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Metal Gear & Metal Gear 2: Solid Snake on AnyPS5
Linux is at menus — Metal Gear & Metal Gear 2: Solid Snake (the PS5 title PPSA14408, content 01.500.000, not METAL GEAR SOLID Δ: SNAKE EATER and not METAL GEAR SOLID Master Collection Version), the Terms of Use prompt and the Unity launcher main menu at a steady 59.94 FPS — on unmodified main 61d0fa5b3c (Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT), with the second executable (MG1) stopping on its first depth-copy draw as the current blocker; Windows and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commits eb73c168bb (20 Oct, 20:29 UTC) and 61d0fa5b3c (20 Oct, 22:50 UTC) are unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 61d0fa5b3c is the merge of #8304 and is not in v0.1.3. eb73c168bb is the merge of #7431 and is not in v0.1.3. The cited furthest menus used plain main, with no pull requests on top. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins --module-dir . --executable PS/eboot.bin eboot.elf app.elf. Those flags are relinker flags, not a game patch. The launcher starts a second executable, and mg1.prx/mg2.prx sit in the package root. Unwrap PS/eboot.bin into the input tree first. The menu reads the D-pad: the cursor moves once no dialog is open. No extra title patch file is named as required. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest menus used unmodified main 61d0fa5b3c, not a release zip. What is shown: the Terms of Use prompt (Confirm, then Agree); the main menu (Game Selection / Master Book / Screenplay Book / Options / Legal and Privacy) and the Master Book spoiler prompt. Choosing a game from Game Selection starts the game executable with sceSystemServiceLoadExec (/app0/PS/eboot.bin -mgst mg1 -region eu -lan en ...). That executable creates its Vulkan device, then stops on its first depth-copy draw. Those FPS values are a report, not a benchmark. Menus on that cited main is not an In game claim. A single self-report is not an official-table row. Current blocker: AGC graphics: DB_RENDER_CONTROL depth copy, resummarize or decompress is unsupported (register 0x0 = 0x00000084). This is the same stop as #6304 (DEPTH_COPY with COPY_CENTROID). #5499 implements DB depth copies but conflicts with current main and is not merged. A later comment on plain main eea640a5bf walked scripted input through Game Selection > Metal Gear, Language Selection (English) and Start Menu > START GAME, then MG1 started and aborted at the same depth-copy stop at 97.7 s; the launcher ran at 59.94 FPS until the second executable started. That comment also retested a rebase of #5499 (95ca794b31) and still did not reach an MG1 frame: it aborted at 97.0 s with AGC graphics: DB depth copy from a depth plane no draw rendered. Conversion and the report were prepared with AI assistance (Claude Code). Gameplay past the launcher, audio, saves, and Windows were not checked.
PPSA14408

Snapshot
| Stage | |
|---|---|
| Platforms in this snapshot | Linux |
| Build source | main · 61d0fa5b3c |
| Last verified in snapshot | 21 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 (discussion #8737, 20 Oct 2026): Metal Gear & Metal Gear 2: Solid Snake PPSA14408 content 01.500.000 on unmodified main eb73c168bb and 61d0fa5b3c, with no pull requests on top. Linux at menus — the Terms of Use prompt (Confirm, then Agree), the main menu (Game Selection / Master Book / Screenplay Book / Options / Legal and Privacy), and the Master Book spoiler prompt, at a steady 59.94 FPS. 61d0fa5b3c and eb73c168bb are unreleased main, newer than v0.1.3, and are the merges of #8304 and #7431, which are not in v0.1.3. Single community self-report. Menus ≠ In game.
- Same Linux host and thread: Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins --module-dir . --executable PS/eboot.bin eboot.elf app.elf. Those flags are relinker flags, not a game patch. The launcher starts a second executable, and mg1.prx/mg2.prx sit in the package root. Unwrap PS/eboot.bin into the input tree first. The menu reads the D-pad: the cursor moves once no dialog is open. No extra title patch file is named as required.
- Later comment on the same Linux host (discussion #8737, 21 Oct 2026): on plain main eea640a5bf, scripted Cross input walked a fresh save through the main menu, Game Selection > Metal Gear, Language Selection (English) and Start Menu > START GAME; the launcher then started MG1 and aborted at 97.7 s with the same depth-copy stop. The launcher ran at 59.94 FPS until the second executable started.
Blocked
- Current blocker in discussion #8737: choosing a game from Game Selection starts /app0/PS/eboot.bin (-mgst mg1 -region eu -lan en ...), which creates its Vulkan device and stops on its first depth-copy draw: AGC graphics: DB_RENDER_CONTROL depth copy, resummarize or decompress is unsupported (register 0x0 = 0x00000084). This is the same stop as #6304 (DEPTH_COPY with COPY_CENTROID). #5499 implements DB depth copies but conflicts with current main and is not merged. A later comment retested a rebase of #5499 (95ca794b31) and still did not reach an MG1 frame: it aborted at 97.0 s with AGC graphics: DB depth copy from a depth plane no draw rendered.
- The furthest shown point is menus. What is shown is the Unity launcher Terms of Use, main menu, and Master Book spoiler. Menus on that cited main is not an In game claim.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. The cited furthest menus used unmodified main 61d0fa5b3c, which is unreleased main newer than v0.1.3 and is the merge of #8304 (not in v0.1.3), not a release zip.
- Windows. No cited Windows session of this title in discussion #8737.
- macOS. No cited macOS session of this title in discussion #8737.
- Audio. Discussion #8737 does not say that audio was heard.
- A save write path, a save file, and a reload. A later comment used a fresh save for scripted menu walking; that is not a save/load check.
- Network or online play. No cited report checks it.
- Gameplay past the launcher, or an MG1 frame. Choosing a game starts the second executable, which stops on its first depth-copy draw.
- NVIDIA or Intel GPU reports. The cited Linux host is Radeon RX 6650 XT / RADV only.
Saves, patch, and network
Saves
Status: Unknown
Unknown. Discussion #8737 does not check a save write path, a save file, or a reload. A later comment used a fresh save for scripted menu walking; that is not a save/load check.
Game patch
Status: Known
Known. The cited report names Metal Gear & Metal Gear 2: Solid Snake PPSA14408 content 01.500.000. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins --module-dir . --executable PS/eboot.bin eboot.elf app.elf. Those flags are relinker flags, not a game patch. Unwrap PS/eboot.bin into the input tree first. No extra title patch file is named as required. Furthest cited menus used unmodified main 61d0fa5b3c (the merge of #8304) with no pull requests on top. #8304 is not in v0.1.3. #5499 is not merged.
Network
Status: Unknown
Unknown. No cited report checks online or networked play.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
AGC graphics: DB_RENDER_CONTROL depth copy, resummarize or decompress is unsupported (register 0x0 = 0x00000084)
github.com/boykopovar/AnyPS5/discussions/8737AGC graphics: DB depth copy from a depth plane no draw rendered
github.com/boykopovar/AnyPS5/discussions/8737
Windows
No report in the cited thread. Windows was not checked.
Linux
Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 (discussion #8737, 20 Oct 2026): Metal Gear & Metal Gear 2: Solid Snake PPSA14408 content 01.500.000 on unmodified main eb73c168bb and 61d0fa5b3c, with no pull requests on top. Linux at menus — the Terms of Use prompt (Confirm, then Agree), the main menu (Game Selection / Master Book / Screenplay Book / Options / Legal and Privacy), and the Master Book spoiler prompt, at a steady 59.94 FPS. Choosing a game from Game Selection starts /app0/PS/eboot.bin (-mgst mg1 -region eu -lan en ...), which creates its Vulkan device and stops on its first depth-copy draw. Relinked with relinker --registry --rpath <build>/core/libs/libs --module-dir Media/Modules --module-dir Media/Plugins --module-dir . --executable PS/eboot.bin eboot.elf app.elf. Those flags are relinker flags, not a game patch. Unwrap PS/eboot.bin into the input tree first. The menu reads the D-pad. No extra title patch file is named as required. Current blocker: AGC graphics: DB_RENDER_CONTROL depth copy, resummarize or decompress is unsupported (register 0x0 = 0x00000084), the same stop as #6304. 61d0fa5b3c (20 Oct, 22:50 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). 61d0fa5b3c is the merge of #8304 and is not in v0.1.3. The cited furthest menus used plain main. A later comment on plain main eea640a5bf reached Language Selection and Start Menu > START GAME, then MG1 aborted at 97.7 s on the same stop; a rebase of #5499 still did not reach an MG1 frame. No cited run checked the official release zip. Windows and macOS were not checked. Single community self-report. Menus ≠ In game.
Sources
- github.com/boykopovar/AnyPS5/discussions/8737
- github.com/boykopovar/AnyPS5/issues/6304
- github.com/boykopovar/AnyPS5/pull/5499
- github.com/boykopovar/AnyPS5/pull/8304
- github.com/boykopovar/AnyPS5/pull/7431
Live threads beat this snapshot: Game bring-up discussions.
Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.