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Mortal Shell II on AnyPS5
Linux is at menus — Mortal Shell II (the PS5 title PPSA34008, not the first Mortal Shell), the Welcome to Mortal Shell II notice and the main menu (New Game / Options / Credits) at 0.1–0.2 FPS — on main 6696def6e6 plus #8839 (Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT), with the queue worker's GuestBufferMemory::UploadFinish and takeHeapReferences cost as the current blocker and New Game was not entered; Windows on the cited main plus #8839 and macOS were not checked. Latest release v0.1.3 is 3fd1cc393b (20 Oct). Cited commit 6696def6e6 (21 Oct, 02:02 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). The cited furthest menus used main 6696def6e6 plus #8839. #8839 merged as bf272df673 (21 Oct, 08:32 UTC) and is not in v0.1.3. The report does not name a content version. The report does not name a relinker command. Trace environment on that cited run: APS5_TRACE_SECONDS=150:30. That is a host environment variable, not a game patch. No extra title patch file is named as required. No cited run checked the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest menus used main 6696def6e6 plus one pull request, #8839, which is already merged and is not in v0.1.3, not a release zip. Unreal Engine title. What is shown: the VP9 intro movie; the "Welcome to Mortal Shell II" notice; the main menu (New Game / Options / Credits). The run had no stop up to the 300 s limit. Frame rate: 0.1-0.2 FPS (frame p50 7.2 s), with the GPU busy 3% of the time. The queue worker spends its time setting up compute dispatches (Vulkan.Dispatch.shader_resources / Resources.Complete, about 5 ms each). perf places that in ShaderResources::buildComplete → GuestBufferMemory::UploadFinish → takeHeapReferences (copying and comparing the heap mirror per dispatch) plus GuestMemory::WriteChanged. This is the same cost reported for Echoes of the End. Those FPS values are a report, not a benchmark. Menus on that cited main is not an In game claim. A single self-report is not an official-table row. Current blocker: the frame rate; the queue worker's GuestBufferMemory::UploadFinish / takeHeapReferences cost. New Game was not entered at this frame rate. On plain main 6696def6e6 the title stopped about 50 s in, during the intro movie, with Videodec2: picture info is only implemented for H.264; the movie uses a VP9 Videodec2 decoder (codec=2382845) and asks for picture info through the generic sceVideodec2GetPictureInfo. That stop is historical as of 21 Oct 2026, when #8839 merged. Later same-author comments on the same thread report Windows 11 22621 / Radeon RX 6700 XT (AMD 26.8.1) on main 6c12024f7 plus #8839, where the title does not reach the menu and every run ends 22-44 s in with VK_ERROR_DEVICE_LOST (Windows TDR); a later comment on main 0c6a5bd59 with TdrDelay 60 s still hung (recorded batch 360 still running on the GPU after 75 s) and aborted at about 100 s. Those comments are not the cited furthest. The report was prepared with AI assistance (Claude Code). Audio by ear, saves, and gameplay past New Game were not checked.
PPSA34008

Snapshot
| Stage | |
|---|---|
| Platforms in this snapshot | Linux |
| Build source | main · 6696def6e6 |
| Last verified in snapshot | 22 Oct 2026 |
| Snapshot assembled | 14 Oct 2026 · checked 11 Oct 2026 |
Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.
Furthest public stage shown, including testing branches. Not an official playable verdict.
Page content updated: 23 Oct 2026. This date is when the page text changed. It is not a new hardware test.
Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.
Verified, blocked, unknown
Verified
- Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 (discussion #8844, 21 Oct 2026): Mortal Shell II PPSA34008 on main 6696def6e6 plus #8839. Linux at menus — the VP9 intro movie, the "Welcome to Mortal Shell II" notice and the main menu (New Game / Options / Credits), with no stop up to the 300 s limit, at 0.1-0.2 FPS (frame p50 7.2 s, GPU busy 3%). 6696def6e6 is unreleased main, newer than v0.1.3. #8839 merged as bf272df673 and is not in v0.1.3. Single community self-report. Menus ≠ In game.
- Same Linux host and thread: The report does not name a relinker command. Trace environment: APS5_TRACE_SECONDS=150:30. That is a host environment variable, not a game patch. No extra title patch file is named as required. The report does not name a content version.
Blocked
- Current blocker in discussion #8844: the frame rate. The queue worker spends its time setting up compute dispatches (Vulkan.Dispatch.shader_resources / Resources.Complete, about 5 ms each). perf places that in ShaderResources::buildComplete → GuestBufferMemory::UploadFinish → takeHeapReferences plus GuestMemory::WriteChanged. This is the same cost reported for Echoes of the End.
- The cited furthest is menus. What is shown is the VP9 intro movie, the Welcome to Mortal Shell II notice and the main menu (New Game / Options / Credits). New Game was not entered at this frame rate. Menus on that cited main is not an In game claim.
- On plain main 6696def6e6 the title stopped about 50 s in during the intro movie with Videodec2: picture info is only implemented for H.264. That stop is historical as of 21 Oct 2026, when #8839 merged.
Unknown
- Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
- Whether the current official release zip matches this report. The cited furthest menus used main 6696def6e6 plus #8839, not a release zip. 6696def6e6 is unreleased main newer than v0.1.3; #8839 is not in v0.1.3.
- A content version. Discussion #8844 does not name one.
- A relinker command. Discussion #8844 does not name one.
- Windows on the cited main 6696def6e6 plus #8839. Later same-author comments used main 6c12024f7 plus #8839 and later main 0c6a5bd59, did not reach the menu, and are not the cited furthest.
- macOS. No cited macOS session of this title in discussion #8844.
- Audio by ear. Discussion #8844 lists audio by ear among items that were not checked.
- A save write path, a save file, and a reload across restarts. Discussion #8844 lists saves among items that were not checked.
- Network or online play. Discussion #8844 does not check them.
- Gameplay past New Game. Discussion #8844 says New Game was not entered at this frame rate.
- Host CPU details beyond Ryzen 9 7950X, a Linux distribution name, and a GCC version. Discussion #8844 names Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 only.
- NVIDIA or Intel GPU reports on the cited furthest. The cited Linux host is Radeon RX 6650 XT / RADV only.
Saves, patch, and network
Saves
Status: Unknown
Unknown. Discussion #8844 lists saves among items that were not checked.
Game patch
Status: Known
Known. The cited report names Mortal Shell II PPSA34008. The report does not name a content version. No extra title patch file is named as required. Furthest cited menus used main 6696def6e6 plus #8839. #8839 merged as bf272df673 and is not in v0.1.3. Trace environment: APS5_TRACE_SECONDS=150:30. That is a host environment variable, not a game patch.
Network
Status: Unknown
Unknown. Discussion #8844 does not check network or online play.
Quoted public error strings
Verbatim from the linked report. One run, one build — not a promise that you will see the same line.
Videodec2: picture info is only implemented for H.264
github.com/boykopovar/AnyPS5/discussions/8844GuestBufferMemory::UploadFinish
github.com/boykopovar/AnyPS5/discussions/8844takeHeapReferences
github.com/boykopovar/AnyPS5/discussions/8844
Windows
No report in the cited thread. Windows was not checked.
Linux
Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT / RADV Mesa 26.2.4 (discussion #8844, 21 Oct 2026): Mortal Shell II PPSA34008 on main 6696def6e6 plus #8839. Linux at menus — the VP9 intro movie, the "Welcome to Mortal Shell II" notice and the main menu (New Game / Options / Credits), with no stop up to the 300 s limit, at 0.1-0.2 FPS (frame p50 7.2 s, GPU busy 3%). The report does not name a content version. The report does not name a relinker command. Trace environment: APS5_TRACE_SECONDS=150:30. That is a host environment variable, not a game patch. No extra title patch file is named as required. Current blocker: the frame rate; the queue worker's GuestBufferMemory::UploadFinish / takeHeapReferences cost (Vulkan.Dispatch.shader_resources / Resources.Complete, about 5 ms each; ShaderResources::buildComplete → GuestBufferMemory::UploadFinish → takeHeapReferences plus GuestMemory::WriteChanged). New Game was not entered at this frame rate. 6696def6e6 (21 Oct, 02:02 UTC) is unreleased main, newer than v0.1.3 (3fd1cc393b, 20 Oct, 07:07 UTC). #8839 merged as bf272df673 (21 Oct, 08:32 UTC) and is not in v0.1.3. The cited furthest menus used main 6696def6e6 plus #8839. On plain main 6696def6e6 the title stopped about 50 s in during the intro movie (Videodec2: picture info is only implemented for H.264); that stop is historical as of 21 Oct 2026. Later same-author Windows comments on other commits are not the cited furthest. No cited run checked the official release zip. Windows on the cited main plus #8839 and macOS were not checked. Single community self-report. Menus ≠ In game.
Sources
Live threads beat this snapshot: Game bring-up discussions.
Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.