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Hades on AnyPS5
Windows is in game in the House of Hades — combat, audio and save reload — at 45–60 FPS on unmodified main 9caecfd2d5 (Windows 11 Pro / Ryzen 7 7800X3D / RTX 5070 Ti), not Hades II (PPSA36082), with no blocker named on that session; Linux also reached that hall with the health bar (50/50) on plain main 5859889b29 (Arch / RTX 5080) but movement, combat, sound and FPS were not checked there, an earlier Windows run on d92a8dad39 at 16–21 FPS recorded one conversation freeze after dying (audio continued, input unresponsive) that three later tries did not reproduce, and macOS was not checked. Cited commits 9caecfd2d5 (18 Oct), 5859889b29 (17 Oct) and d92a8dad39 (15 Oct) all predate v0.1.3 (3fd1cc393b, 20 Oct). A later Windows comment measured about 18 FPS on main 47a266cf9 and about 31–37 FPS with #6495 + #5656 + #7183 plus local changes; #6495 has since merged (19 Oct 2026) and is in v0.1.3; #7183 has since merged (17 Oct 2026) and is in v0.1.3; #5656 has since merged (20 Oct 2026) and is not in v0.1.3. The cited furthest in-game used plain main. No cited run tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main 9caecfd2d5, not a release zip. In game on that cited main commit is not a Playable claim. Community reports are not an official-table row.
PPSA03355

Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Windows · Linux |
| Build source | main · 9caecfd2d5 |
| Last verified in snapshot | 18 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Windows 11 Pro x64 build 26200 / Ryzen 7 7800X3D / RTX 5070 Ti (NVIDIA 616.92) / WinLibs GCC 15.2.0 r7 / Release (discussion #3234 comment, 18 Oct 2026): Hades PPSA03355 content 01.003.000 on unmodified main 9caecfd2d5, rebuilt main libraries, original metadata, no local source patch. Windows in game — the House of Hades; the reporter confirms gameplay, audio and saving work, with no errors or bugs observed in this session. User-observed gameplay frame rate 45–60 FPS (hands-on observation; scene and session duration were not recorded for a controlled comparison). This is not Hades II (PPSA36082). 9caecfd2d5 predates v0.1.3. Community report. In game ≠ Playable.
- Same Windows host and thread, historical (15 Oct 2026) on unmodified main d92a8dad39: House of Hades with audio, combat, save reload and extended play at about 16–21 FPS in the House (about 60 FPS during startup). After dying and returning to the House, one conversation with the first character on the left froze the game (audio continued, input unresponsive); three later tries on that same commit did not reproduce it. The 18 Oct update keeps that freeze as history and does not establish that it is fixed. d92a8dad39 predates v0.1.3.
- Arch Linux / GCC 16.2.1 / RTX 5080 (NVIDIA 615.78.08) / 31 GiB RAM (discussion #3234, 11 Oct 2026): Hades PPSA03355 content 01.003.000 on plain main 5859889b29, nothing merged on top. Linux in game — from the main menu, pressing Cross every 4 s from 60 s reaches the House of Hades hall, with the health bar (50/50) on screen. The picture there looks right, and the log has no error line over 420 s. Movement and combat were not checked there because the input was Cross only. Sound was not checked. FPS was not checked on that Linux run. Nothing set in the environment. Substitute fonts are in anyps5-fonts/ as docs/user/USAGE.md describes. 5859889b29 predates v0.1.3.
- Windows 11 Home (build 26300) / Ryzen 7 7435HS / RTX 3050 Laptop (NVIDIA 617.42) / 16 GB / WinLibs GCC 15.2.0 (discussion #3234 comment, 17 Oct 2026): measured about 18 FPS on main 47a266cf9 in a Tartarus room and the House hall (frame p50 about 55.4 ms / 54.0 ms). With #6495 + #5656 + #7183 plus local changes and APS5_PIPELINE_DMA=1 APS5_PIPELINE_DISPATCH=1 APS5_PIPELINED_DRAWS=32, about 37 FPS in Tartarus and about 31 FPS in the House. #6495 has since merged (19 Oct 2026) and is in v0.1.3; #7183 has since merged (17 Oct 2026) and is in v0.1.3; #5656 has since merged (20 Oct 2026) and is not in v0.1.3. Those extra PRs and local changes are not the cited furthest in-game, which used plain main 9caecfd2d5. 47a266cf9 predates v0.1.3.
Blocked
- Current blocker named on the cited 18 Oct Windows session: none (discussion #3234). The reporter confirms no errors or bugs observed in that session.
- Historical (15 Oct 2026, discussion #3234): one conversation freeze after dying on unmodified main d92a8dad39 — audio continued, input unresponsive. Three later tries on that same commit did not reproduce it. The 18 Oct retest did not report it and did not separately confirm that exact conversation, so this does not establish that the intermittent freeze is fixed.
- Not checked in the cited Linux opener: movement, combat, sound, or FPS. macOS was not checked. In game in the House of Hades is not a Playable claim. This page is Hades (PPSA03355), not Hades II (PPSA36082).
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report.
- macOS. No cited macOS session of this title in discussion #3234.
- Linux FPS. The Linux opener did not record a frame rate.
- Whether the historical conversation freeze after dying still happens on later main. The 18 Oct session did not report it and did not separately confirm that conversation.
- Network or online play. No cited report tests it.
- AMD or Intel GPU in-game reports. Cited hosts are NVIDIA only.
- Play past the House of Hades / Tartarus samples, or completion.
- Hades II (PPSA36082). That is a separate catalog entry.
Saves, patch, and network
Saves
Status: Known
Known. The 18 Oct 2026 Windows comment on unmodified main 9caecfd2d5 confirms saving. The earlier 15 Oct Windows run on d92a8dad39 confirmed save reload and extended play. The Linux opener did not check saves.
Game patch
Status: Known
Known. Cited reports name Hades PPSA03355 content 01.003.000. No extra title patch file is named as required. Furthest cited in-game used unmodified main 9caecfd2d5. This is not Hades II (PPSA36082).
Network
Status: Unknown
Unknown. No cited report tests online or networked play.
Windows
Windows 11 Pro x64 build 26200 / Ryzen 7 7800X3D / RTX 5070 Ti (NVIDIA 616.92) / WinLibs GCC 15.2.0 r7 / Release (discussion #3234 comment, 18 Oct 2026): Hades PPSA03355 content 01.003.000 on unmodified main 9caecfd2d5, rebuilt main libraries, original metadata, no local source patch. Windows in game — the House of Hades; the reporter confirms gameplay, audio and saving work, with no errors or bugs observed in this session. User-observed gameplay frame rate 45–60 FPS (hands-on observation; scene and session duration were not recorded for a controlled comparison). This is not Hades II (PPSA36082). 9caecfd2d5 predates v0.1.3. Historical (15 Oct 2026) on the same host and unmodified main d92a8dad39: House of Hades with audio, combat, save reload and extended play at about 16–21 FPS in the House (about 60 FPS during startup); after dying and returning to the House, one conversation with the first character on the left froze the game (audio continued, input unresponsive); three later tries on that same commit did not reproduce it. A later Windows 11 Home / Ryzen 7 7435HS / RTX 3050 Laptop (NVIDIA 617.42) comment (17 Oct 2026) measured about 18 FPS on main 47a266cf9 in a Tartarus room and the House hall, and about 31–37 FPS with #6495 + #5656 + #7183 plus local changes and pipeline env vars; #6495 has since merged (19 Oct) and is in v0.1.3; #7183 has since merged (17 Oct) and is in v0.1.3; #5656 has since merged (20 Oct) and is not in v0.1.3. The cited furthest in-game used plain main 9caecfd2d5. macOS was not checked. Community reports. In game ≠ Playable.
Linux
Arch Linux / GCC 16.2.1 / RTX 5080 (NVIDIA 615.78.08) / 31 GiB RAM (discussion #3234, 11 Oct 2026): Hades PPSA03355 content 01.003.000 on plain main 5859889b29, nothing merged on top. Linux in game — from the main menu, pressing Cross every 4 s from 60 s reaches the House of Hades hall, with the health bar (50/50) on screen. The picture there looks right, and the log has no error line over 420 s. Movement and combat were not checked there because the input was Cross only. Sound was not checked. FPS was not checked on that Linux run. Nothing set in the environment. Substitute fonts are in anyps5-fonts/ as docs/user/USAGE.md describes. 5859889b29 predates v0.1.3. This is not Hades II (PPSA36082). Community report. In game ≠ Playable.
Sources
- github.com/boykopovar/AnyPS5/discussions/3234
- github.com/boykopovar/AnyPS5/pull/6495
- github.com/boykopovar/AnyPS5/pull/5656
- github.com/boykopovar/AnyPS5/pull/7183
Live threads beat this snapshot: Game bring-up discussions.
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