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Hollow Knight: Voidheart Edition on AnyPS5
Windows is playable — Hollow Knight: Voidheart Edition (the PS5 title PPSA34971, content 01.000.002, not Hollow Knight: Silksong), logos, menu and in-game at 60 FPS and menus at 120 FPS — on unmodified main 30f961266 (Windows 11 Pro / Ryzen 5 5500 / GeForce RTX 3070), with no playability blocker in the cited report; Linux and macOS were not checked. Cited commit 30f961266 (13 Oct) predates v0.1.3 (3fd1cc393b, 20 Oct). 30f961266 is the merge of #4973 and is in v0.1.3. The cited furthest playable used plain main, with no other PRs. The dump's SELF containers were unwrapped with tools/unwrap_self.py, open as #5588 at report time; #5588 has since merged (14 Oct 2026) and is in v0.1.3. That unwrap is a conversion step, not a game patch. No cited run tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest playable used unmodified main 30f961266, not a release zip. Audio and stick input were not checked in the cited report. A single self-report is not an official-table row.
PPSA34971

Snapshot
| Stage | Playable |
|---|---|
| Platforms in this snapshot | Windows |
| Build source | main · 30f961266 |
| Last verified in snapshot | 14 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Windows 11 Pro (10.0.26200) / Ryzen 5 5500 / GeForce RTX 3070 (driver 32.0.16.1062) / 32 GiB RAM / NVMe SSD / WinLibs GCC 15.2.0 r7 / Release (discussion #5593, 14 Oct 2026): Hollow Knight: Voidheart Edition PPSA34971 content 01.000.002 on unmodified main 30f961266, with no other PRs. Windows playable — boots, logos, menu and in-game at 60 FPS, and menus at 120 FPS (window counter). The window presents a 1920x1080 guest surface. The shader disk cache warms across runs (114 hits, 30 misses, 30 writes over two runs). A save slot was written, _sd\savedata1\user1.dat (49,390 bytes). 30f961266 predates v0.1.3 and is the merge of #4973, which is in v0.1.3. Single community self-report.
- Same Windows host and thread: relinked with relinker --windows --windows-gui --registry --module-dir Media/Modules --module-dir Media/Plugins source/eboot.elf out/HollowKnight.exe. Those flags are relinker flags, not a game patch. The eboot.bin and eleven *.prx are decrypted SELF containers and were unwrapped with tools/unwrap_self.py first (open as #5588 at report time; #5588 has since merged on 14 Oct 2026 and is in v0.1.3). That unwrap is a conversion step, not a game patch. Buttons were sent through APS5_PAD_INPUT_FILE with tools/pad_input.py. No extra title patch file is named as required.
Blocked
- Current blocker named in discussion #5593: none for playability. A storage-image hazard is live every frame on two addresses (guest memory changed while GPU results were pending); nothing visibly wrong was noticed. Whether APS5_STORE_AT_FLIP=1 changes that was not checked.
- Not checked in the cited report: Linux, macOS, audio, stick input, AMD or Intel GPU, long sessions, or completion. A single self-report is not an official-table row.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. The cited play used unmodified main 30f961266, which predates v0.1.3 and is the merge of #4973 (already in v0.1.3), not a release zip.
- Linux. No cited Linux session of this title in discussion #5593.
- macOS. No cited macOS session of this title in discussion #5593.
- AMD or Intel GPU playable reports. The cited Windows host is GeForce RTX 3070 only.
- Audio. Discussion #5593 says audio was not checked.
- Stick input. Discussion #5593 says stick input was not checked; buttons were sent through APS5_PAD_INPUT_FILE.
- Network or multiplayer. The cited report does not mention network play.
- How far play went past the in-game note, or completion.
- Whether APS5_STORE_AT_FLIP=1 changes the live storage-image hazard.
Saves, patch, and network
Saves
Status: Known
Known. Discussion #5593 says a save slot was written, _sd\savedata1\user1.dat (49,390 bytes), so the session got far enough to save.
Game patch
Status: Known
Known. The cited report names Hollow Knight: Voidheart Edition PPSA34971 content 01.000.002. Relinked with relinker --windows --windows-gui --registry --module-dir Media/Modules --module-dir Media/Plugins source/eboot.elf out/HollowKnight.exe. Those flags are relinker flags, not a game patch. The dump's SELF containers were unwrapped with tools/unwrap_self.py (open as #5588 at report time; #5588 has since merged on 14 Oct 2026 and is in v0.1.3). That unwrap is a conversion step, not a game patch. No extra title patch file is named as required. Furthest cited playable used unmodified main 30f961266 (the merge of #4973) with no other PRs. #4973 is in v0.1.3.
Network
Status: Unknown
Unknown. Discussion #5593 does not mention network or multiplayer.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
storage image 0x23dd70000: guest memory changed while GPU results were pending; keeping the CPU's blocks
github.com/boykopovar/AnyPS5/discussions/5593Shader 0x21ac6ce00 could not be prepared at registration (its program address is not in the shader registers); preparing it when it is used
github.com/boykopovar/AnyPS5/discussions/5593
Windows
Windows 11 Pro (10.0.26200) / Ryzen 5 5500 / GeForce RTX 3070 (driver 32.0.16.1062) / 32 GiB RAM / NVMe SSD / WinLibs GCC 15.2.0 r7 / Release (discussion #5593, 14 Oct 2026): Hollow Knight: Voidheart Edition PPSA34971 content 01.000.002 on unmodified main 30f961266, with no other PRs. Windows playable — boots, logos, menu and in-game at 60 FPS, and menus at 120 FPS (window counter). The window presents a 1920x1080 guest surface. The shader disk cache warms across runs (114 hits, 30 misses, 30 writes over two runs). A save slot was written, _sd\savedata1\user1.dat (49,390 bytes). Audio and stick input were not checked. Buttons were sent through APS5_PAD_INPUT_FILE with tools/pad_input.py. Relinked with relinker --windows --windows-gui --registry --module-dir Media/Modules --module-dir Media/Plugins source/eboot.elf out/HollowKnight.exe. --windows, --windows-gui, --registry and --module-dir are relinker flags, not a game patch. The eboot.bin and eleven *.prx are decrypted SELF containers and were unwrapped with tools/unwrap_self.py first (open as #5588 at report time; #5588 has since merged on 14 Oct 2026 and is in v0.1.3). No extra title patch file is named as required. No APS5_* or ANYPS5_* variable beyond the pad input file, and no anyps5-fonts/. Current blocker: none for playability. A storage-image hazard is live every frame on two addresses (guest memory changed while GPU results were pending); nothing visibly wrong was noticed. Whether APS5_STORE_AT_FLIP=1 changes that was not checked. 30f961266 (13 Oct) is the merge of #4973 and predates v0.1.3 (3fd1cc393b, 20 Oct); #4973 is in v0.1.3. The cited furthest playable used plain main. No cited run tested the official release zip. Linux and macOS were not checked. Single community self-report.
Linux
No report in the cited thread. Linux was not checked.
Sources
- github.com/boykopovar/AnyPS5/discussions/5593
- github.com/boykopovar/AnyPS5/pull/5588
- github.com/boykopovar/AnyPS5/pull/4973
Live threads beat this snapshot: Game bring-up discussions.
Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.