5.io branded placeholder cover for Furi. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotWindows
Build sourcemain · ea5c27b53
Last verified in snapshot17 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Windows 11 build 26200 / Ryzen 5 5600X / Radeon RX6600 / 16 GB RAM / MinGW-W64 GCC 15.2.0 (x86_64-ucrt-posix-seh) / CMake 4.3.1 / Ninja 1.13.2 / Release, BUILD_TESTING=OFF (discussion #7020, 17 Oct 2026): Furi PPSA06147 content 01.007.225 on unmodified main ea5c27b, the merge of #6025, with no pull requests on top. Windows in game — through the tutorial boss, then an AK::EventManager out-of-bounds read in the prison area. Four screenshots are attached. Frame rate was not measured. ea5c27b is in v0.1.3. Single community self-report. In game ≠ Playable.
  • Same Windows host and thread: Relinked with relinker --windows --module-dir Media/Modules --module-dir Media/Plugins eboot.bin app.exe. Those flags are relinker flags, not a game patch. All 14 modules convert (6 in sce_module, 2 in Media/Modules, 6 in Media/Plugins); 1750 NID references, 0 filtered. No environment variables were needed. No extra title patch file is named as required. Local changes: none. All 128 libs are byte-identical to a clean upstream build. The dumper's backup copies had to be moved out of the module directories; 29 files were moved aside.

Blocked

  • Current blocker named in discussion #7020: AK::EventManager reads out of bounds, at the prison area after the tutorial boss. FATAL: unhandled exception 0xc0000005 on thread 'AK::EventManager' in 2 of 2 runs, rip AkSoundEngine.prx.guest.prx+0x180e57. Frame rate was not measured.
  • The form furthest point is In game. In game on that cited main is not a Playable claim. Open PRs: none apply. A comment on 18 Oct says work is being taken up on libSceAcm batch parameter and lifecycle validation; that change was not merged in the cited report, and the crash was not re-checked after it.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. The cited play used unmodified main ea5c27b, not a release zip. No cited run checked official v0.1.3 as a zip.
  • Linux. No cited Linux session of this title in discussion #7020.
  • macOS. No cited macOS session of this title in discussion #7020.
  • Frame rate. Discussion #7020 does not measure frame rate. The AudioOut2 0.4 to 7.2/s figure is host audio pacing, not a game FPS sample.
  • Save or load in gameplay. Discussion #7020 does not name a save write or reload.
  • Network or online play. No cited report checks it.
  • How far play went past the prison area after the tutorial boss, or completion. The cited session names a crash there.
  • NVIDIA or Intel GPU Windows in-game reports. The cited host is Radeon RX6600 only.
  • Whether the 17 Oct 2026 AK::EventManager crash still happens after later libSceAcm work. Discussion #7020 did not re-check it here.

Saves, patch, and network

Saves

Status: Unknown

Unknown. Discussion #7020 does not name a save write or reload in gameplay.

Game patch

Status: Known

Known. The cited report names Furi PPSA06147 content 01.007.225. Relinked with relinker --windows --module-dir Media/Modules --module-dir Media/Plugins eboot.bin app.exe. Those flags are relinker flags, not a game patch. No extra title patch file is named as required. Furthest cited in-game used unmodified main ea5c27b (the merge of #6025) with no pull requests on top. Local changes: none.

Network

Status: Unknown

Unknown. No cited report checks online or networked play.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

Windows 11 build 26200 / Ryzen 5 5600X / Radeon RX6600 / 16 GB RAM / MinGW-W64 GCC 15.2.0 (x86_64-ucrt-posix-seh) / CMake 4.3.1 / Ninja 1.13.2 / Release, BUILD_TESTING=OFF (discussion #7020, 17 Oct 2026): Furi PPSA06147 content 01.007.225 on unmodified main ea5c27b, the merge of #6025, with no pull requests on top. Windows in game — through the tutorial boss, then an AK::EventManager out-of-bounds read in the prison area. Four screenshots are attached. Frame rate was not measured. Relinked with relinker --windows --module-dir Media/Modules --module-dir Media/Plugins eboot.bin app.exe. Those flags are relinker flags, not a game patch. All 14 modules convert (6 in sce_module, 2 in Media/Modules, 6 in Media/Plugins); 1750 NID references, 0 filtered. No environment variables were needed. No extra title patch file is named as required. Local changes: none. All 128 libs are byte-identical to a clean upstream build. Current blocker: AK::EventManager reads out of bounds after the tutorial boss. FATAL: unhandled exception 0xc0000005 on thread 'AK::EventManager' in 2 of 2 runs. ea5c27b (17 Oct, 03:30 UTC) is in v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). The cited furthest in-game used plain main. No cited run checked the official release zip. Linux and macOS were not checked. Single community self-report. In game ≠ Playable.

Linux

No report in the cited thread. Linux was not checked.

Sources

Live threads beat this snapshot: Game bring-up discussions.

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