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Heavenly Bodies on AnyPS5
Windows is in game on a single community self-report (Heavenly Bodies, PPSA04246, content 01.006.004, AnyPS5 main 7ab4b2e). Played in game with a DualSense: picture, audio and controller input work. Starts at about 60 FPS and settles around 35 FPS in gameplay at 1920×1080. Current blocker on main: a crash at the first mission load (1 of 3 played runs; 5 of 10 unattended runs on main 53a0a27) — an access violation on a Unity thread over corrupted heap data, or once "unsupported PM4 packet type: header 0x00000000". Not checked: play past the first mission, saving, Linux, or NVIDIA/Intel GPUs. This title is not in the official table. Build source is main — the cited play used unmodified main 7ab4b2e with no pull requests or local changes on top; the crash was reproduced again on main 53a0a27 from a fresh conversion. 7ab4b2e is unreleased main, newer than v0.1.3; an official zip may stop earlier. In game on that cited main commit is not a Playable claim. A single self-report is not an official-table row. Linux: no report in the cited thread.
PPSA04246

Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Windows |
| Build source | main · 7ab4b2e |
| Last verified in snapshot | 21 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Windows 11 Pro 10.0.26200 / AMD Radeon RX 9070 XT (AMD proprietary driver 26.10.1) / Ryzen 7 5800X3D / GCC 15.2.0 (WinLibs 15.2.0posix-14.0.0-ucrt-r7) (discussion #8931, 21 Oct 2026): Heavenly Bodies PPSA04246 content 01.006.004 on AnyPS5 main 7ab4b2e, no pull requests or local changes on top. Played in game with a DualSense: picture, audio and controller input work. Output 1920×1080. Starts at about 60 FPS and settles around 35 FPS in gameplay. Logged run (empty shader cache, about 155 s, closed by the reporter): 418–600 presents per 10 s early on, then a steady 330–360. Per frame the GPU is busy about 6.7 ms with about 20 ms idle gaps; the title is bound by the queue-0 draw committer on the CPU (#7895): about 200,000 DRAW_INDEX_2 packets per 10 s at about 33 us each. Only 157 graphics and 4 compute pipelines were built. Unmodified main, not a release zip. Single community self-report. In game ≠ Playable.
- Same host and thread: Unity title; eboot.bin and its 16 .prx files (sce_module, Media/Modules, Media/Plugins) are SELF containers, unwrapped with tools/unwrap_self.py first. Relinked with relinker --windows --registry --sce-module-path app0 --module-dir Media/Modules --module-dir Media/Plugins app0/eboot.bin app.exe. --module-dir is a relinker flag, not a game patch. tools/import_audit.py (with --modules for each of the three folders) reports 0 absent imports and 38 throwing stubs (sceAjm*, NpCppWebApi iterators, sceSystemServiceLoadExec). No APS5_* variables are needed to play; the measured run used APS5_PROFILE_DRAW=1 APS5_PROFILE_GPU=1 APS5_LOG_TIMESTAMPS=1 APS5_TRACE_SUMMARY_EVERY=10. Default in-game settings.
- Crash at the first mission load on main: one of three played runs, and 5 of 10 unattended runs into the mission on main 53a0a27 with APS5_TRACE_FLUSH=1 APS5_TRACE_MEMORY=1, end in an access violation on a Unity thread (AssetGarbageCollectorHelper, Loading.PreloadManager, Gfx Task Executor) over corrupted heap data, or once in unsupported PM4 packet type: header 0x00000000 in a command buffer that was overwritten. Cause named: pending storage-image results of memory the game unmapped are stored later over the new heap it maps at the same addresses. The report names #8932 as a fix (0 crashes in 10 runs with it). When it loads, the game plays without crashing. This page cites plain main, not #8932.
- The reporter wrote that conversion, log reading and this report were prepared with AI assistance (Claude Code); the in-game result (FPS, picture, audio) was observed by the reporter. Any images in that thread are the reporter's, not captures from this site.
Blocked
- Crash at the first mission load on main (discussion #8931). 1 of 3 played runs, and 5 of 10 unattended 45 s runs into the mission on main 53a0a27 (cross every 2 s through APS5_PAD_INPUT_FILE after one warm-up), end in an access violation on a Unity thread (AssetGarbageCollectorHelper, Loading.PreloadManager, Gfx Task Executor) over corrupted heap data, or once unsupported PM4 packet type: header 0x00000000. The report names #8932 as a fix. This page cites plain main 7ab4b2e / 53a0a27, not that fix.
- Not checked in the cited report: play past the first mission, completion, saving, Linux, or NVIDIA/Intel GPUs. In-game picture, audio and DualSense were observed; later missions were not.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report.
- Linux. No cited Linux session of this title in discussion #8931.
- Saving. Discussion #8931 does not test creating a save and loading it back.
- Network or online play. No cited report tests it.
- Play past the first mission, or completion. The logged played run was about 155 s and closed by the reporter; unattended runs last 45 s into the mission.
- NVIDIA or Intel GPU in-game reports. The cited Windows host is AMD RX 9070 XT only.
- Whether #8932 is required. The report names it as a fix (0 crashes in 10 runs with it). This page does not re-test main with #8932.
Saves, patch, and network
Saves
Status: Unknown
Unknown. Discussion #8931 does not test creating a save and loading it back.
Game patch
Status: Known
Known. The cited report names Heavenly Bodies PPSA04246 content 01.006.004. Unwrapped eboot.bin and 16 .prx files with tools/unwrap_self.py. Relinked with relinker --windows --registry --sce-module-path app0 --module-dir Media/Modules --module-dir Media/Plugins. --module-dir is a relinker flag, not a game patch. No extra title patch file is named as required. Furthest cited in-game used unmodified main 7ab4b2e; the crash was reproduced on main 53a0a27. The report names #8932 as a fix; this page cites plain main.
Network
Status: Unknown
Unknown. No cited report tests online or networked play.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
unsupported PM4 packet type: header 0x00000000
github.com/boykopovar/AnyPS5/discussions/8931
Windows
Windows 11 Pro 10.0.26200 / AMD Radeon RX 9070 XT (AMD proprietary driver 26.10.1) / Ryzen 7 5800X3D / GCC 15.2.0 (WinLibs 15.2.0posix-14.0.0-ucrt-r7) (discussion #8931, 21 Oct 2026): in game with DualSense — picture, audio and controller input work. Output 1920×1080. Starts at about 60 FPS and settles around 35 FPS in gameplay (logged run, empty shader cache, about 155 s: 418–600 presents per 10 s early, then 330–360). CPU-bound on the queue-0 draw committer (#7895). Current blocker on main: crash at the first mission load — 1 of 3 played runs, and 5 of 10 unattended runs into the mission on main 53a0a27, end in an access violation on a Unity thread (AssetGarbageCollectorHelper, Loading.PreloadManager, Gfx Task Executor) over corrupted heap data, or once unsupported PM4 packet type: header 0x00000000. The report names #8932 as a fix (0 crashes in 10 runs with it); this page cites plain main 7ab4b2e (played) / 53a0a27 (crash repro), no PRs. Play past the first mission, saving and Linux were not checked. Relinked with --windows --registry --sce-module-path app0 --module-dir Media/Modules --module-dir Media/Plugins. Single community self-report. In game ≠ Playable.
Linux
No report in the cited thread.
Sources
- github.com/boykopovar/AnyPS5/discussions/8931
- github.com/boykopovar/AnyPS5/pull/8932
- github.com/boykopovar/AnyPS5/issues/7895
Live threads beat this snapshot: Game bring-up discussions.
Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.