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MXGP 26 on AnyPS5

Linux is in game — MXGP 26 (the PS5 title PPSA30839), a race with scripted input — at about 4.4 FPS on unmodified current main (Ubuntu Linux / i7-13700K / RTX 4070 Ti), with opaque surfaces (track, bikes, rider, crowd) rendering black and only the sky and reflections lit; Windows and macOS were not checked. The cited report names current main on 22 Oct and does not name a commit SHA. That report postdates v0.1.3 (3fd1cc393b, 20 Oct) and is unreleased main newer than the latest official zip. The cited furthest in-game used plain main, with no extra PRs. Historical (before 18 Oct 2026): #6117, a compute shader that calls a function pointer read through a V#, was fixed by #6160; an intermittent abort right after the boot screens, at a store into partly watched memory, was fixed by #6455. Both #6160 and #6455 merged on 18 Oct 2026 and are in v0.1.3. Open #9597 keeps mipmapped DCC colour-target keys on the resident image; the report says it does not change anything visible in the race, and the cited furthest in-game did not use it. No cited run tested the official release zip. Whether the current official release zip matches this report is unknown, so an official zip may stop earlier. This title is not in the official table. Build source is main — the cited furthest in-game used unmodified current main, not a release zip. In game on that cited main is not a Playable claim. A single self-report is not an official-table row.

In gameCommunity reportLinux

PPSA30839

AnyPS5.io branded placeholder cover for MXGP 26. Not official box art.
Branded AnyPS5.io placeholder. Not official box art.

Snapshot

StageIn game
Platforms in this snapshotLinux
Build sourcemain
Last verified in snapshot22 Oct 2026
Snapshot assembled14 Oct 2026 · checked 11 Oct 2026

Allowed values: release, main, fork, patched, unknown. Official table membership is not a release-zip claim.

Furthest public stage shown, including testing branches. Not an official playable verdict.

Page content updated: 22 Oct 2026. This date is when the page text changed. It is not a new hardware test.

Official zip may stop earlier

Playable here can come from later main or extra patches. The official release zip may stop before that furthest stage.

Verified, blocked, unknown

Verified

  • Linux Ubuntu 26.04.1 (kernel 7.0) / i7-13700K / RTX 4070 Ti (NVIDIA 615.71.09) / GCC 15.2 / Release libs on current main (discussion #9725, 22 Oct 2026): MXGP 26 PPSA30839 on unmodified current main, with no extra PRs. The cited report does not name a content version or a commit SHA. Linux in game — a race with scripted input. Menus and 2D screens render. In the 3D scenes, opaque surfaces (track, bikes, rider, crowd) render black; only the sky and reflections are lit (#9510). About 4.4 FPS in the race, 12 GB memory cap, warm shader cache. That report postdates v0.1.3. Single community self-report. In game ≠ Playable.
  • Same Linux host and thread: the race starts at about 880 s after the Nacon logo (about 180 s with a warm cache), title screen Cross, a 3 s Square hold on the MyNacon Welcome screen, Terms of Use, the gamma screen, profile Confirm, manufacturer Confirm, then Cross every 30 s. No extra title patch file is named as required. The cited report does not name a relinker command.

Blocked

  • Current blocker named in discussion #9725: #9510, the black opaque surfaces. Track, bikes, rider and crowd render black; only the sky and reflections are lit. The report's current lead is that UE5's virtual texture caches get only a handful of pages. The Hot Wheels Infinite Rush capture in #6895 is likely related.
  • Open in the same thread, not named as the race stop: #9497, a SIGSEGV in ResourceCache from an index entry for a freed list node (#9592 is the fix and is not merged); #6998, overlapping 2560x1440 storage images that are recreated and re-uploaded. Open #9597 does not change anything visible in the race.
  • Not checked in the cited report: Windows, macOS, AMD or Intel GPUs, audio, saves, later races, or a content version. In game on that cited main is not a Playable claim.

Unknown

  • Official-table membership. This title is a community report (official: false), not a tested-compatibility table row.
  • Whether the current official release zip matches this report. The cited play used unmodified current main on 22 Oct, which postdates v0.1.3, not a release zip. The report does not name a commit SHA.
  • Windows. No cited Windows session of this title in discussion #9725.
  • macOS. No cited macOS session of this title in discussion #9725.
  • Content version. The cited report does not name one.
  • Audio output. The cited report does not name audio output.
  • Saves. The cited report does not name a save or reload.
  • AMD or Intel GPU in-game reports. The cited Linux host is RTX 4070 Ti only.
  • How far play went past the sampled race, or completion.
  • Whether #9497 or #6998 is hit in the cited race. The report lists them as open and names #9510 as the current blocker.

Saves, patch, and network

Saves

Status: Unknown

Unknown. Discussion #9725 does not name a save or reload.

Game patch

Status: Known

Known. The cited report names MXGP 26 PPSA30839 and does not name a content version. No extra title patch file is named as required. Furthest cited in-game used unmodified current main, with no extra PRs. The report does not name a commit SHA or a relinker command. Historical #6117 and the boot-screen abort were fixed by #6160 and #6455, both merged on 18 Oct 2026 and in v0.1.3. Open #9597 is not in the cited furthest in-game.

Network

Status: Unknown

Unknown. No cited report tests online or networked play. The MyNacon Welcome screen is passed with a 3 s Square hold; the report does not name a network session.

Windows

No report in the cited thread. Windows was not checked.

Linux

Linux Ubuntu 26.04.1 (kernel 7.0) / i7-13700K / RTX 4070 Ti (NVIDIA 615.71.09) / GCC 15.2 / Release libs on current main (discussion #9725, 22 Oct 2026): MXGP 26 PPSA30839 on unmodified current main, with no extra PRs. The cited report does not name a content version or a commit SHA. Linux in game — a race with scripted input. Menus and 2D screens render. In the 3D scenes, opaque surfaces (track, bikes, rider, crowd) render black; only the sky and reflections are lit (#9510). About 4.4 FPS in the race, 12 GB memory cap, warm shader cache. How it reached a race on main: wait for the Nacon logo (about 180 s with a warm cache) and the title screen, then Cross; on the MyNacon Welcome screen hold Square for 3 s (a tap does nothing); Cross through Terms of Use and the gamma screen; on the profile screen, Down to Confirm, then Cross (the same on the manufacturer screen); Cross every 30 s from there; the race starts at about 880 s. Current blocker: #9510, the black opaque surfaces. The report's current lead is that UE5's virtual texture caches get only a handful of pages; the Hot Wheels Infinite Rush capture in #6895 is likely related (same studio; static scenery black; Nanite-style compute rasterizer gets indirect dispatches with 0 groups). Open #9497, a SIGSEGV in ResourceCache from an index entry for a freed list node; #9592 is the fix and is not merged. Open #6998, overlapping 2560x1440 storage images that are recreated and re-uploaded. Open #9597 fixes mipmapped DCC colour-target keys on main; the report says the surfaces stay black and the cited furthest in-game did not use it. Historical (before 18 Oct 2026): #6117 was fixed by #6160; the intermittent abort after the boot screens was fixed by #6455. Both merged on 18 Oct 2026 and are in v0.1.3. The cited report does not name a relinker command or an extra title patch file. AI-assisted testing and report: yes, Claude Code. Windows and macOS were not checked. Single community self-report. In game ≠ Playable.

Sources

Live threads beat this snapshot: Game bring-up discussions.

Need the files? Download v0.1.3 from GitHub, then relink. This page is not a store and does not host games.