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METAL GEAR SOLID Δ: SNAKE EATER on AnyPS5
Windows is in game — METAL GEAR SOLID Δ: SNAKE EATER (the 2024 remake PPSA15304, content 01.001.004, not the Master Collection METAL GEAR SOLID 3), the first cutscene at about 2 FPS — on unmodified main e09dbc2b (Windows / WinLibs MinGW-w64 GCC 15.2.0 / 7900XTX), with a crash right after that cutscene; Linux and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit e09dbc2b (17 Oct) is in v0.1.3 (3fd1cc393b, 20 Oct). The cited furthest in-game used plain main, the merge of #6580, with no pull requests on top. How it was run was not filled in the form. No extra title patch file is named as required. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified main e09dbc2b, not a release zip. The form furthest point is In game. What is shown: framerate ~2fps, crashes right after first cutscene. Three screenshots are attached. Those FPS values are a report, not a benchmark. In game on that cited main is not a Playable claim. A single self-report is not an official-table row. Current blocker: a crash right after the first cutscene. The stop is: [videoout] presentation failed: compute shader 0x14b92a100: buffer atomic on a V# whose base is not DWORD aligned. A comment on 18 Oct names #6094 for that case. #6094 merged (18 Oct, 16:42 UTC) and is in v0.1.3. That crash was not re-checked on this title after the merge.
PPSA15304

Snapshot
| Stage | In game |
|---|---|
| Platforms in this snapshot | Windows |
| Build source | main · e09dbc2b42 |
| Last verified in snapshot | 17 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Windows / WinLibs MinGW-w64 GCC 15.2.0 (ucrt-posix-seh r7) / 7900XTX (32.0.31041.1004) (discussion #7158, 17 Oct 2026): METAL GEAR SOLID Δ: SNAKE EATER PPSA15304 content 01.001.004 on unmodified main e09dbc2b, the merge of #6580, with no pull requests on top. Windows in game — about 2 FPS, crashes right after the first cutscene. Three screenshots are attached. e09dbc2b is in v0.1.3. Single community self-report. In game ≠ Playable.
- Same Windows host and thread: How it was run was not filled in the form. No extra title patch file is named as required. A comment on 18 Oct names #6094 for the unaligned buffer-atomic stop. #6094 merged (18 Oct, 16:42 UTC) and is in v0.1.3. That crash was not re-checked on this title after the merge.
Blocked
- Current blocker named in discussion #7158: a crash right after the first cutscene. The stop is [videoout] presentation failed: compute shader 0x14b92a100: buffer atomic on a V# whose base is not DWORD aligned. The cited run is about 2 FPS. Those FPS values are a report, not a benchmark.
- The form furthest point is In game. In game on that cited main is not a Playable claim. A comment on 18 Oct names #6094 for that case. #6094 merged (18 Oct, 16:42 UTC) and is in v0.1.3. That crash was not re-checked on this title after the merge.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. The cited play used unmodified main e09dbc2b, not a release zip. No cited run checked official v0.1.3 as a zip.
- Linux. No cited Linux session of this title in discussion #7158.
- macOS. No cited macOS session of this title in discussion #7158.
- Save or load in gameplay. Discussion #7158 does not name a save write or reload.
- Network or online play. No cited report checks it.
- How it was run. The form field was not filled, so relinker flags and the runtime layout were not named.
- How far play went past the first cutscene, or completion. The cited session names a crash right after the first cutscene.
- NVIDIA or Intel GPU in-game reports. The cited host is 7900XTX only.
- Windows version and CPU. Discussion #7158 names Windows and 7900XTX (32.0.31041.1004), not a Windows build or a CPU.
- Whether the 17 Oct 2026 buffer-atomic crash still happens on this title after #6094. Discussion #7158 did not re-check it here.
Saves, patch, and network
Saves
Status: Unknown
Unknown. Discussion #7158 does not name a save write or reload in gameplay.
Game patch
Status: Known
Known. The cited report names METAL GEAR SOLID Δ: SNAKE EATER PPSA15304 content 01.001.004. How it was run was not filled in the form. No extra title patch file is named as required. Furthest cited in-game used unmodified main e09dbc2b (the merge of #6580) with no pull requests on top. A comment names #6094 for the unaligned buffer-atomic stop; #6094 merged (18 Oct) and is in v0.1.3. That crash was not re-checked on this title after the merge.
Network
Status: Unknown
Unknown. No cited report checks online or networked play.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
compute shader 0x14b92a100: buffer atomic on a V# whose base is not DWORD aligned
github.com/boykopovar/AnyPS5/discussions/7158
Windows
Windows / WinLibs MinGW-w64 GCC 15.2.0 (ucrt-posix-seh r7) / 7900XTX (32.0.31041.1004) (discussion #7158, 17 Oct 2026): METAL GEAR SOLID Δ: SNAKE EATER PPSA15304 content 01.001.004 on unmodified main e09dbc2b, the merge of #6580, with no pull requests on top. Windows in game — about 2 FPS, crashes right after the first cutscene. Three screenshots are attached. How it was run was not filled in the form. No extra title patch file is named as required. Current blocker: a crash right after the first cutscene with compute shader 0x14b92a100: buffer atomic on a V# whose base is not DWORD aligned. e09dbc2b (17 Oct, 11:34 UTC) is in v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). A comment on 18 Oct names #6094 for that case. #6094 merged (18 Oct, 16:42 UTC) and is in v0.1.3. That crash was not re-checked on this title after the merge. The cited furthest in-game used plain main. No cited run checked the official release zip. Linux and macOS were not checked. Single community self-report. In game ≠ Playable.
Linux
No report in the cited thread. Linux was not checked.
Sources
- github.com/boykopovar/AnyPS5/discussions/7158
- github.com/boykopovar/AnyPS5/pull/6580
- github.com/boykopovar/AnyPS5/pull/6094
Live threads beat this snapshot: Game bring-up discussions.
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