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Goat Simulator 3 on AnyPS5

Windows is in game — Goat Simulator 3 (the PS5 title PPSA04158, content 01.000.000, not the original Goat Simulator), controllable gameplay after the intro cinematic at about 3 FPS with a near-monochrome image — on main 83462cc57d plus #9628 (Windows 11 Enterprise 10.0.22621 / Ryzen 9 5950X / Radeon RX 6700 XT), with the 3D exposure and tone mapping and Driver.Packet performance as the current open problems; Linux and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit 83462cc57d (23 Oct, 00:27 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). The cited furthest in-game used main 83462cc57d plus #9628. #9628 merged as 6ae09f90376 (23 Oct, 02:38 UTC) and is not in v0.1.3. Unreal Engine 4 title. ue4commandline.txt is ../../../Goat2/Goat2.uproject, and the content is one goat2-ps5.pak. The report does not name a relinker command; it names relinker and libraries from that build. Runs were launched through the shared queue with APS5_PLAYGO_UNLISTED_CHUNKS=installed, because the dump has no playgo-chunk.dat or playgo-scenario.json, and scripted controller input (APS5_PAD_INPUT_FILE with tools/pad_input.py: Cross every 10 s from 40 s). Those are host environment variables and a host input file, not a game patch. No extra title patch file is named as required. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used main 83462cc57d plus one pull request, #9628, which is already merged and is not in v0.1.3, not a release zip. The form furthest point is In-game. What is shown: with Cross pressed every 10 s, the photosensitive-seizure warning (35 s); the main menu and World Saves (60 s); a new save and the in-game loading screen (150–240 s); the in-engine intro cinematic (360 s, "Coffee Stain North" credit with a "△ Skip" prompt); by 590 s the cinematic has ended in controllable gameplay, with the HUD showing the first quest ("Goat Castle — Enter your home"), the compass and the movement tutorial ("L Move character / R Turn"). Nothing stopped, crashed or reported an unimplemented call in 600 s. Menus (the warning, title and save menus) render correctly at about 8 FPS. 3D scenes have the geometry, camera and animation right, but the image is almost black and white: the sky renders either black (480 s) or blown out to white (590 s), there is barely any colour, and shadowed surfaces crush to solid black. This looks like a broken exposure or tone-mapping (post-process) pass, not missing geometry. Frame rate: about 8 FPS in menus, under 1 FPS during the world load and about 3 FPS in gameplay. tools/trace_digest.py puts the time in Driver.Packet on one worker at 99% busy, so the menus are CPU-bound in command-packet processing. The GPU is busy about 90 ms per present. Those FPS values are a report, not a benchmark. In game on that cited main is not a Playable claim. A single self-report is not an official-table row. Current blocker: no hard blocker. Two open problems: the 3D image's exposure and tone mapping (near-monochrome, crushed shadows, sky black or blown out), and performance (about 8 FPS in menus, with Driver.Packet the largest phase). A run that presses Triangle to skip the intro is queued, to reach gameplay sooner and test stick movement. Stick movement was not checked. Movies: all ten goat2/content/movies/*.mp4 are H.264 video with AAC audio. Imports: 2,679 unique imports, none absent, and 15 stubs (the libSceJobManager AGC workload calls). Audio by ear, a write path or a later reload of a newly written slot, and network were not checked.

In gameCommunity reportWindows

PPSA04158

AnyPS5.io branded placeholder cover for Goat Simulator 3. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotWindows
Build sourcemain · 83462cc57d
Last verified in snapshot23 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Windows 11 Enterprise 10.0.22621 / Ryzen 9 5950X / Radeon RX 6700 XT (AMD proprietary driver) / WinLibs GCC 15.2.0 UCRT / Release (discussion #10040, 23 Oct 2026): Goat Simulator 3 PPSA04158 content 01.000.000 on main 83462cc57d plus #9628. Windows in game — with Cross pressed every 10 s, the photosensitive-seizure warning (35 s), the main menu and World Saves (60 s), a new save and the in-game loading screen (150–240 s), the in-engine intro cinematic (360 s, "Coffee Stain North" credit with a "△ Skip" prompt), and by 590 s controllable gameplay with the first-quest HUD, at about 8 FPS in menus, under 1 FPS during the world load and about 3 FPS in gameplay. 83462cc57d is unreleased main, newer than v0.1.3. #9628 merged as 6ae09f90376 and is not in v0.1.3. Single community self-report. In game ≠ Playable.
  • Same Windows host and thread: The report does not name a relinker command; it names relinker and libraries from that build. Runs were launched through the shared queue with APS5_PLAYGO_UNLISTED_CHUNKS=installed and APS5_PAD_INPUT_FILE (Cross every 10 s from 40 s). Those are host environment variables and a host input file, not a game patch. No extra title patch file is named as required.

Blocked

  • Current open problems in discussion #10040: no hard blocker. Two open problems: the 3D image's exposure and tone mapping (near-monochrome, crushed shadows, sky black or blown out), and performance (about 8 FPS in menus, with Driver.Packet the largest phase; one worker 99% busy; GPU busy about 90 ms per present).
  • The form furthest point is In-game. What is shown is the warning, the main menu and World Saves, a new save and the in-game loading screen, the in-engine intro cinematic, and controllable gameplay with the first-quest HUD, the compass and the movement tutorial. In game on that cited main is not a Playable claim.
  • Stick movement was not checked. A run that presses Triangle to skip the intro is queued, to reach gameplay sooner and test stick movement.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. The cited furthest in-game used main 83462cc57d plus #9628, not a release zip. 83462cc57d is unreleased main newer than v0.1.3; #9628 is not in v0.1.3.
  • A relinker command. Discussion #10040 names relinker and libraries from that build and does not name a command line.
  • Linux. No cited Linux session of this title in discussion #10040.
  • macOS. No cited macOS session of this title in discussion #10040.
  • Audio by ear. Discussion #10040 lists audio by ear among items that were not checked.
  • A write path or a later reload of a newly written slot. Discussion #10040 starts a new save from World Saves and does not name a write or a reload.
  • Network or online play. Discussion #10040 does not check them.
  • Stick movement, and how far play went past the first-quest HUD. Discussion #10040 says a run that presses Triangle to skip the intro is queued, to test stick movement.
  • Screenshots. Discussion #10040 does not attach any.
  • NVIDIA or Intel GPU reports. The cited Windows host is Radeon RX 6700 XT (AMD proprietary driver) only.
  • An AMD driver version. Discussion #10040 names AMD proprietary driver and does not name a version.

Saves, patch, and network

Saves

Status: Unknown

Unknown. Discussion #10040 starts a new save from World Saves and does not name a write path or a later reload of a newly written slot.

Game patch

Status: Known

Known. The cited report names Goat Simulator 3 PPSA04158 content 01.000.000. No extra title patch file is named as required. Furthest cited in-game used main 83462cc57d plus #9628. #9628 merged as 6ae09f90376 and is not in v0.1.3. Runs used APS5_PLAYGO_UNLISTED_CHUNKS=installed and APS5_PAD_INPUT_FILE. Those are host environment variables and a host input file, not a game patch.

Network

Status: Unknown

Unknown. Discussion #10040 does not check network or online play.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

Windows 11 Enterprise 10.0.22621 / Ryzen 9 5950X / Radeon RX 6700 XT (AMD proprietary driver) / WinLibs GCC 15.2.0 UCRT / Release (discussion #10040, 23 Oct 2026): Goat Simulator 3 PPSA04158 content 01.000.000 on main 83462cc57d plus #9628. Windows in game — with Cross pressed every 10 s, the photosensitive-seizure warning (35 s), the main menu and World Saves (60 s), a new save and the in-game loading screen (150–240 s), the in-engine intro cinematic (360 s, "Coffee Stain North" credit with a "△ Skip" prompt), and by 590 s controllable gameplay with the HUD showing the first quest ("Goat Castle — Enter your home"), the compass and the movement tutorial ("L Move character / R Turn"), with nothing stopped, crashed or reported an unimplemented call in 600 s, at about 8 FPS in menus, under 1 FPS during the world load and about 3 FPS in gameplay. Unreal Engine 4 title. The report does not name a relinker command; it names relinker and libraries from that build. Runs were launched through the shared queue with APS5_PLAYGO_UNLISTED_CHUNKS=installed, because the dump has no playgo-chunk.dat or playgo-scenario.json, and scripted controller input (APS5_PAD_INPUT_FILE with tools/pad_input.py: Cross every 10 s from 40 s). Those are host environment variables and a host input file, not a game patch. No extra title patch file is named as required. Current blocker: no hard blocker. Two open problems: the 3D image's exposure and tone mapping (near-monochrome, crushed shadows, sky black or blown out), and performance (about 8 FPS in menus, with Driver.Packet the largest phase). 83462cc57d (23 Oct, 00:27 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). #9628 merged as 6ae09f90376 (23 Oct, 02:38 UTC) and is not in v0.1.3. The cited furthest in-game used main 83462cc57d plus #9628. A run that presses Triangle to skip the intro is queued, to reach gameplay sooner and test stick movement. Stick movement was not checked. No cited run checked the official release zip. Linux and macOS were not checked. Single community self-report. In game ≠ Playable.

Linux

No report in the cited thread. Linux was not checked.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.