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Hello Kitty Island Adventure on AnyPS5
Linux is in game — Hello Kitty Island Adventure (the retail PS5 title PPSA18176, content 02.000.000, in-game version 2.6.100), the Resort Plaza with clean rendering and audio, FPS was not reported on that cited run, with no playability blocker named in the cited report — on unmodified main 3ca07d086 (Linux / Ryzen 7 5800X / GeForce GTX 1060); Windows and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit 3ca07d086 (22 Oct, 12:53 UTC) is after v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 3ca07d086 is the merge of #7233 and is not in v0.1.3. The cited furthest in-game used unmodified main 3ca07d086, with all local patches removed. No extra title pull request is named as required on that cited run. The 22 Oct comment is the cited furthest. The opening post is not the cited furthest: it used a local selective-integration fork, not unmodified current upstream main. The 19 Oct comment is not the cited furthest: it used upstream main 7cb200b82 plus local changes. Unity / IL2CPP title. Relinked with relinker --sce-module-path conversion_src --module-dir Media/Modules --module-dir Media/Plugins. Those are relinker flags, not a game patch. Controller input used APS5_PAD_INPUT_FILE and tools/pad_input.py. That is a host input file, not a game patch. No extra title patch file is named as required. The cited host is Omarchy 4.0.5 (Arch-based), kernel 7.2.8, Wayland / Hyprland 0.56.2, AMD Ryzen 7 5800X, 32 GB RAM, NVIDIA GeForce GTX 1060 6 GB, NVIDIA 580.178.04, cmake Release with gcc/g++. The cited 22 Oct comment does not restate those host fields; it is a retest by the same author as the 19 Oct comment. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main 3ca07d086, not a release zip. What is shown on the cited 22 Oct comment: the animated title screen, Cross input, a load of existing save data (/savedata0/save_0.save), and playable gameplay in the Resort Plaza with clean rendering and audio. FPS was not reported on that cited run. In game on that cited main is not a Playable claim. A single self-report is not an official-table row. Current blocker on the cited furthest: none named for playability.
PPSA18176
Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Linux |
| Build source | main · 3ca07d086 |
| Last verified in snapshot | 22 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Omarchy 4.0.5 (Arch-based) / kernel 7.2.8 / Wayland / Hyprland 0.56.2 / AMD Ryzen 7 5800X / 32 GB RAM / NVIDIA GeForce GTX 1060 6 GB / NVIDIA 580.178.04 / cmake Release gcc/g++ (discussion #2690, 22 Oct 2026): Hello Kitty Island Adventure PPSA18176 content 02.000.000 on unmodified main 3ca07d086, with all local patches removed. Linux in game — animated title screen, Cross, existing save /savedata0/save_0.save, Resort Plaza gameplay, clean rendering and audio. 3ca07d086 is after v0.1.3 and is not in v0.1.3. Single community self-report. In game ≠ Playable.
- Same Linux host and thread: relinker --sce-module-path conversion_src --module-dir Media/Modules --module-dir Media/Plugins. Those are relinker flags, not a game patch. APS5_PAD_INPUT_FILE with tools/pad_input.py is a host input file, not a game patch. No extra title patch file is named as required. #7966 is on that cited main and is not in v0.1.3.
Blocked
- Current blocker in discussion #2690 on the cited furthest: none named for playability. FPS was not reported on the 22 Oct unmodified-main run. The 19 Oct comment on the local-patches tree reported roughly 15–19 FPS at 1920×1080 on the GTX 1060; that FPS figure is not claimed for the cited furthest. Those FPS values are a report, not a benchmark. In game on that cited main is not a Playable claim.
- The opening post is not the cited furthest: it used a local selective-integration fork on Windows / RTX 3060 and names an animated title screen with black speckling and excessive brightness. Gameplay was not established there.
- The 19 Oct comment is not the cited furthest: it used upstream main 7cb200b82 plus local changes. Its multiplayer connecting loop was not re-checked on the cited furthest.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. Cited commit 3ca07d086 (22 Oct, 12:53 UTC) is after v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC) and is not in v0.1.3, and the cited run used unmodified main, not the official zip.
- Windows on the cited furthest. The opening post is a local-fork title-screen run and is not the cited furthest.
- macOS. No cited macOS session of this title in discussion #2690.
- FPS on the cited furthest. Discussion #2690 does not name a frame rate on the 22 Oct unmodified-main run.
- A specific GCC version. The cited host names cmake Release with gcc/g++ and does not name a version.
- Save or load of a newly written slot. The cited furthest loads an existing save (/savedata0/save_0.save) and does not name a newly written slot.
- Later areas or an ending. Discussion #2690 names the Resort Plaza on the cited furthest and does not name later areas or an ending on that run.
- Network or online play on the cited furthest. The 19 Oct multiplayer connecting loop was on the local-patches tree and was not re-checked there.
- The opening post or the 19 Oct comment as the cited furthest. Those posts used a local fork or local changes; those posts are not the cited furthest.
Saves, patch, and network
Saves
Status: Known
Known. The cited furthest in discussion #2690 mounts and loads existing save data (/savedata0/save_0.save). It does not name a write of a newly written slot, or a later reload of that new slot.
Game patch
Status: Known
Known. The cited report names Hello Kitty Island Adventure PPSA18176 content 02.000.000, in-game version 2.6.100. Relinked with relinker --sce-module-path conversion_src --module-dir Media/Modules --module-dir Media/Plugins. Those are relinker flags, not a game patch. APS5_PAD_INPUT_FILE is a host input file, not a game patch. No extra title patch file is named as required. Furthest cited in-game used unmodified main 3ca07d086. 3ca07d086 is the merge of #7233 and is not in v0.1.3. The 22 Oct comment is the cited furthest. The opening post and the 19 Oct comment are not the cited furthest.
Network
Status: Unknown
Unknown. No cited report checks online or networked play on the cited furthest. The 19 Oct comment's multiplayer connecting loop was on the local-patches tree and was not re-checked on unmodified main 3ca07d086.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
loads into playable gameplay in the Resort Plaza with clean rendering and audio
github.com/boykopovar/AnyPS5/discussions/2690mounts and loads existing save data (`/savedata0/save_0.save`)
github.com/boykopovar/AnyPS5/discussions/2690with all local patches removed
github.com/boykopovar/AnyPS5/discussions/2690
Windows
No report of the cited furthest in the thread. Windows was not checked on the cited furthest. The opening post is a Windows 11 Pro build 26300 / NVIDIA RTX 3060 (driver 32.0.16.1714) / MinGW-w64 GCC 15.2 / Release local-fork title-screen run (discussion #2690) and is not the cited furthest: it used a local selective-integration fork, not unmodified current upstream main, and names an animated title screen with black speckling and excessive brightness. Gameplay was not established there.
Linux
Omarchy 4.0.5 (Arch-based) / kernel 7.2.8 / Wayland / Hyprland 0.56.2 / AMD Ryzen 7 5800X / 32 GB RAM / NVIDIA GeForce GTX 1060 6 GB (GP106) / NVIDIA 580.178.04 / cmake Release gcc/g++ (discussion #2690, 22 Oct 2026): Hello Kitty Island Adventure PPSA18176 content 02.000.000, in-game version 2.6.100, on unmodified main 3ca07d086, with all local patches removed. Linux in game — the animated title screen, Cross input, a load of existing save data (/savedata0/save_0.save), and playable gameplay in the Resort Plaza with clean rendering and audio. FPS was not reported on that cited run. The 19 Oct comment on the local-patches tree reported roughly 15–19 FPS at 1920×1080 on the GTX 1060; that FPS figure is not claimed for the cited furthest. Unity / IL2CPP title. Relinked with relinker --sce-module-path conversion_src --module-dir Media/Modules --module-dir Media/Plugins conversion_src/eboot.bin app.elf. --sce-module-path and --module-dir are relinker flags, not a game patch. That conversion is a relinker step, not a game patch. Controller input used APS5_PAD_INPUT_FILE and tools/pad_input.py. That is a host input file, not a game patch. No extra title patch file is named as required. Current blocker: none named for playability. 3ca07d086 (22 Oct, 12:53 UTC) is after v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 3ca07d086 is the merge of #7233 and is not in v0.1.3. #7966 merged as 1faa800f08 (21 Oct) and is not in v0.1.3; the 22 Oct comment says current main includes #7966. The cited furthest in-game used unmodified main 3ca07d086. The 22 Oct comment is the cited furthest. The opening post used a local fork and is not the cited furthest. The 19 Oct comment used main 7cb200b82 plus local changes and is not the cited furthest. No cited run checked the official release zip. Windows and macOS were not checked on the cited furthest. Single community self-report. In game ≠ Playable.
Sources
- github.com/boykopovar/AnyPS5/discussions/2690
- github.com/boykopovar/AnyPS5/pull/7966
- github.com/boykopovar/AnyPS5/pull/7233
Live threads beat this snapshot: Game bring-up discussions.
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