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Hello Neighbor on AnyPS5

Windows is in game — Hello Neighbor (the PS5 title PPSA35154, content 01.001.000, not Hello Neighbor 2), the Act 1 street at about 7.7 to 7.9 FPS — on main 81cb86339 with #7603 (Windows 11 Pro / AMD Ryzen 9 9950X3D / GeForce RTX 5090), with that low frame rate as the current blocker; Linux and macOS were not checked. Cited commit 81cb86339 (18 Oct) is in v0.1.3 (3fd1cc393b, 20 Oct). The cited furthest in-game used a patched stack (main 81cb86339 plus one PR, #7603). #7603 has since merged (20 Oct, 10:44 UTC) and is not in v0.1.3. The reporter does not expect #7603 to matter on this title. Relinked with relinker --windows source/eboot.bin hello-neighbor.exe. Those flags are relinker flags, not a game patch. eboot.bin and the 5 modules in sce_module (libc, libScePfs, libSceFontGsm, libSceJobManager, libSceNpCppWebApi) were unwrapped from fSELF with tools/unwrap_self.py. That unwrap is a conversion step, not a game patch. No extra title patch file is named as required. The 19 Oct in-game runs used APS5_PAD_INPUT_FILE. The draw-input patch from the first post (and #6763) was not checked on that build. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is patched — the cited furthest in-game used main 81cb86339 plus #7603, not a release zip. On those runs Continue reached the street in front of the house at the start of Act 1. Four runs of 4 to 11 minutes had no stop; two of them started from a fresh save and went through the menus. The act menu runs at about 31 FPS. The window-title counter over 60 s starting 120 s after Continue read 7.9 and 7.7 FPS on two runs. Those FPS values are a window title, not a benchmark. On unmodified main 47a266cf9 with no pull requests on top, the same Continue method read 3.6 FPS in game. The form furthest point is In game. The body says the title is playable in game; that is a casual claim. In game on that cited main commit is not a Playable claim. A single self-report is not an official-table row. Historical (14 Oct 2026): v0.1.2 stops after New Game → Yes with AGC graphics: storing storage image results pending over memory outside the write watch without the guest bytes saved before them is not implemented. That is #5711, fixed by #5760. #5760 has since merged (14 Oct 2026) and is in v0.1.3. Historical (14 Oct 2026): one run on earlier main 153d5d469 crashed in the second cutscene with FATAL: unhandled exception 0xc0000005. Later Continue runs start after that cutscene and did not retest it.

In gameCommunity reportWindows

PPSA35154

AnyPS5.io branded placeholder cover for Hello Neighbor. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotWindows
Build sourcepatched · 81cb86339
Last verified in snapshot19 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Windows 11 Pro / WinLibs GCC 15.2.0 / NVIDIA GeForce RTX 5090 32 GB (NVIDIA 617.42, Resizable BAR on) / AMD Ryzen 9 9950X3D / 64 GB RAM (discussion #6991, 19 Oct 2026): Hello Neighbor PPSA35154 content 01.001.000 on main 81cb86339 with #7603 on top. Windows in game — Continue reached the street in front of the house at the start of Act 1. Four runs of 4 to 11 minutes had no stop; two of them started from a fresh save and went through the menus. The act menu runs at about 31 FPS. The window-title counter over 60 s starting 120 s after Continue read 7.9 and 7.7 FPS on two runs. #6455 and #6678 are merged in that main. The reporter does not expect #7603 to matter here. #7603 has since merged (20 Oct) and is not in v0.1.3. 81cb86339 is in v0.1.3. Single community self-report. In game ≠ Playable.
  • Same Windows host and thread: Relinked with relinker --windows source/eboot.bin hello-neighbor.exe. Those flags are relinker flags, not a game patch. eboot.bin and the 5 modules in sce_module were unwrapped from fSELF with tools/unwrap_self.py. That unwrap is a conversion step, not a game patch. Import audit on 81cb86339 found 0 absent imports and 52 stubs. None of the stubs was called. No extra title patch file is named as required. The 19 Oct runs used APS5_PAD_INPUT_FILE. The draw-input patch was not checked on that build.
  • Same Windows host (discussion #6991, 17 Oct 2026): unmodified main 47a266cf9 with no pull requests on top. Continue to the Act 1 street, 60 s of window-title frames starting 120 s after Continue: 3.6 FPS in game. The same method with #6455 + #6678 on that commit read 8.1 FPS. #6455 and #6678 have since merged and are in 81cb86339 and in v0.1.3.

Blocked

  • Current blocker named in discussion #6991: performance. The 19 Oct Continue runs on main 81cb86339 with #7603 read about 7.7 to 7.9 FPS in game. On unmodified main 47a266cf9 the same method read 3.6 FPS. Earlier profiled runs were CPU-bound on queue 0; the GPU was about 10 % busy. In game ≠ Playable.
  • The form furthest point is In game. The body says the title is playable in game; that is a casual claim. In game on that cited main is not a Playable claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. The cited play used main 81cb86339 with #7603 on top, not a release zip. v0.1.2 was checked and stopped; the v0.1.3 zip was not checked.
  • Linux. No cited Linux session of this title in discussion #6991.
  • macOS. No cited macOS session of this title in discussion #6991.
  • AMD or Intel GPU in-game reports. The cited Windows host is GeForce RTX 5090 only.
  • How far play went past the Act 1 street, or completion. The cited later sessions name Continue to that street and runs of 4 to 11 minutes only.
  • The second-cutscene crash on later main. One run on 153d5d469 hit FATAL: unhandled exception 0xc0000005. Later Continue runs start after that cutscene and did not retest it.
  • The draw-input patch and #6763 on the 19 Oct build. The reporter says that patch was not checked there.
  • Other Hello Neighbor titles. This page is Hello Neighbor PPSA35154 only, not Hello Neighbor 2.
  • Whether the current v0.1.3 zip, which includes #5760, still stops as v0.1.2 did after New Game.

Saves, patch, and network

Saves

Status: Known

Known. Discussion #6991 says the menu finds save slots, New Game loads, and Continue loads the street at the start of Act 1. Two of the four later runs started from a fresh save and went through the menus.

Game patch

Status: Known

Known. The cited report names Hello Neighbor PPSA35154 content 01.001.000. Relinked with relinker --windows source/eboot.bin hello-neighbor.exe. Those flags are relinker flags, not a game patch. eboot.bin and the 5 modules in sce_module were unwrapped from fSELF with tools/unwrap_self.py. That unwrap is a conversion step, not a game patch. No extra title patch file is named as required. Furthest cited in-game used a patched stack: main 81cb86339 plus #7603. #7603 has since merged (20 Oct 2026) and is not in v0.1.3. 81cb86339 is in v0.1.3.

Network

Status: Unknown

Unknown. No cited report checks online or networked play.

Quoted public error strings

Verbatim from the linked report. One run, one build — not a promise that you will see the same line.

Windows

Windows 11 Pro / WinLibs GCC 15.2.0 / NVIDIA GeForce RTX 5090 32 GB (NVIDIA 617.42, Resizable BAR on) / AMD Ryzen 9 9950X3D / 64 GB RAM (discussion #6991, 19 Oct 2026): Hello Neighbor PPSA35154 content 01.001.000 on main 81cb86339 with #7603 on top. Windows in game — Continue reached the street in front of the house at the start of Act 1. Four runs of 4 to 11 minutes had no stop; two of them started from a fresh save and went through the menus. The act menu runs at about 31 FPS. The window-title counter over 60 s starting 120 s after Continue read 7.9 and 7.7 FPS on two runs. Relinked with relinker --windows source/eboot.bin hello-neighbor.exe. Those flags are relinker flags, not a game patch. eboot.bin and the 5 modules in sce_module were unwrapped from fSELF with tools/unwrap_self.py. That unwrap is a conversion step, not a game patch. Import audit on 81cb86339 found 0 absent imports and 52 stubs. None of the stubs was called. No extra title patch file is named as required. APS5_PAD_INPUT_FILE drove the 19 Oct runs. The draw-input patch from the first post (and #6763) was not checked on that build. Current blocker: performance — about 7.7 to 7.9 FPS in game on that build. On unmodified main 47a266cf9 with no pull requests on top, the same Continue method read 3.6 FPS in game. #6455 and #6678 are merged in 81cb86339 and are in v0.1.3. The reporter does not expect #7603 to matter here. #7603 has since merged (20 Oct, 10:44 UTC) and is not in v0.1.3. 81cb86339 (18 Oct, 15:51 UTC) is in v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). The cited furthest in-game used a patched stack (main plus one PR). No cited run checked the official release zip. Linux and macOS were not checked. Single community self-report. In game ≠ Playable.

Linux

No report in the cited thread. Linux was not checked.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.